RetroAction Games

RetroAction Games

@retroactiongames.bsky.social

Solo #IndieGame Developer of #MetalMercs and #DeckofStabs, #Godot fan, YouTuber who has almost played 1001 Games You Must Play Before You Die, and Indie Game reviewer https://www.patreon.com/MetalMercs https://youtube.com/@Jay1001

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Deck of Stabs is out now on Steam! Every card is a weapon! 4 heroes, 250+ weapons, and 5 worlds packed with enemies, bosses, and secrets! Check it out and please tell your friends!!! store.steampowered.com/app/3658250/... #gamedev #pixelart #indiedev #indiegames #roguelike #deckbuilder #Godot

store.steampowered.comSave 15% on Deck of Stabs on SteamEvery card is a weapon. Every decision matters. Five distinct worlds, four unique classes, hundreds of cards, items, skills, and secrets to discover. Burn, curse, explode, and smash your way to victor...

Progress! The new MetalMercs map generator is functional! There will be tweaks, but this new map generator procedurally creates complex maps with varying terrain and different zones of interest. Elevation, cliffs, rivers, rock formations, you name it! #GameDev #IndieGames #MetalMercs #Mechs

Breakthrough on Metal Mercs' map generator! I loved the look of the new procedural terrain, but it lost some of the handcrafted charm. I think I've finally cracked it: handcrafted map palettes + procedural generation. Still lots to do, but it's working! 🤖❄️ #GameDev #IndieGames #MetalMercs #Mechs

Getting back into Metal Mercs! Prototyping a new lighting/weather system. Headlights cast shadows off buildings, with atmospheric haze, snow, lightning, and lots of little local lights. Early days, but I'm really liking where this is going! #GameDev #IndieGames #MetalMercs #Mechs

Somewhere in MetalMercs, an Imperium mech is missing its blaster... Note the seedcret code: PEWPEW Deck of Stabs is coming very soon! #gamedev #pixelart #indiedev #indiegames #roguelike #deckbuilder #Godot

Call me old fashioned or naive but I prefer to leave save games in my projects text-readable and editable. As a kid, stumbling upon games where I could edit data files or save games was so magical and promoted so much experimentation. I'd like to pay that forward #GameDev #IndieGames

Also just to clarify, I threw some random resolutions in there but obviously having the major ones like 800x600, 1280x720, and 1920x1080 would be good. The bottom black area I imagined to be an area where a user could type in a custom resolution like 640x480 in case that was relevant for them

Updating loadouts for the next version of MetalMercs #Godot. Going for a Tetris-style pod system. Each mech will have a unique set of pods, weapons have unique shapes. #GameDev #IndieGames #IndieGame #MetalMercs #Mecha #Mechs