PumpkinTree reposted
PumpkinTree
PumpkinTree
@pumpkintree.games
Godot developer 🎮 Wishlist HolyOS on Steam (https://store.steampowered.com/app/3151800/HolyOS/) Play Space Blends on iOS and Android (http://space-blends.com) http://pumpkintree.games
1.4K followers388 following120 posts
I am so happy to be writing my PhD dissertation after @typst.app got invented. It's just joyful, and it compiles 150 pages in 2 seconds
currently listening to this on repeat youtu.be/6xh82wErjQw?...
PumpkinTree reposted
Oh, you got your emulator running with a few games to play? That's cute. Andrew Warkentin has made a VM that has over 1,700 operating systems on it that you select from a launcher. One Thousand Seven Hundred Plus. Aww, your emulator takes a couple gigs. His takes 174 of them. virtualosmuseum.org
You can now request access to the playtest at store.steampowered.com/app/3151800/... It only includes the first 5-10 minutes of gameplay. I would be happy to get your feedback here on BSky or on the HolyOS Discord (discord.gg/fQYr9pmVj3) #godot #playtest #madeingodot
TIL there is a neighborhood in Zaragoza, Spain where streets are named after video games "Calle de Sonic el Erizo" "Calle de Gran Turismo" "Calle de Samus Aran" etymology.dsantini.it#-0.95559,41....
Space Blends has been approved for a “Basic Launch” on CrazyGames. Very pleased the entire game is only 17MB. And performance is good on Safari (iPhone 13). #godot #crazygames
Luca's talk gave me the idea to submit Space Blends to CrazyGames. media.ccc.de/v/godotfest2... Shrunk the build down from 110MB to 17MB thanks to this guide: popcar.bearblog.dev/how-to-minif... #godot #godotfest #crazygames
TIL thread support is enabled by default when building a custom web export template. You must use threads=no with SCons to disable it. I initially assumed thread support was exclusively controlled via "Thread Support" checkbox in the UI docs.godotengine.org/en/4.4/contr...
We've made Space Blends free and released it on Google Play too 🤖
GDScript: Add opt-in GDScript warning for when calling coroutine without await (GH-107936). GUI: Visualize MarginContainer margins when selected (GH-111095). Link: godotengine.org/article/dev-...
Screenshots in now on AssetLib! You might find it handy for App Store and Play Store listings godotengine.org/asset-librar... #godot #gamedev #godotaddon
PumpkinTree reposted
Godot now supports Liquid Glass icons! github.com/godotengine/...
Our first development snapshot for #GodotEngine 4.6 has arrived! As the feature freeze thaws away, so begins a small trickle of QOL and enhancements; a mere sample of the incoming torrent of changes 4.6 is sure to see …200 PRs is small, right? godotengine.org/article/dev-...
We’ve just released Space Blends on the App Store, and it runs #godot 4.5! Had tons of fun working on this one, and it’s my first commercial release. Available in English, Italian and Danish apps.apple.com/us/app/space...
And here is our game trailer made by @stann-co.bsky.social DM me for a free copy, I am interested in any feedback on the game!
HolyOS is a fake operating system made in Godot. I talked about it at GodotCon Boston 2025! youtu.be/kXn2WoWK0rc
Strangely Edible Midnight Snacks Inspired by Keep Talking and Nobody Explodes, but with recipes instead of bombs Free, runs in the browser, 2 players, 10 minutes Made by Jack Conradsen, Luc Foster, Matilde Øland, and myself at Nordic Game Jam 🇩🇰 luc-foster.itch.io/strangely-ed...
🙌 super handy for plugins! github.com/godotengine/...
🤯 I NEED THIS. I’ve run a few game jams for first-time coders, and this would have been incredible to have!
At @inkandswitch.com we are starting a new project to research better version control tools for making games. One hypothesis: collaborating on a game should initially be as simple as working on a Google Doc, with concepts like branching introduced gradually as needed.