Rocket Ronz

Rocket Ronz

@rocketronz.bsky.social

Scottish indie dev making iOS games & apps C# • Godot • Unity • SwiftUI • React Native 🐧 Rockhopper iPhone / iPad - 100% FREE 🐧 http://apps.apple.com/app/6504028206

2.8K followers108 following421 posts

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🐧 Rockhopper is FREE on the App Store with NO ADS and NO IAPs. 20 challenging levels + Survival mode to sharpen your skills. Game Center leaderboards & achievements are also included, if you're into that sort of thing 🐧 #GameDev #IndieDev #GodotEngine apps.apple.com/us/app/rockhopper/id6504028206

apps.apple.comRockhopper App - App StoreDownload Rockhopper by Ronald Batty on the App Store. See screenshots, ratings and reviews, user tips, and more apps like Rockhopper.

Chaos Influx | Devlog #25 - For such a small game the UI has taken quite a bit of time. Think it looks pretty good, but I am colour blind #GameDev #IndieDev #NoAI

Upgrading to #Godot 4.7.2 and Xcode 27 broke the iOS export again. Pasting "Apple Development" into the Code Sign Identity Release field fixed it for me.

Rocket Ronz@rocketronz.bsky.social

For the other three people in the world doing iOS dev with #Godot: The Code Sign Identity fields in export settings need to be "Apple Development" and "Apple Distribution", not "iPhone Developer" as it previously was.

Chaos Influx | Devlog #19 - First boss fight sequence in the can. Took about a day and a half but there's loads of code that can be resued for the next four bosses #GameDev #IndieDev

Chaos Influx | Devlog #18 - Looking at the 2013 promo video for some boss fight inspiration. This version was written using MonoGame, Godot is so much easier #GameDev #IndieDev

Chaos Influx | Devlog #8 - Roto Shredder: Cuts through aliens like a hot knife through butter. Use with caution though, as it also damages the player ship #GameDev #IndieDev

Chaos Influx | Devlog #7 - Back on the chaos after 18 months on ice. Graphical style has changed quite a bit since the last devlog post in 2024 #GameDev #IndieDev

Sometimes wonder how I ever managed to release a game to the App Store using Godot. Just upgraded to the latest version and can’t even run the game on my phone now, let alone export a release version 🤬

For the other three people in the world doing iOS dev with #Godot: The Code Sign Identity fields in export settings need to be "Apple Development" and "Apple Distribution", not "iPhone Developer" as it previously was.

Created a nice 2D lightning bolt effect in Godot. No post-processing, no shaders. Just the basic Line2D node with a texture image and some code #GameDev #IndieDev

Messing around with a bit of #GameDev after 9 months away from it. Good fun but I definitely don’t have the enthusiasm to take anything to a releasable state ☹️