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We. Are. Live. store.steampowered.com/app/4316020/... #steamgames #ATalkBeneathTheTree
RALWORKS
@ralworks.bsky.social
I'm Ral. Multimedia artist / senior software dev. I like to make things. Current project: A talk beneath the tree (traditional media narrative game. 26 endings) https://store.steampowered.com/app/4316020?utm_source=bsk Wishlist now!
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We. Are. Live. store.steampowered.com/app/4316020/... #steamgames #ATalkBeneathTheTree
A talk beneath the tree is going live on Steam and itch in just over 3h. store.steampowered.com/app/4316020/... The countdown timer is my homepage at this point: ralworks.com/games/a-talk... So stoked to finally share this with you all
When Magical power stems from Demonic Possession, an out-of-control Mage is a disaster waiting to happen. 1 conversation sets the course of 2 lives "A talk beneath the tree" goes live tomorrow store.steampowered.com/app/4316020 We did it! Still pinching myself #indiegames #visualnovel #darkfantasy
3 days to launch. Wishlist to stay on Celeste's good side. She knows how to USE that lightning. store.steampowered.com/app/4316020/... #ATalkBeneathTheTree #IndieGameDev #VisualNovel
Way back when, I told you guys I'd post some in-world documents. So here's the pamphlet Celeste's mom got when she found out her daughter was possessed by a Demon 4 days to launch. Wishlist to tell the algorithm this is cool store.steampowered.com/app/4316020 #worldbuilding #darkfantasy #steamgames
What I imagine Celeste does in her spare time. This may not be an obvious character beat immediately, but by the time you hit route 4 I guarantee you'll understand why. Launch in 10 days. store.steampowered.com/app/4316020/... #gamedev #waxcrayon #steamgame
Big news! The release date for "A talk beneath the tree" has been finalized for June 5. Do you like #darkfantasy and games about intense conversations? Help out an indie dev, and wishlist us on Steam store.steampowered.com/app/4316020 Words cannot express how stoked I am to share this <3 #gamedev
Here's a fun music+visuals loop from "A talk beneath the tree" Almost left the dialogue in (there's voiced narration now!) but that would have been major spoilers You'll all be able to play soon enough, so there's no need to get ahead of ourselves #indiegame #indiegamedev #vn youtu.be/Hgg4IfyBfQY
Even just watching the trailer, I get a horrifyingly familiar sense of creeping dread. Too real guys *cries*. But doesn't this look like it'd be so cathartic to play? And more than 80 endings? Count me interested. #indiegame #branchingnarrative #it
oh hey - did I show you guys the trailer for I.T. Never Ends? It's a game about doing I.T. Support in Hell by swiping support tickets left and right, making dead friends and reliving your own demise as an office drone forever. Demo: store.steampowered.com/app/4225400/... #indiegame #gamedev
"A talk beneath the tree" is a branching narrative game about 1 conversation gradually spiraling into 26 elaborate endings. store.steampowered.com/app/4316020?... Worldbuilding, Subtle mystery & High emotional stakes. Hand illustrated. Voiced over like an audiobook. #WishlistWednesday #vn #indiegame
😀 Time for a New #wishlistwednesday. Let's see all those great #indiegames waiting for being wishlisted&give them some #indie❤️ 1⃣Like and Retweet this thread 2⃣Add your own #indiegame 3⃣Like and Comment on your fav game 4⃣Wishlist game #gamedev #IndieDev #indiegamedev
Check this out: Hapshapen Games is taking physical media video games to a whole other level. It seems like there's an actual, physical set of handmade miniatures that was filmed to create this. Mindblowing. Hands down one of the coolest game format concepts I've seen for a while.
Come home as Abigail and wander through your hometown made out of felt, pipe cleaners, clay, and cardboard. Reconnect with your splintered friend group through collecting tiles and playing an ever changing folk game called Azulejo. Wishlist it now on steam: hapshapen.com #gamedev #indiegames
I'm thinking of making a short series of "in world pamphlet" style infographics for #ATalkBeneathTheTree lore. What are the signs of Demonic Possession? How to cast [x] spell - as if I thought you were a Mage IRL. Stuff like that. Sound fun to anybody else? Cause I'm stoked #gamedev #vn #darkfantasy
Digging this sound design experiment. This cardboard mouse sounds more "human" than many games' human enemies. Delightfully strange. And like so much of this project's design, incredibly tactile. Whether Paper Rogue keeps this sound or drops it, I'll be following to see what they do next.
I started working on sound design. For now the mouse screams like a woman. Somewhere between the code and the engine, a witch moved in. Is this terrifying or should I keep it? #indiegame #roguelike #devlog #rpg #dungeoncrawler #indiegames #indiedev
I'm learning a lot lately. Making a game is hard. Launching one is a whole other kettle of fish. But what I find is that in this community, we all just want each other to succeed. Everyone you meet is rooting for you, even if your specific game is not really their thing #gamedev #atalkbeneaththetree
"A talk beneath the tree" is a #DarkFantasy #NarrativeGame by RALWORKS, coming soon on Steam. In a world where Magic and Demons are inextricably intertwined, 2 old friends have a difficult conversation ... that gradually evolves out into 26 visual short-story endings. youtube.com/shorts/J4qoJ...
I woke up thinking about the #OST I did for the short visual novel I worked at #AlbertaGameJam 2024--Marbury & 3rd (saarth-rajan.itch.io/marbury-and-...). This is some of my favourite music I've made in the past few years. #IndieGameDev youtu.be/4s-WNqtI-Wk
I'm switching gears for the next month or two to put out something a bit different from my longer term work. youtu.be/_AjnlgBnrzg Stay tuned for more #ATalkBeneathTheTree #IndieGameDev #VisualNovel
A local dev I really respect, @pyranostudios.bsky.social is gearing up to release #SoundsTerrifying, an #AudioGame with spatial exploration and suspense. Got to participate in an early demo and it was a mind-bending and immersive experience. Go check out what they're doing! #IndieGameDev
Last weekend, I completely redesigned the UX for the character creator in #SaintOfMazesAgeOfDusk. There aren't actually any new customization options compared to the old one, but it really feels like there are. #IndieGameDev #CharacterCreator youtu.be/1UeaSP4JZNU
For #ScreenshotSaturday, here's one of my favourite sections of gameplay in #SaintOfMazesAgeOfDusk (WIP) for visual design and #OriginalMusic. I can't wait until I get to go back to this part and fill it up with puzzles and story! www.youtube.com/watch?v=LslR...
I spent the weekend jamming at #ggj. My team built "Perpetual Poem Machine" (ralworks.itch.io/perpetual-po...). Balance colours in a bubble-machine to create perpetual motion--using only a natural language control panel that interprets words in a regular but non-semantic way. #IndieGameDev