Red

Red

@ralidon.bsky.social

GameDev, one of the heads in Cointoss studio, a small indie game with my sister.

25 followers74 following165 posts

"Mina The Hollower" is indeed specular! The final boss fight is remarkable. Full of magic moments and get inspiration from all the right places. With proper equipment the game is pretty easy (even without modifiers) This and "Pipistrello and the cursed yoyo" are definitely the best Capcom-Zeldas

The Motion Periodic Table created by Kazuki Akamine A super useful resource to reference and learn motion graphics The site went offline, so I made an offline version of it and upload it to archive.org The content is based on the FEB 01 2025 #motion #motionGraphics #effects #shader #fx #gamedev

More about the "splatters mesh" system. Everything are done by Boolean operations, the meshes are chucked to try to save performance realtime complexity. No SDFs, Marching squares, Dual contour or Voxels, which I guess would make things way easier. #gamedev #indie #unity

Two mods of mine for Stardew Valley. The context/emote menu for multiplayer and the carry other players. I had a lot of fun doing it. #stardewvalley #gamedev #mod #smapi

A game that I'm been working on for a long time. In this level, you need to paint the heart. The Ink splatters are mesh's and Boolean operations (which are quite expensive) are used procedurally create and collect the ink. I wish I was aware of Voxel before I started the project. #gamedev #indie

A "mesh-climber" similar to Shadow of the Colossus for Unity. An old experiment of mine, was a challenge for sure It uses parallel job to update the skinned mesh collider and use half-edge struct and barycentric coordinates to allow player navigate on the mesh #gamedev #indiedev #sotc #unity #indie

While I can't pinpoint the exact reason, I'm convinced 'Rally Sport' offers a distinctive and unique potential visuals for an indie game. Is it the camera angle? The chunky low-poly cars? The moody fog? Dunno, but surely there's something special there. #gamedev #indiedev #retrogame

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