Red Planet Apps

Red Planet Apps

@redplanetapps.com

We make small, handmade horror - fully voiced, choice-driven, finish in a sitting. The Last House on Hollow Street: free on Google Play & in your browser, now on PC at redplanetapps.itch.io. The Family Recipe arrives Nov 1. A new mystery every holiday.

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The board spells something new every night. Read it quietly. Something in The Last House on Hollow Street hunts you by sound. Out now on PC, free demo on itch.io (links below). #IndieHorror #HorrorGame

a corn maze at night is one of the best things people make. somebody planted a whole field, cut a puzzle into it, then a bunch of volunteers hid in the rows to make strangers scream. if you work one this week: thank you. best maze you've ever gotten lost in? #halloween #spookyseason

Don't look in the bathroom mirror for long. The house knows more than a hundred tricks and chooses its own handful each night, so no single night shows you everything. Free demo, then stay until midnight with the full game on itch.io. Links below. #indiehorror #horrorgames

Something is standing in the corner. Walk past it tonight, and it might not be there tomorrow. Hollow Street never plays the same night twice. The Last House on Hollow Street is out now on PC. Free demo below 👇 #IndieHorror #HorrorGame

small thing about how our endings work: the house has 57 rooms and most nights you'll pass through about 16 of them. so when the night ends it doesn't hand you a score. it tells you, out loud, one thing you walked past. "You never took the sheet off the mirror." #indiehorror

she's taller every night you come back. seventh night at the top of the stairs. launch week price runs through Halloween. free demo first, full game on itch.io if you make it to midnight. links below. #indiehorror #horrorgames

funny how the scariest thing in a cold room is something warm. there's a shelf in our haunted house game where nothing has been touched since 1987. dust on all of it. except one bracelet, and when you pick it up, it's warm. one week to Halloween 🕯️ #indiehorror

ok I want to hear these: what was the scary thing in YOUR hometown that was actually real? not a movie. the empty house at the end of the block, the rumor about the quarry, the neighbor who kept the porch light off every October. spooky season, and I'm collecting 🕯️ #horror

The downstairs hall. Jack's brother is still asking if you've seen him. Every line voiced by a full cast, and the narrator is yours to choose. The house talks to you, not to the story. Free demo, then stay till midnight with the full game. Both links in the reply. #indiehorror #horrorgames

The scares on Hollow Street don't cut away. You stay in the moment until the house decides it's done with you. Gameplay trailer for The Last House on Hollow Street, out now on PC. Free demo in the reply. #IndieHorror #HorrorGame #FirstPersonHorror #PCGaming #Halloween

There are eyes in the trees past the gate, and they're nearer every time you look back. The house hunts by sound: run and she hears you. Hide, hold your breath, and listen to her listen. Free demo, then the full game on itch.io (links in the reply). #indiehorror #horrorgames

The Last House on Hollow Street is now on PC. Walk 1428 Hollow Street yourself, in first person. The house picks its own scares every night, it learns your name, and Eleanor Blackwood hunts by sound. Ten endings. Every line spoken. On October 31st, the house knows what night it is. 1/2

Found-footage rule I wish more characters knew: point the camera UP. In our game, Devon's little drone films the foyer from the ceiling when every light dies. He scrubs back frame by frame, and there's someone by the clock, looking right at the lens. Calm. Patient. #indiehorror #foundfootage

Something I'm quietly proud of in our little haunted house game: fear works both ways. Get too scared and your hands shake, so four choices lock (prying a lock, squeezing through a gap). Stay too calm and eight others stay locked: "You are too calm to think of this." #gamedev #indiehorror

Friday question, and I'd love real answers: what's the very first horror thing that scared you as a kid? A movie you weren't supposed to be watching. A book cover in the school library. A campfire story an older cousin swore was true. Tell us yours, we'll reply to every one 🕯️ #horror #spookyseason

The kitchen in our haunted house game has dust on every counter, thick and untouched since 1987. But there's a path worn into the floor tiles. Clean. Smooth. Like someone walks it every night. It's the very first creepy thing you find, and it's still the detail I love most. 🕯️ #indiehorror

Eighteen nights to Halloween, and I keep thinking about this scene from our game. Maya pulls three candles from her bag like she's planned it all week. Six hands in a circle. She asks her question, and all three flames lean the same way. Toward the stairs. Ever try a séance as a kid? #indiehorror

Steam Next Fest opens a week from today, and somewhere a solo dev is fixing one last bug in a horror demo at 2 AM. If that's you: we see you, and we're rooting for you. Got a spooky demo going up on the 19th? Drop it below. We'd love to wishlist it. #indiehorror #NextFest

Dev note from our little haunted house: the music box in the child's room plays a four-note tune, and that's all most players will ever hear. There's a fifth note. It only plays on one ending, and only if you found the box AND stopped to listen at the vent earlier. #gamedev #indiehorror

Three weeks out, and I keep thinking about the front hall in our haunted house game. There's a newspaper jammed under the door. November 1st, 1987. Folded and refolded so many times the creases have gone soft. Nobody lives there anymore. Somebody still reads it. 🕯️ #indiehorror #spookyseason

Okay, Friday question: which horror ending do you still think about? Not the scariest one. The one that followed you home and sat with you for a week. Game, film, book, campfire story, anything counts. Tell me yours and I'll add it to my October list 🕯️ #horror #horrorgames

Small detail from our game that I love: upstairs in the house, there's a closet door with three sets of initials carved into it in 1987. Around them, thirty-nine tally marks, one for each year since. The newest one is still pale. Somebody was here recently. #indiehorror #gamedev

Small thing in our game I love: in a house nobody has lived in since 1987, the cellar floor is swept. A lantern hangs by the stairs. Glass polished, wick trimmed. Every other room is forty years of dust. Not this one. Someone still comes down here. #indiehorror #gamedev

Five days into October and the art feeds are pure joy. Every Inktober and Drawlloween sketch of a crooked porch, a toothy pumpkin or a very polite ghost has made our mornings. If you're drawing something spooky every day this month: it shows, and it's lovely. Keep going. 🎃 #Inktober #horrorart

Sunday dev note: in our game, once fear hits 6, a heartbeat starts under everything. Every step of fear after that makes it a little faster. Two low sine thumps, made live in your browser. The idea is you never notice it start. You just notice you're holding your breath. #gamedev #indiehorror

The dining room at 1428 Hollow Street still has the table set for four. Three chairs under forty years of dust. The fourth wiped clean and pulled out, like someone just stood up. The window over the sideboard looks right at the treeline. Don't look. (You'll look.) #indiehorror #spookyseason

Friday question for the horror folks: what's your gateway scare? The game, film or book you'd hand a friend who swears they "don't do scary." Gentle enough to get them in the door, good enough that they come back next October asking for more. I'm building a list. 🕯️ #horror #indiegames