sleddingcloud.bsky.social

sleddingcloud.bsky.social

@sleddingcloud.bsky.social

Solo dev working on Beat Vector a 360 degree rhythm game where every beat makes your world light up! Available for wishlist now on Steam: https://store.steampowered.com/app/4395510/?utm_source=bsky&utm_medium=bio

21 followers17 following78 posts

Big thank you for all the kind reviews from week 1 of the release y'all are the best <3 You all gave plenty of feedback to work with, so I tried to incorporate as much as I could into the game! The first update since release is live hope you like it! #rhythmgame #indiegame #indiedev

Beat Vector now officially qualifies as Spartan as we just passed 300 wishlists! Making these screenshots with the equivalent combos is getting more and more difficult ahaha Thank you all for trying the demo!! #SteamNextFest let's goooo #rhythmgame #리듬게임 #音ゲー #indiegame #indiedev

Aaand we just passed 200 wishlists! Thank you everyone checking Beat Vector out at #SteamNextFest ! However there is still only one person who managed to beat my high scores on the demo maps! Any #rhythmgame peeps up for the challenge? #리듬게임 #音ゲー #indiegame #indiedev

Things are getting competitive! Now that we got people on the leaderboard the biggest ask was an accuracy meter to get a better sense of their performance. Well, from now on you can check your timing and angle precision percentages below your score! You can enable it under options/visual~ good luck!

Probably the most common request I got since going public with Beat Vector, was to add a chart editor for custom songs. Still a bit ugly, still unpolished but definitely in the making! Stay tuned! #rhythmgame #indiegame #devlog #beatchart #beatmap

Well this feels absolutely crazy but Beat Vector just became member of the 100+ wishlist club! Thank you so much to everyone who has been supporting the project <3 it has been a wild ride and its only about to start going wilder! #indiegame #indiedev #rhythmgame

On today's "Extremely important features that will make or your break your rhythm game and are absolute highest priority tickets": the notification zeppelin got a redesign with tiny turning propellers. #indiegame #indiedev #devlog #hythmgame #beatvector

Aaaand Just pressed the big scary green button! Check out the Demo if you have a few sec! Will be looking forward to hearing whatever you guys have to say let it be good or bad! Hope to see you soon ingame :) #indiegame #rhythmgame #demo #gamedev #리듬게임 #音ゲー #indiedev

Just added a new sudden death mode where a single mistake restarts the entire level cause apparently the venn diagram between my player base and masochists is almost circle shaped and this was among the top requests. Hope yall enjoy <3 #devlog #rhythmgame #indiegame #beatvector

Just spent 3 hours working on a single toggle and I still haven't figured out where to put it without making the usernames illegible / crammed. What am I even doing with my life. Also kinda got surprised that there is no out of the box pill toggle in Unity. TIL

New day, new mechanics: just added a new gameplay element to my rhythm game called a "Beat Drop". The idea is simple: your path is blocked by a bunch of "miss notes" (targets that would break your combo if touched). You can "Drop the Beat" to clean the obstacles. Yay or Nay? #rhythmgame #indiegame

Hey #indiedevs of bluesky, rookie dev asking for opinions/experiences: what have you seen to be more effective for Steam pages little text and lot of gifs or more detailed explainers on what your game is about? Trying to better my layout and was wondering what worked for you. Thanks! #indiegame

Just finished the first round of Blue Ocean Games's Rising Tide 3 competition! Unfortunately, the cutoff line for the second round was 100 so that one is a goner but the feedback was awesome~ heard y'all loud and clear, more variety in note types are comin up! #rhythmgame #indiegame

So far we got the standard hits, hold notes, twisted holds, miss notes (to avoid), aim/trace notes that do not require a tap only aims and of course if you got the capacity you can play with multiple keys and that's about it for now. What else you think would be cool?

Big news! The first playtest for the demo is up! Updates are rolling about every other day and I am trying to add as many of your ideas as I can to make the game more fun! If you want to actively shape the final outcome, come and tell me what you want more of! Hope you have fun! #indiegame

You can apply via steam on the main page store.steampowered.com/app/4395510/.... I also would like to say a giant thank you for the first 30 people who have given a chance to Beat Vector and left their initial feedbacks and of course wiped the floor with me on the leaderboard, y'all are awesome <3

store.steampowered.comBeat Vector on SteamAn immersive 360-degree rhythm experience where music and motion collide. Trigger a dynamic audio-visual show with every hit, and watch the world come alive! Don't just play the tracks, become a part ...

Hey all! Check out BOG's rising tide competition if you got some time! Got a bunch of new indies lined up in case you just want to look around for some new titles, and Beat Vector is participating as well this year, so if you throw a vote that would mean a ton<3 #indiedev #indiegame thank you!

Blue Ocean Games@blueoceangames.bsky.social

🌊 RISING TIDE 3 voting is now LIVE Watch indie game trailers and predict where they'll rank. The more predictions, the more you help highlight standout trailers and give devs genuine market validation. Winning teams get cash prizes and up to $300k in funding. Vote here: blueoceangames.com

So far the most frequent feedback I got, was that my gameplay is too simple and could use multiple keys. Just patched it up and I have to say everyone was right, definitely more fun! Any other difficulty modifiers you think that would be cool? #rhythmgame #indiegame #beatvector #리듬게임 #音ゲー #indiedev

Sooo I just learned about Steam microtrailers. Apparently when you upload your trailer, Steam chops it into a tiny preview (you can check yours out on SteamDB).Well.... mine turned into one millisecond of my gameplay and about 5 sec of my logo so guess who is back to trailer making #indiedev

So I tend to do a little progresslog each week on reddit but thought might as well post it out here too as I realized being in public tends to push me towards getting more stuff done. To sum it up quick, got calibration sorted along a bunch of player feedback ~ Deets below! #indiedev #progresslog

reddit.comFrom the BeatVector community on Reddit: Beat Vector Weekly Dev Update - 26-03-17 -- 26-03-23Explore this post and more from the BeatVector community

I am absolutely terrified to ask but... does anyone want a Steam playtest key for my demo-in-the-making? It's still a WIP, but I think the core ideas are there and would love to hear some feedback good or bad :) updates rolling daily ~ shoot a dm if interested! #indiedev #rhythmgame

Hey all we just hit 50 Wishlists!🎉 Wanted to say a giant thank you to everyone, been jumping around since the morning :) You just made a first time solodev incredibly happy thank you again!!! Will keep the updates coming!🫡 #IndieDev #indiegame #RhythmGame #BeatVector

Today's sched: 1, Check to see if today is the day when the game took off overnight 2, Subtle unfounded disappointment 3, Look at the fluff and realize it's his bath day 4, Wash the fluff 5, Dry the fluff 6, Vacuum the fluff 7, Sit down and realize the day's gone Currently at step 3, wish me luck