Scenic Route Software

Scenic Route Software

@scenicroutesoftware.com

We believe in making games that challenge you in the most pleasant way possible.

433 followers88 following226 posts

You don't need to have played Post Hero to have a good time with Bedbeard's Revenge, but all the same - it's on sale for launch week! #playdate play.date/games/post-h...

play.datePost Hero for PlaydateRain or shine, your mail mostly on time.
Scenic Route Software@scenicroutesoftware.com

Hey guess what?! Bedbeard's Revenge is coming out on September 24th, and you can wishlist it right now! #playdate play.date/games/post-h...

Follow-up joke in Bedbeard's Revenge. "A flyer says next weekend's service will feature Cool Ranch communion wafers.". #playdate

Scenic Route Software@scenicroutesoftware.com

This is my favorite joke in Post Hero. We were driving through a very small town once that had more churches than I felt the population could reasonably support, and I wondered how they competed to attract congregants. Eucharist dipping sauce options, obviously. #playdate

Here's an example of the state stuff I mentioned in this thread. The whole world is keyed on state, and I have debug methods that force the game into another state for testing. For example, this is the playground before the mailman loses his job, and after. #playdate

Scenic Route Software@scenicroutesoftware.com

Not that anyone asked, but I'm procrastinating so here's a "how does it work?" thread ... #playdate

Other debug stuff: the "13" in the corner of the pause view is the ID of the scene we're currently in. Also, there is a quick shortcut to get the current world coordinates (i.e, where is the player standing?) by docking or un-docking the crank.

The inclusion of other video games in this video game is getting a little silly, honestly. #playdate.

Scenic Route Software@scenicroutesoftware.com

The neat thing about making video games is that when you're stuck on your video game's story you can just add other video games to your video game and you're still technically making progress. #playdate

In Post Hero 2, double tapping a d-pad button makes the mailman auto-walk in that direction, and very quickly. This is in no way related to negative feedback I may have received about a different game. #playdate

Here's a bunch more, including Bedbeard himself. At this point I think I've drawn more stuff for this one than the original game and The Whiteout combined. #playdate #pixelart

Scenic Route Software@scenicroutesoftware.com

Here's a few more. They are: The Admiral, Marcus, Brenda (who's had about enough of Marcus's bullshit), Sick Kid that shouldn't have eaten those deviled eggs, the lady that made the deviled eggs, and Jake. #playdate #pixelart

Scenic Route Software reposted

now that the PDCAs are wrapped i can show off - isolates a slow math arcade game.. &.. more? stay tuned. cool stuff happening with this one

If you haven't played Post Hero, this is a good opportunity to pick it up for half off to prepare yourself for Bedbeard's Revenge later this year. (The rest of my goofy games are half off, too.) #playdate

Playdate@play.date

The Catalog Anniversary Sale begins....NOW 💫 🛍️ play.date/games

Scenic Route Software reposted

Our 3rd Catalog Anniversary Sale is right around the corner 👀🎂 200+ games will be on sale starting at 10 AM PST on March 5th ⚡

I wrote this as a *joke* in the Bedbeard's Revenge pitch deck for Playdate Season Two a couple of years ago.

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SAM ALTMAN: “People talk about how much energy it takes to train an AI model … But it also takes a lot of energy to train a human. It takes like 20 years of life and all of the food you eat during that time before you get smart.”

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I've been working on this for about six months now. The story is a parody of artificial intelligence and the arrogance of big tech, and while no AI was used in the creation of the game, it does make absolutely merciless fun of it. I'm aiming for a release this summer on Catalog!

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This is where you'll find the previously mentioned video game in the video game, by the way. #playdate

Scenic Route Software@scenicroutesoftware.com

The neat thing about making video games is that when you're stuck on your video game's story you can just add other video games to your video game and you're still technically making progress. #playdate