Regan - FF7 Unity Development

Regan - FF7 Unity Development

@rmusicdev.bsky.social

Game developer, NZ 🇳🇿🎮 Trying to remake FFVII in Unity. Likes RPGs 🗡⚔🛡🔫🪃🏹 Ngāpuhi/Tainui/Tararā

100 followers116 following101 posts

I am too busy lately. Progress has slowed but not stopped. I am only able to get a couple hours in a week at the moment, but for those wondering, I am currently working on the game's script-engine. It will possibly be a year before I can share anything!

Fixed up a ripping tool which was 60% reliable, but is now 100% reliable, which means I now get all 383 of the game's field models super quick :D Now I just have to apply my anim-fixes in Blender, then I have a few things I do in Maya, lastly the Unity setup.... 383 times :|

Got palettes working within the textures, which means I can now use the original and authentic approach to textures in Unity as opposed to skipping to a final image, which is not only cheating but would mean certain effects in the game can't be applied.

Instead of building field scenes manually I'm going to import the original game data. This'll mean 700+ scenes done instantly, instead of the 20hrs it takes me to build 1 from scratch. Creating this system will take awhile, so I've been quiet lately and will continue to be!

A less exciting but necessary update. Map overlays with vehicle/chocobo/character markers and triangle FoV scope! I also made it really easy to add custom vehicles that assume their own marker in future. No reason ^^; #FF7 #FFVII #Unity #FF7Rebuilt

Pretty much done with Highwind controls. I've got a few tweaks to make but everything's there. I'm fairly proud of my camera-work. The shadow and the sea-spray gave me a bit fair challenge as did the Highwind's bizarre drifting controls. #FF7 #FFVII #Unity #FF7 #FF7Rebuilt

Been working on character navigation, camera, sky and world-bend shader. Starting to get happier with it. Will get all the vehichles, landmarks n Weapons in soon enough, then I need to work on the underwater map. Will work harder to get parity right once everything's in place.

Et voila! Shops. Buy/Sell items/Materia. Still a few things for me to improve but it's in good shape! Visit family for Xmas/NuYrs & I'm not one of those people who own a laptop so no updates from me until the new year, but then it's World Map stuff! #FF7 #FFVII #FF7Rebuilt #Unity

Have had to repost with fixes :S Currently implementing the game's shops. Had to expand my database editor to include em, now I can start working on the in-game UI and field operations used to access them. The game features 80 shops in total! #FF7 #FFVII #FF7Rebuilt #Unity

Another down. I underestimated the 2nd scene. What you don't see is all the save-map management. The events in the 2nd scene also cover when you return immediately or later with/without Jessie & in-time or not before the reactor explodes. It gets surprisingly blown out! #FF7 #FFVII #FF7Rebuilt

2nd CS done for now, incl. character-rename :D Everything is accurate, the only disappointing bits are: - no menu SFX (TBC) - camera fly-in not accurate (I'm doing a separate pass on all of these later, TBC) Bsky doesn't lemme upload vids longer than 1min 🤨