Samir Sinha

Samir Sinha

@samkusin.bsky.social

Decades of software work. Feed will be unfocused. https://github.com/samkusin

82 followers87 following96 posts

So for modern CRPGs, if I haven’t completed my first mini quest or played enough of the game after 30 minutes have passed, it’s been hard to return. Took about that long to create a character in BG3 I liked. I saved the game and quit to play later. It’s been a month since.

The only CRPG that fits my criteria these days is one I played decades ago and doesn’t quite fit traditional RPG styles (Ultima 7), where you just name your character and build him up over time.

I haven’t quite come to terms with an inability the past six your so years to play deeply immersive games like BG3, Civilization, Cyberpunk 2077, etc. but overly casual games are just not my thing. Slay the Spire got about 20 hours of play. Stardew Valley about 120 before I paused my latest farm.

Basically a game that requires more than 30 minutes of play per session is too much time to ask now. But playing a game in the background just doesn’t work for my brain (hence casual/mobile doesn’t hook me.)

I would also say that Lynch introduced Dune to many of my age group who then went on to actually read the book. And it’s nostalgia goggles but its visual design and mood felt so much more original and had more personality versus the modern version.

Though it was years later in the early 90s when I saw my next Lynch film, Blue Velvet (after watching Twin Peaks of course). Then Mulholland Drive and after that went back through most of his films before I caught Inland Empire. Suffice to say he was one of my favorite filmmakers.

The characters ended up “failing” though there was some hope at the end with one of teenage kids in the mid-90s perhaps having a future writing the “good” internet.

Tiled and LDtk are great but whenever I try to use these tools I end up borrowing what worked in that editor into my own game specific one. Also I think LDtk works great for platformers but feels a bit unwieldy when using it for a top down orthographic view.

Bots are becoming a real issue on here. Haven’t really posted much in the past couple weeks and can’t really believe some of the new “followers” are really interested in what I have to say.

As an early teen in 1988 while writing an Apple II game, I actually called Electronic Arts (number was in a manual or magazine ad) to pitch my RPG. The person on the phone was very friendly and they sent an application packet full of materials that I wished I saved (got lost during a move sadly.)

As an early teen in 1988 while writing an Apple II game, I actually called Electronic Arts (number was in a manual or magazine ad) to pitch my RPG. The person on the phone was very friendly and they sent an application packet full of materials that I wished I saved (got lost during a move sadly.)

If my memory serves, they had one of those game developer/rock star photo spreads of the early team at EA and the whole packet was something that could only come from that era when an industry was still in its infancy. I decided to be a game developer after that experience.

I’m proud that I convinced myself not to write my own scripting language + VM and instead just embed Lua… warts and all… in my game project (flirted with Wren but for reasons didn’t commit.). #gamedev

Any starter packs or lists with #gamedev folks who are either writing their own #gameengine or developing a game from scratch with frameworks ? No judgement about developers who value their time by using an off the shelf engine of course!

Writing a major game system can be fun, but also a reality check of whether you really want to develop a type of game or not. There’s a few days of prototyping and documentation that’s needed and I have to fight the urge to start writing code until the idea works on “paper” at the very least.

Writing GUI for a game involves a lot of the boring stuff, especially when not relying on a major engine. For example writing the imgui boilerplate (layout, 2D rendering) can be fun but it’s an exercise in delayed gratification. It helps to write just what you need as well.

You could take the script from American History X, change a couple events referenced to more recent ones and it would still have the impact and relevance if made today. It’s also a sad statement of how little things have changed.

Can anyone decipher what Joe Strummer is saying in the background during the refrain in Compete Control? It’s the part before he says “That means you!” None of the lyrics pages seem to agree or even make sense. And the AI transcription is a joke. Perhaps only Joe knew?

Programmer pixel art updates. I think I've elevated my skills to the portrait style from ca. 1991. From best to worst IMO with the last item being the guide/reference. DB32 64x64 (scaled up GIF to MP4.). Going to work on a few hairstyles, and male portraits next.

Rewatching the 12 Monkeys TV series and I’m amazed it’s not better known. Any time travel show that has an un-ironic Christopher Lloyd cameo, Hannah Waddingham in a fight scene and James Callis (all S3 guest stars) deserves a watch. Emily Hampshire is also great.

The skeets(?) about a flash flood warning in San Francisco this afternoon are yet another reminder of how Twitter was great for local breaking news (admittedly applies only to major population centers but still gives me some fuzzies.)

By my definition of a landslide election result in the US, the last time was in 2008 and that was barely one. Before that it was 1988, 1984 and 1980. The 80s were quite a bad time if you were the losing party (admittedly that was just losing the presidency and not Congress.)

Today I tried NVIDiA Nsight Graphics on Linux to diagnose some issues I’ve had porting shaders to OpenGL. I’ve been several years late using quality graphics debugging tools like this and debugging shaders the old fashioned way. Yes I’ve heard of renderdoc as well.

Does anyone remember the DOS game SimEarth from Maxis? Feels like it would be an extreme challenge to create something with that kind of ambition today (simulating plate tectonics, climate change, evolution, etc.). Haven’t seen anything quite like it since then.

It’s oddly satisfying to see fans of a game you worked on 25 years ago modifying or removing the embarrassing C++ code now released on GitHub you’d written at the beginning of your career.

For those who don’t know, Scratch is a 2D sprite based visual scripting platform targeted at an age group that’s not quite ready for modern 3D engines or writing any significant amount of code.

This 8yo kid of mine has turned into quite a game designer. Already created all of the assets and has a million ideas that he can’t wait for me to implement. Problem is it’s in Scratch which, uh, requires a bit of creative hackers to get anything beyond a single screen 2d game done.

My 8yo just rediscovered Scratch after a year break and it’s been amazing to see the difference is how he whips up simple games, understands control structures like if/then/events and comes up with solutions to problems he had the last time he was into it. Great coding too for kids.

Tolkien fanfic a second age series involving Celebrian as the brash elven warrior, with Maglor somehow being alive and trying to find some sort of salvation (just a little.). Sprinkle some golden age Numenor. Split the series into two major acts to allow for two human casts bound by one elven cast.

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