Simon Boxer

Simon Boxer

@sboxle.bsky.social

Making indie games @twicedifferent.bsky.social Ring of Pain, Winnie’s Hole, The Dungeon Experience

377 followers257 following268 posts

This weekend I'll be speaking at High Score in Melbourne! Join us on Sunday 4th for How to Speak Dev and Influence Designers, a panel about developer and audio collaboration.

Having even just 1 community member actively playing and giving feedback on your game makes such a huge difference. It's so much easier to stay motivated than working in a vacuum. #indiedev

Simon Boxer reposted

That's all folks! Thank you for tuning into Frosty Games Fest 2026 💙 Head to our website for a complete list of all the games we featured today, and a link to our Steam event where you can wishlist your faves and find even more ANZ-made games! www.frostygamesfest.com

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Our talk at GDC 2026 is up on the Vault for FREE! ⭐ Game Funding: Lessons from Outersloth ⭐ - What survival means as an indie - The origins of the fund - Our process for evaluating games - The Outersloth contract and explanation Watch now: gdcvault.com/play/1035853...

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WA devs this one's just for you! Presented by @wagic.org.au and sponsored by Screenwest I'm doing an online workshop covering fundamental business and commercial topics around making and successfully launching your game. events.humanitix.com/wagic-presen...

events.humanitix.comWAGIC PresentsOnline workshop with industry professional for WA game developers on budgets, planning, markets, publishing, and turning game ideas into launch-ready products.

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🌞 SOL CESTO – 1.0 OUT NOW ON STEAM 🌞 It took us nearly 3 years, but Sol Cesto is finally complete! We hope you’ll enjoy our weird roguelite and all the surprises we’ve added 👀 Please help us spread the word 🙌

We spent 2 weeks working on an April Fools joke. All dialogue references were changed to Winston, all appearances had a moustache, and the whole Steam page was rebranded. Was it worth it? Financially, not at all. Seeing the wave of 😭 reacts then 😂 come in on Discord: Priceless.

Twice Different@twicedifferent.bsky.social

❗ANNOUNCEMENT❗ After careful consideration, we've made the very hard decision to rebrand our game so it's not about Winnie. Winnie's Hole has a NEW TITLE, and a NEW MAIN CHARACTER! We hope Winnie fans worldwide will now appreciate our fully original indie game.

Simon Boxer reposted

❗ANNOUNCEMENT❗ After careful consideration, we've made the very hard decision to rebrand our game so it's not about Winnie. Winnie's Hole has a NEW TITLE, and a NEW MAIN CHARACTER! We hope Winnie fans worldwide will now appreciate our fully original indie game.

Remade this because our game is on sale and we just added more content! It's better, right?... ... ...Right? I've been looking at this for too long

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I come bearing SENSITIVE INFORMATION including our past #SteamNextFest numbers Share if you appreciate graphs #gamedev #indiedev

For anyone disheartened by their #SteamNextFest traction, our own marketing for other events surpassed the Next Fest traction in almost every instance. Also thank you for the extra PR assist Blessing Show, @piratepr.com, Neon Noroshi and so many others, including event organisers who supported us ❤️

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Surprise - our demonic deckbuilder Malys is available in Early Access - right now! 🙌 Hell hath no fury like a long wait. We're eager for your thoughts and feedback, so we decided to anoint you a little early! It's time to UNLEASH HELL! 🔥  🔗 https://bit.ly/playmalys 

youtu.beyoutu.beEnjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.

Making a game:

Saleem@seemo.bsky.social

Making a game: “Here’s a plan” “Oh fuck oh shit is this plan gonna work” “Oh fuck oh shit is this plan gonna work” “Oh fuck oh shit is this plan gonna work” “Oh fuck oh shit everything is terrible we can’t pull this off” [someone adds audio and polishes some art] “Hey this isn’t half bad”

PSA for indie devs in Next Fest: Steam stats often take longer than a day to update. ⌛️ If your 'yesterday' wishlists are still 0, hang tight it likely hasn't updated yet. #gamedev