Ray

Ray

@raysan5.bsky.social

Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5

2.7K followers471 following199 posts

Hey! In a couple of weeks I'm participating as a panelist at Gamescom Asia, to talk about open-source game engines! ๐Ÿ”ฅ Can open-source game engines be the next industry shift??? I'm sure you already know the answer! ๐Ÿ˜‰ If you come to the event, ask me for a raylib sticker! ๐Ÿ˜„

Just implemented a custom file-dialog/file-browser control for raygui, 1000 locs, immediate-mode, handmade from scratch... Quite happy with the result, if only I was paid to work on this kind of things... unfortunately this art soon will be lost... like tears in the rain...

Wow! Almost 80 games made with raylib already on Steam!!! ๐Ÿ”ฅ At least the ones I know about because devs let me know, Steam can not detect raylib games due to static linkage. ๐Ÿ˜” Do you know any other raylib game on Steam not on this image? ๐Ÿค”

Just spent a few days creating a small set of advance raygui controls to be used on my raylibtech tools. Immediate-mode, fully configurable, optimized for performance, single-file header-only, C, 300-500loc each. Can AI do it faster/better? Maybe. I don't know, I don't care.

hi! Just released rGuiIcons v4.0!!! ๐Ÿ”ฅ Create 16x16 icons or fonts or tilesets for your 1-bit games! ๐Ÿ’ฏ Use it online or download! 1 file, 1MB, 2K locs! Made with #raylib and #raygui! Free and open-source! Get it now! โค๏ธโ€ raylibtech.itch.io/rguiicons

Hi! Just published raygui 5.0, my C single-file header-only immediate-mode UI library for tools development, used by all my raylibtech tools. ๐Ÿ› ๏ธ This release includes new controls, up to 512 icons, 6 new UI styles and many more improvements! ๐Ÿ’ฏ Free and open-source: github.com/raysan5/rayg...

#raylib surpassed 1 Million counted downloads! ๐Ÿคฏ * Actually those numbers do not consider GitHub clones downloads, ~4K per day, total downloads are probably several millions ๐Ÿ”ฅ Not bad for a C low-level library...

**600** developers joined the raylib 6.x gamejam! ๐Ÿคฏ It almost triplicates last year gamejam devs count. Quite astonished to see that many users interested in a low-level C library like raylib... definitely, it is getting out of my hands... I need more resources... ๐Ÿ˜“

raylib 6.x gamejam just started! ๐Ÿš€ Two THEMES selected: **hex + merge** ๐Ÿ”ฅ 6 DAYS, **+575 participants**, hard constraints! The biggest raylib gamejam ever!!!๐Ÿคฏ Are you ready? ENJOY IT! โค๏ธ itch.io/jam/raylib-6...

itch.ioraylib 6.x gamejamA game jam from 2026-07-06 to 2026-07-18 hosted by Ray. Welcome to raylib 6.x gamejam! It's time to show your most amazing creations using the NEW raylib 6.x release! This gamejam celebrates the new r...

Yesterday I updated my raygui icons editor tool, I enjoy working in these small tools... this one can be probably used as a pixelart/tile editor if I add a couple more features! ๐Ÿ˜… Free and open source! ๐Ÿ’ฏ

Hey! El prรณximo sรกbado me entrevistan en la Jornada de videojuegos y programacion de la Ham Attack 3! ๐Ÿ‘๐Ÿ˜„

Make Classic Games@makeclassicgames.bsky.social

Para acabar de anunciar las charlas de la #jamattack3 tenemos una gran noticia... tendremos una charla con @raysan5.bsky.social creador de Raylib!! Serรก el sรกbado 13 a las 17:30. Mรกs informaciรณn en: arcadejam.github.io

made with #raylib! ๐Ÿคฏ๐Ÿ˜ฑ

Almar | MAKING DEAD RIG@repunkgame.bsky.social

๐Ÿšจ Announcing: DEAD RIG ๐Ÿšจ If you miss PS3-era survival horror and Dead Space, this is for you! - Limited resources; customizable "tools" - Strategic dismemberment - Short highly replayable scenarios: loot, monsters and paths are all randomized WISHLIST NOW!

HELP! #raylib maintainers needed! raylib has grown a lot in the last few years and it's impossible for me to maintain everything; there are some systems that I'd need some help from users with more experience than me! Thanks for your support! โค๏ธ github.com/raysan5/rayl...

github.comHELP! Maintainers needed! ยท Issue #5874 ยท raysan5/raylibraylib has grown a lot in the last few years and it's impossible for me to maintain all the parts involved in the library, there are specifically some systems that need maintainers to help with: [b...

raylib 6.0 is around the corner and I just updated the architecture diagram, it blows me away how far it has come! โค๏ธ #raylib architecture v1.0 vs v6.0, 12.5 years apart

After several days and MANY hours of work, CHANGELIST for upcoming raylib release has been handcrafted. ๐Ÿ”ฅ It required manually reviewing +1800 commits and PRs, organize them, reword comments, check involved functions and modules, cleaning, revisit code... No, AI could't do it.

Just updated the list of #raylib games/apps on Steam! There are +50 at the moment! ๐Ÿ”ฅ Do you know any other game made with raylib not included on this list? It's very difficult to track all the projects using raylib in the wild! ๐Ÿ˜…

Wow! One of the most impressive games made with #raylib! ๐Ÿคฏ

Tad Cordle@rbdjellyfish.bsky.social

โœจA Little Perspective, a puzzle game that merges perception and reality, will release on April 3! โœจ Cannot wait to finally share what I've been working on with you all ๐Ÿ™‚ Try the demo, and give it a wishlist if it's your thing: store.steampowered.com/app/3485300/... #indiegame #puzzle #majorupdate

Working on my presentation for FOSDEM 2026! ๐Ÿ’ฏ Just embedded a functional code editor in one of the slides. All hand-coded in C, with raylib, to run on desktop and web. ๐Ÿš€ Maybe I'm taking it too far... ๐Ÿค”

Wow! #raylib has surpassed the **30000 โญ stargazers** on GitHub! Becoming the 21st most starred C project on GitHub!!! ๐Ÿคฏ What a great start of the year! ๐Ÿš€ Thanks to everyone for supporting raylib! Let's keep building things! ๐Ÿ’ฏ

#raylib has reached **800 contributors**! ๐Ÿš€ Many thanks to all the devs that have helped to improve the project along the years! THANKS! โค๏ธ

There are only 15 issues left open on #raylib! ๐Ÿš€ I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues. Could someone help me with any of them? ๐Ÿค” github.com/raysan5/rayl...

#raylib running on web, on 2d canvas, no WebGL, no hardware acceleration, using software renderer! ๐Ÿ”ฅ Performance is actually quite bad but... maybe there is some use case for it? ๐Ÿค”

Hey! All my raylibtech tools are 50% off today! ๐Ÿ˜ฑ What you get: - No ads - No app signing - No cloud lock-in - No external dependencies - Portable - Multiplatform - High-performant * Single-executable ~1 MB (fits on a floppy disk!) Thanks! โค๏ธ Get them now: itch.io/s/168948/ray...

NEWS! #raylib is going through a security audit in the following months by Radically Open Security team! ๐Ÿš€ First time going through a professional security audit (beside the CodeQL static analysis engine from GitHub). Let's see how it goes! Really exciting! ๐Ÿ˜„

Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. ๐Ÿคฏ NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! ๐Ÿš€ All raylib functionality in ~200KB! Future is now! ๐Ÿฅณ

New release: **rTexPacker v5.5**! Sprites packer and font atlas generator! ๐Ÿ”ฅ Many new features requested by users! Missing some feature? Just ask me about it! ๐Ÿš€ Get it on itchio: raylibtech.itch.io/rtexpacker or wait a bit for the Steam update (free for owners)! ๐Ÿ’ฏ

On November 18th 2013 #raylib 1.0 was officially released on GitHub, it's been 12 years since that moment. In this time, hundreds of thousands of developers have tried raylib and enjoyed graphics programming! ๐Ÿš€ Keep enjoy coding! โค๏ธ

raylib running on RISC-V board, Orange Pi RV2, using Mesa llvmpipe software renderer backend, getting ~300 sprites @ 30fps. Next: try new raylib rlsw software renderer and RVV extension... ๐Ÿ”ฅ๐Ÿ‘๐Ÿ˜„