RALWORKS

RALWORKS

@ralworks.bsky.social

I'm Ral. Multimedia artist / senior software dev. I like to make things. Current project: A talk beneath the tree (traditional media narrative game. 26 endings) https://store.steampowered.com/app/4316020?utm_source=bsk Wishlist now!

51 followers62 following59 posts

Hey friends. "A talk beneath the tree" launched yesterday. I want to thank everyone who wishlisted, everyone who purchased on day 1, and everyone who's supported me up 'til now. A launch like this has been a lifelong dream. Because of this community, I achieved it yesterday #indiegamedev

Pretty sure Sylvain doesn't do anything except read, and pray to his lightly cult-coded god. Working in a research lab is the full extent of his social contact, since his falling out with Celeste. You *might* be able to repair that relationship. Or not. #ATalkBeneathTheTree #IndieGame #Characters

I was looking for an interesting way to explain the premise of "A talk beneath the tree", and I ended up with a hand drawn mini-zine Seems more suited to promoting a game in an arts café than online lol but good try Ral. #zine #indiegamedev #darkfantasy

Did a little sketch of Celeste from #ATalkBeneathTheTree, just because I felt like it. I don't draw for fun as much as I should these days. I'm as much of a workaholic as Celeste is, apparently. #sketch #indiegame

Even just watching the trailer, I get a horrifyingly familiar sense of creeping dread. Too real guys *cries*. But doesn't this look like it'd be so cathartic to play? And more than 80 endings? Count me interested. #indiegame #branchingnarrative #it

Stefan (dadbod games)@dadbod-games.com

oh hey - did I show you guys the trailer for I.T. Never Ends? It's a game about doing I.T. Support in Hell by swiping support tickets left and right, making dead friends and reliving your own demise as an office drone forever. Demo: store.steampowered.com/app/4225400/... #indiegame #gamedev

"A talk beneath the tree" is a branching narrative game about 1 conversation gradually spiraling into 26 elaborate endings. store.steampowered.com/app/4316020?... Worldbuilding, Subtle mystery & High emotional stakes. Hand illustrated. Voiced over like an audiobook. #WishlistWednesday #vn #indiegame

Dparente @dparente.bsky.social

😀 Time for a New #wishlistwednesday. Let's see all those great #indiegames waiting for being wishlisted&give them some #indie❤️ 1⃣Like and Retweet this thread 2⃣Add your own #indiegame 3⃣Like and Comment on your fav game 4⃣Wishlist game #gamedev #IndieDev #indiegamedev

A lot of voice work went into #ATalkBeneathTheTree. Want to see how I handled the file organization? Attaching a little demo here, for the curious. #gamedev #vndev

Check this out: Hapshapen Games is taking physical media video games to a whole other level. It seems like there's an actual, physical set of handmade miniatures that was filmed to create this. Mindblowing. Hands down one of the coolest game format concepts I've seen for a while.

Hapshapen Games@hapshapen.bsky.social

Come home as Abigail and wander through your hometown made out of felt, pipe cleaners, clay, and cardboard. Reconnect with your splintered friend group through collecting tiles and playing an ever changing folk game called Azulejo. Wishlist it now on steam: hapshapen.com #gamedev #indiegames

I'm thinking of making a short series of "in world pamphlet" style infographics for #ATalkBeneathTheTree lore. What are the signs of Demonic Possession? How to cast [x] spell - as if I thought you were a Mage IRL. Stuff like that. Sound fun to anybody else? Cause I'm stoked #gamedev #vn #darkfantasy

Digging this sound design experiment. This cardboard mouse sounds more "human" than many games' human enemies. Delightfully strange. And like so much of this project's design, incredibly tactile. Whether Paper Rogue keeps this sound or drops it, I'll be following to see what they do next.

Paper Rogue@paperrogue.bsky.social

I started working on sound design. For now the mouse screams like a woman. Somewhere between the code and the engine, a witch moved in. Is this terrifying or should I keep it? #indiegame #roguelike #devlog #rpg #dungeoncrawler #indiegames #indiedev

when you do an entire QA round with just writers to catch all the plot holes ... and the darned writers catch all the plot holes. #gamedev #sketchart #writersky

The tree in #ATalkBeneathTheTree was originally just the location where Celeste and Sylvain happened to meet. But it eventually became one of the central metaphors of the game. It's a tree. It's branching. Get it? #choicebasedgame #indiegame

Paper+crayons+scanner+acoustic guitar = video game? One of the main things I'm playing with in #ATalkBeneathTheTree is making everything on my side of the screen as physical as possible. I like to think it brings a little humanity to a character-heavy #choicebasedgame. Wishlist on Steam! #gamedev

Here's a little #animation that I added to #atalkbeneaththetree recently. Hmmm ... who's this watching Celeste and Sylvain? I'm more used to bones/light table (hilarious combo ik) and vector animation is comparatively new to me. Really pleased with how this came out. #indiegame

I'm learning a lot lately. Making a game is hard. Launching one is a whole other kettle of fish. But what I find is that in this community, we all just want each other to succeed. Everyone you meet is rooting for you, even if your specific game is not really their thing #gamedev #atalkbeneaththetree

Hey - remember when I was going to work on "a little side project" for "a couple of weeks" ... ? Well it quadrupled in scope. And then I finished it. #Atalkbeneaththetree is coming to Steam Spring/Summer 2026. Exact date TBA. I am so stoked you guys (!!!) Thanks for being here for it

I entered the final stretch of dev for #ATalkBeneathTheTree this week. All the dialogue, options, and endings are hooked up. 2/3 of the voice acting is done. There are only a few more things to wrap up before the big QA marathon. Stay tuned. Trailer coming soon. #ScreenshotSaturday #VisualNovel

Here's a 10 second teaser for #ATalkBeneathTheTree. The content is ripped straight from gameplay, but I replaced the pretty standard #VisualNovel captioning and image sequence that the real game has with something a bit more dramatic. I still think this fits for #ScreenshotSaturday #IndieGameDev

#ATalkBeneathTheTree (WIP) is a distillation of one of my game dev obsessions: my quest to carve out my own style of granular yet impactful player choices, particularly inter/intra-personal. Pictured: artistic riffing on a draft flow diagram from one of the routes. #IndieGameDev #ChoiceBasedGaming

There is a very good reason why my WIP #NarrativeGame project, #ATalkBeneathTheTree now needs 5 times the sprites for the point of view character. I'd love to hear your guesses - but my lips are sealed as to why. #VNDev

Táls Caem Táls Sulu ("Tálsa") is a professional Guide, who sees people through the dangerous wilderness. She came out cooler than I intended. What do you think? Should I promote her from 1-off encounter to recurring character? #SaintOfMazesAgeOfDusk #IndieGameDev

Early planning for a new area in #SaintOfMazesAgeOfDusk (WIP). At this stage of scene design, the edges of the viewport in each area aren't broken up yet. As you can see, the illustration has escaped the page. #IndieGameDev #ArtisticProcess

#SaintOfMazesAgeOfDusk (WIP) relies heavily on traditional media--specifically, wax crayon and tinted paper collage--for scene creation. Here are some hard copies examples I pulled out of my archive to show how it works. #TraditionalMediaIllustration #IndieGameDev

The star ritual is deadly if mishandled. Fail it while injured? You die. Recorded the music for this today. #SaintOfMazesAgeOfDusk #IndieGameDev #IndieGameDevMusic

Here's the "Star Ritual" mechanic, used to clear areas blocked by dark magic. Favourite detail: the way the character scowls when his health bar gets low. Side note: how do you like my new UI layout? #SaintOfMazesAgeOfDusk #ScreenshotSaturday #WIP

A quick demo of the travel system in #SaintOfMazesAgeOfDusk (WIP) for #ScreenshotSaturday. I plan to add some details to the camps: tents; the horse & cart; evening & morning lighting, etc. But here's my proof-of-concept for now #IndieGameDev

The main character recalls their mother, in #SaintOfMazesAgeOfDusk (WIP). Her skin and hair colour change to match depending on the player character's design. #IndieGameDev #characterart