scrapSavage

scrapSavage

@scrapsavage.dev

Programmer, Hobbyist gamedev and 3D artist

45 followers65 following40 posts

scrapSavage reposted

hey, it's me, it's Verity hack my PHP I have NodeJS RCEs four's my private key

scrapSavage reposted

#picotron port of #doom under way major roadblock lifted today: sprite masking against geometry 😰 a *lot* remains to be done - stay tuned!!

scrapSavage reposted

RIP Bobby Prince. His music legacy will live on, making inspired music for Commander Keen, Wolfenstein 3D, DOOM, countless others. A true legend. And such a nice man, great musician, wonderful, fun-loving man, nothing but happy memories of him. A loss to the world.

Still in shock about the #recroom shutdown. I knew this was coming but they really made it seem like there was more time. It's a game I will deeply miss and will always be grateful for, I wouldn't be in the position I'm in today without it. Thanks for all the memories

scrapSavage reposted

Come visit #Resonite and the newest world - Avatar Emporium! A great place for new users to join, pick up an avatar, learn how Resonite works, play with toys, or socialize in the hidden spaces! Languages in English, Japanese, and Korean! I worked really hard on this one, I hope you all enjoy!

scrapSavage reposted

Happy New Year All! In 2026 I'm preparing to confront the final two bosses in #pico8 development: scoresub(), and Android support. Also a specialized .wasm runtime ("p8rt_ios") that can be used to make iOS companion apps for the BBS. More details here: www.reddit.com/r/pico8/comm...

scrapSavage reposted

#olcPixelGameEngine3 development continuing! Random demo shows here: lines, fills, rects, rounded rects, circles, ellipses, shades, textures, independent region clipping, affine transforms and user interaction

I've been working on this #brickadia project for the past 2 days, and it's finally finished! It's a clone of a little pac-man lcd game I have and I thought it'd be perfect to recreate. I'll be uploading this to the gallery soon for all to play with

Ironed out a bunch of bugs today in my #hackmud dungeon crawler. Here's a low quality video (new OS install forgot to configure OBS) of what it actually looks like to play right now.

Well, it was an honor to be part of the first group added to the #Brickadia closed beta, I definitely made the most of it and am very much looking forward to playing it more and more. If you're at all considering buying it, you absolutely should. $30 is cheap for the ultimate sandbox game.

I was invited to the first round of the #Brickadia closed beta, I originally played it during the Steam Next Fest, and this is shaping up to be the best sandbox game of all time. Today I built an 8-bit ALU that supports 4 operations (add, subtract, left-shift, right-shift), this game is dope

Started working on the level format for my #picotron game, here's the file management part of the level editor I've been whipping up, hopefully I'll have some footage of the editing part soon

Been out of the loop for a little bit on all the new #Picotron stuff so I'm working on a new project to hopefully mess with everything I haven't touched yet. Here I'm using the matrix math and userdata for the first time

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