Saga Ward
Saga Ward
@sagaward.bsky.social
Genderqueer author and storyteller/game master. Website: https://thestorytellergm.neocities.org/
232 followers739 following2K posts
a deck of CYOA cards. Much more fixed. Like Gloomhaven. That might actually sing. But then you DO play it and people zone out, get bored, and try to weasel out of combat and consequences and stakes, or they remain heavily adversarial even in narrative and want I Win buttons everywhere, and it sucks.
Like, I think it sucks that the game grinds to a halt for combat, but the actual game, like if you sat down to just play a combat for 3 hours (because a big one can take that much), that's kind of fun. That's where adversarial play between players/DM almost works. And maybe the story is more like...
Still working on Wolverine. Returning to occupied Madripoor and yeah, this should have been the whole game. Flashbacks to Canada and Japan, sure (though the Hand felt like they could have been operating in Madripoor anyway). This open world would have worked. Small 3-5 story building hoods to stalk.
Toss in something like the Nemesis system (I know, patent, get around it) where they react to your tactics and try to counter you, or they keep coming back and remember your tricks/preferences. You can't die so failure means getting captured and having to break out but losing progress. Mutants help.
@adashtra.bsky.social, this is perhaps relevant to your interests. Just thought you might like to have this film on your radar.
Okay this is genuinely one of the best looking games I've ever seen. That is *sharp.* God damn, redo every Resident Evil and Silent Hill game like THIS, lol. youtu.be/Q0ShRRgMCjc?...
Man if sony hadn't spent the last like 8 years throwing money at a portfolio of trend-chasing live services that nobody asked for and almost entirely either never materialized or were cancelled or reworked into meaninglessness we probably would have had another inFamous. A Prototype 3, too, why not.
I am excited to share that the first supplement to my TTRPG Sellsword is available today, in both digital and physical: saga-ward.itch.io/sellsword-th... Flesh out your game with places, items, and a whole lot more--including the world-famous guide, Malmidian's Monstrous Menagerie!
Borrows several other subsystems from bigger games so you'll instantly be familiar with the rules, but only just enough to get confused by the differences. "Like Daggerheart, Nimble, and Shadowdark had a baby but you never heard of it--that's Sellsword!"
Not a retroclone, so ignored by the OSR Too focused on 10' poles for a general audience! HIS MAJESTY THE WORM: A game for no one!
Booted up BL3 and instantly felt like I was back home, lol. Super telling that the only things I missed were movement functionality and objective tracking, lol. Basic quality of life upgrades were the only innovation worth the 4. Menu instantly worked way better. Looked cooler, too. World was right.
The gooner bait dial is also a couple notches over where it oughtta be. Fromsoft games are low-key horny, a Yoko Taro joint is brazenly, unapologetically horny--but this feels lazy and uninspired, like they were ashamed or mandated by a checklist. "Mandated" describes about half the thing, actually.