SCAVENGER ZERO πŸ’š 90% Funded

SCAVENGER ZERO πŸ’š 90% Funded

@scavengerzero.bsky.social

Kickstarter πŸ’š https://bit.ly/4iJRLXQ Solo dev making SCAVENGER ZERO; a mech-building 2D Action Roguelike. Kickstarter and updated demo launching in October. STEAM: https://store.steampowered.com/app/3168670/SCAVENGER_ZERO/

116 followers23 following222 posts

My game suddenly hit 80% funded. I looked into it, a private account with a default profile pic made an absurd pledge. I suspected they were a scam account, so I messaged them, and they quickly vanished. So, back to 63%. Incredibly demoralizing. πŸ₯² #kickstarter #gamedev #mecha

Quick global stats for the Kickstarter Demo so far: πŸ€–390,253 Automatons Killed 🚧46,160 Union Killed πŸ¦‘19,570 Blight Killed πŸ’΅1,952,648 Profit Made The Kickstarter itself is also now 64% funded. Two weeks to go. Thanks for the support so far! #indiegame #mecha #gamedev

I try to avoid talking about stuff that isn't my game, but looking at NextFest is seriously depressing. I was already struggling to get my game noticed when I attended in June, and that had a little over 4,000 demos. It's 8,000 now? It won't be like this forever, but still... What a shitshow.

I'm very tired, but here's some previews for 0.7.4. All melee weapons now have at least one alternate skin to expand customization a bit. I'll talk a bit more about this in the October devlog (releasing this Sunday--or Monday at the latest) #mecha #gamedev #pixelart

Working on patch 0.7.4 for the SCAVENGER ZERO Kickstarter Demo. It's gone from 48% funded to 57% over the last couple days. Next patch will include: - A new piece of shoulder equipment (Stun Mortar) - A new melee weapon. - Multiple bugfixes. - Some accessibility improvements. #mecha #gamedev

Ending the day with the campaign being 45% funded. Again, thank you all for your support. I also released a small patch today (0.7.3) that fixed some known bugs and other issues. Will continue fixing any issues that pop up 🫑 #mech #pixelart #indiegame

The Kickstarter page launched last night and has reached 32% funded in less than 24 hours. Thank you for your support so far. If you're interested at all in the idea of a 2D mech piloting roguelite game, go check it out! #indiedev #mecha #pixelart

Scratch that. I might not be able to make daily posts during the campaign because my RTX3080 just shit itself and died. Damn.

SCAVENGER ZERO πŸ’š 90% Funded@scavengerzero.bsky.social

With the Kickstarter launching tomorrow, I'm getting a little bit worried. Lots of things haven't really gone to plan despite my efforts. (Kickstarter trailer underperformed, none of the press/creators I've reached out to have responded, etc, etc.)

Forgot to mention here; the demo is live now. Actively updating it to fix any bugs. I've spent a few days contacting content creators to see who'd be willing to cover the game. I'll be (trying to) market a lot in October too, during the Kickstarter. #indiegame #roguelite #mecha

Quick update; Decided I'm pushing the demo to tomorrow. I've got a few people testing a build on Steam. As for me, I desperately need sleep. I've put in a little bit under 950 hours in since the start of July which I'm realizing is like... 14ish hours a day? Lots of pressure.

SCAVENGER ZERO πŸ’š 90% Funded@scavengerzero.bsky.social

Quick update; The updated demo for SCAVENGER ZERO will be released a bit later tonight. Additionally; the demo that releases tonight won't be the FINAL version of the demo. As always, I'll be making fixes as any issues pop up. #indiegame #mecha #gamedev

Quick update; The updated demo for SCAVENGER ZERO will be released a bit later tonight. Additionally; the demo that releases tonight won't be the FINAL version of the demo. As always, I'll be making fixes as any issues pop up. #indiegame #mecha #gamedev

Kickstarter trailer has been completed and uploaded. I am anxious as all hell now that the launch date is closer. The final steps are to finish the demo build, then reach out to content creators. The demo will be playable before the campaign starts. #mecha #pixelart #indiegame

I'm happy to say that the arena game mode is now complete. Inspired by the arenas of the Armored Core games, it focuses on 1v1 pilot duels with no items. It's VERY hard. The Heavyweight Tier has made me lock in harder than anything before it. #indiegame #mecha #roguelite

Just released the third preview build to playtesters for the SCAVENGER ZERO Kickstarter Demo. It includes; - Optimization & Balancing. - Side Objectives (BIG BOB!!) - New weapon charms (Shoebill...) - Shoulder-Mounted Lightning Shotgun - More... #indiegame #mecha #gamedev

Sorry for the silence recently. There's been a lot of serious crunch as I work towards finishing the Kickstarter Demo, but I'm optimistic it'll pay off. More importantly, tonight the game has hit a milestone. Thank you for 1,000 wishlists. #mechgame #mecha #indiegame #gamedev

Follow up; side objectives are now working fully. I'm going to spend a bit of time expanding the types of side objectives though. #mecha #indiegame

SCAVENGER ZERO πŸ’š 90% Funded@scavengerzero.bsky.social

I call this one "adding side objectives to make my game not suck." I noticed during playtesting that runs can feel a bit too same-y in the early game, so I think these will help to break up the pace a bit. #mecha #indiegame #gamedev

Working on a visual damage system (beating up the player's mech based on their health state) Right now it wears the paint and adds a bit of damage to the sprites. Next step will be having the player lose parts and having some unique hand-made damaged sprites. #mecha #indiegame #gamedev

Today is my birthday. I have also released the first version of the 0.7.0 update to internal playtesters. It's still currently unstable, but progress is being made. I'll be aiming to release the demo a couple weeks before the Kickstarter. #mecha #indiegame #pixelart #gamedev

Finishing up some of the base upgrade tiers, there's a larger difference between each level now. Here's the break room from level 1 to max. I still have a bit of polish to do on the art, but I'm going to finish the other upgrade paths first. #gamedev #indiedev #pixelart #roguelike

Made lots of progress yesterday - 39/47 of the game's armor sets (195 parts) have been rebalanced. Fixed some serious balance oversights. - NPC mercenaries are now fully functional - Kickstarter pre launch page is up - Base upgrades are almost done - Polishing writing #indiegame #mecha #pixelart

I'm a solo dev, but 0.7.0 has grown to be such a large update that a few friends are helping to balance it. I made a system that allows them to tweak stats, even in a compiled build, pretty much instantly. I also found out with too much damage, you can kill the DPS dummy. #gamedev #indiedev #mecha

Going through some major code refactoring, optimizing and balancing things. Not much interesting visually to show just yet from this, but I think it'll pay off in the end. So far it's a roughly 20ish FPS boost due to removing a lot of redundant/spaghetti code. #indiegame #indiedev #mecha