rtncdr

rtncdr

@rtncdrgmz.itch.io

Arts, Musics, Games, Nature instagram.com/rtncdr/ soundcloud.com/rtncdrmusic rtncdrgmz.itch.io/ GO OUTSIDE

34 followers10 following59 posts

1.1 is now uploaded to itch, I also updated Cyberpunk Sandwiches with QoL and fixed the music that apparently wasn't changing properly... rtncdrgmz.itch.io/cyberpunk-sa... rtncdrgmz.itch.io/midsummers-l...

rtncdrgmz.itch.ioMidsummer's Leap by rtncdrPlay in your browser
rtncdr@rtncdrgmz.itch.io

Midsummer's Leap v1.1 is released on GameJolt! It fixes the timing sync and adds overall polish. Itch upload coming soon. #Summer #GoOutside gamejolt.com/games/midsum...

Happy Solstice! #ScreenshotSaturday

rtncdr@rtncdrgmz.itch.io

I used #Krita for the first time in a brand new game to celebrate the high festival of Midsummer--specifically Kupala and the Slavic tradition of fire leaping! Happy Solstice! Praise the gods! #Midsummer #slavic #European #pagan #Kupala #summer #solstice #festival #gamedev #indiedev #itch

I used #Krita for the first time in a brand new game to celebrate the high festival of Midsummer--specifically Kupala and the Slavic tradition of fire leaping! Happy Solstice! Praise the gods! #Midsummer #slavic #European #pagan #Kupala #summer #solstice #festival #gamedev #indiedev #itch

After seeing jam game downloads have a README file, it's become standard for me now. The political clicker I made has the gdscript copy-pasted in the README, so if you ever wanted to make a simple clicker game in godot: #godot #madewithgodot #gdscript

In designing for a game idea, I accidentally prototyped a playable multiplayer board game 😂 So... change of plans? #boardgamedeveloper #kolourpaint

I have a few songs left to record before Bald Prairie Driver 1.0 post-jam is ready to (rock'n)roll! #ScreenshotSaturday #PixelArt #Fren

I accidentally created the feel-good comedy, Bald Prairie Driver, amongst the dark #FrenJam2 entries with theme: "Bald". There's a few Easter Eggs, and might even work on mobile.

Big post jam update on Cyberpunk Sandwiches! See the devlog on itch for what's been added. Most importantly--it should run much better now. Any and all feedback is welcome! #cyberpunk #free #itchio #gamedev

There's a lot of changes, fixes, refining, and additions to Cyberpunk Sandwiches for the update next week, including wiping tables! #cyberpunk #screenshotsaturday

I've only ever used external hd's and a selection of multi-coloured flash drives of different makes and models. Robots won't be stealing Bottle Picker anytime soon.

Gergely Orosz@gergely.pragmaticengineer.com

If you use GitHub (especially if you pay for it!!) consider doing this *immediately* Settings -> Privacy -> Disallow GitHub to train their models on your code. GitHub opted *everyone* into training. No matter if you pay for the service (like I do). WTH github.com/settings/cop...

I'm working on a spinoff from the Rift of Echoes world, a menu-based sandwich shop servant simulator set in a corporate building. The hardest logic bits are running, so that gives me a few weeks for 3D, features and polish. #gamedev #design

#ScreenshotSaturday A different project to solve the problems of another. And subviewport shader / screen resolution experimenting.

My #JernJam 2025 entry, Rift of Echoes, is a pre-apocalyptic ecopunk adventure prototype, available in browser and for download on my itch page. #GameDev #Ecopunk #FundayMonday #ForNature

I thought I could get away with not uv unwrapping/baking the texture in blender and instead add it in godot, but the alpha channel is causing issues. #TextureTuesday

People are gushing over A1 "art" and it still has a long way to go. Here it seems to render an image into sections independently using lighting, colour, and focus as the only anchor points. For the record, not a fan of AI and would advise against phone apps or payment for it.

A rough estimation of what the background will look like. It'll be done completely in colour using Libresprite. Then turn the thing into greyscale, lower the value a bit for contrast, and dither it. The textures it creates from flat colours is amazing.

Prototype complete and works. Now six days of content and polish for the Secret Jam. They'll be having so much fun, they won't even know it's educational!

Learning/doing retopology for my Top Secret 3D game took around 10 hours. I had to re-sculpt the hands, but it's a 100% complete mesh now and all that's left are the bones and I'll have my own base model that I can sculpt to create other characters with, fully rigged!

View full thread

I decided to look at the forearm/wrist bone twist on the model after finishing with weights. Apparently it's a known problem with steps to make it not look like a wringed towel. Then I realised I modeled it with the (Standard T-pose) twist instead of in its natural, thumb-up state. #TPoseIsALie

Another step closer to an actual screenshot. The hard part is mostly over as the prototype won't have a facial rig or lip-synching. I need to see how this is going to look in engine before that mountain is climbed. #Calisthenics #CardGame #Blender #ScreenshotSaturday

Learning/doing retopology for my Top Secret 3D game took around 10 hours. I had to re-sculpt the hands, but it's a 100% complete mesh now and all that's left are the bones and I'll have my own base model that I can sculpt to create other characters with, fully rigged!

No idea how to distribute between each metacarpal bone on its own and the hand bone itself. I can see why you don't see much finger animation in games. Only the hands are left for weight distribution then it's all the fun stuff like clothes, animation......... #gamedev #blendernoob #3Dart

Learning/doing retopology for my Top Secret 3D game took around 10 hours. I had to re-sculpt the hands, but it's a 100% complete mesh now and all that's left are the bones and I'll have my own base model that I can sculpt to create other characters with, fully rigged!

Game Teaser lol 1) Oooooo deck of cards; 2) Auto weight distribution of the armature didn't make the cut; 3) ...so I'm doing each vertex group by hand! (x labeled this as graphic content but doesn't label the furry smut, figure that one out) #ScreenshotSaturday #Blendernoob #WeightPaint