Samperson

Samperson

@samperson.bsky.social

building games and game-making tools for human people co-host final v3, writer/editor of docufiction stuff working on shelf game and 301 secret unannounced things

4.7K followers173 following1.4K posts

imagining that you can slash the cost of making something by 4x-100x and it won't affect the way people assess its value is something i would even bully a child for thinking

also because i'm a shill, this is the tool i mentioned midway through some of you on the patreon already started using it last week and that makes me extremely happy

Everest Pipkin@everest.bsky.social

Handcoded in HTML, CSS and Javascript and running locally, Scrubjay is usable for research, collection, game-building, website construction or simply to hold little fragments of digital things, in the same way that you hold a pebble in your palm on a walk.

Samperson reposted

making games so you can hopefully afford to make more games is literally a different industry from grinding up people so number goes up and it is harmful to pretend otherwise regardless of whether or not we share a platform or a binary format

i like his slogan "human-made bespoke digital audio" been using his stuff in a lot of my editing lately, i just download the airwindows consolidated plugin. it's ridiculous. super super fucking good work

he put a genuinely pathetic example in the replies. that's *fine*. i need you all to show him just how bad things can get

noodle@noodleawesome.bsky.social

what are the worst dev tools you've ever worked with and can you share pictures with me

having talked with exactly 2 friends irl who teach kids under a 5th grade level, i think basically you need to make brickfilms a mandatory class project and that won't fix anything but it'd be fun

i have an idea but nobody's going to like it

feels like there's an idea that once any game can be trivially stripped to a bag of parts, what matters is legally owning the parts people care about most IP is the basic unit of the attention economy, etc. but that requires projects being worth spending time on and they don't want to fund that

Eurogamer@eurogamer.bsky.social

Asha Sharma reportedly tells rattled Xbox employees: "We have to find new ways, and courage, to have invention on new IP" https://bit.ly/3WmYfCM

when people can put halo in the browser and mash skate 3 into it, it's still significant that people are paying attention largely *because* it's halo and not some random bullshit there's still value to being the people who own halo. maybe you can build an economy around it. but like-

they had me reviving a dead level design tool (by hand) to make this game

Strange Scaffold@strangescaffold.bsky.social

EL PASO, ELSEWHERE 2 DEMO OUT NOW!!! 🔫 NEW GUNS 🧛 NEW ENEMIES 🦇 NEW ABILITIES store.steampowered.com/app/3642020/...

snowballing that into a multi-studio effort is some of the most gratifying, fun work i've done this year and terrain in the swamp level aside - there's such a DRAMATIC difference in the shapes LDs are reaching for compared to the first game, night and day won't even begin to cover it.

that's what i'm talking about

ylop@ylop3d.bsky.social

hope this is the start of me showing more of how actual games are made with pocket workstation. Time to program bouncy ball character physics! #pocketworkstation

Organizing communities around creative maintenance, letting people use their facilities to contribute to human projects, is good and pro-social. Responses framed around "but now consumers are getting the products they want faster" misses a lot of what actually needs to be addressed.

These projects have so many roles beyond just getting from one place to another. Leverage is cool but interdependence is not a dirty word. It's good when *wanting things* can drive people together.

It's crucial to carve out space to do this kind of shit, to reward learning and making and *participating together*, shaping each other through overcoming challenges, rather than shriveling in a corner with 6 Claude instances generating stimuli for you while Grok writes the prompts

apparently you can really buy a whole physical dictionary for 9 bucks clean. as a child that felt like probably a $1,000 or $2,000 purchase

View full thread

another thing that felt important as a kid was learning that you can just walk in a mid-sized research library, ask them to take you to "the archives", and 8 times out of 10 they will

like they will have a "the archives". it'll be old newspapers or big maps or directories or shit like that. it's unbelievable we choose to do research any other way

apparently you can really buy a whole physical dictionary for 9 bucks clean. as a child that felt like probably a $1,000 or $2,000 purchase

world book is closer but i still appraised it as, minimum, $10k. this is the tier below books you should be reading with a brass-handled magnifying glass, you know? it's everything we know on a shelf. only demoted because it's not old

people have asked for my professional 'industry' take on this - basically i'm 7% sure every picture of kotick has been photoshop liquefied

IGN@ign.com

Former Activision CEO Bobby Kotick is joining David Ellison's board of directors at the newly christened Skydance following Paramount's now-completed acquisition of Warner Bros. Discovery. https://bit.ly/470r7D8

i played this a while back, it still has one of the strongest openings and closings of an interactive Thing i've seen this year. it really stuck with me it's worth checking out if you have half an hour to wander around listening to a 3D mixtape (and a tolerance for flashing lights)!

catherine@cathroon.itch.io

EVERYTHING SPIRALS TO A FINAL POINT OF UNIFICATION THE SACRED ΩMEGA POINT cathroon.itch.io/omega-point A MIXTAPE AT THE END OF THE WORLD [FLASHING IMAGE WARNING]

this is a really really really good thread

lilydetrick.bsky.social@lilydetrick.bsky.social

I believe that a tool that lets you do anything within the context of gamedev at a high level is necessarily going to need a web of constraints that's so difficult to follow that it makes bad narrative, in the way a sci-fi story that speaks only in proper nouns is a bad narrative.