Slow Rush

Slow Rush

@slow-rush.bsky.social

Solo game dev making Signs of Danger, an online & couch co-op multiplayer falling-sand roguelite: https://slowrush.dev/

74 followers22 following41 posts

Cut up playtest footage to get a new lil trailer for my roguelite Might be a little long, WDYT? (I just have a hard time saying No to explosions) #indiedev #gamedev #roguelite #roguelike

Testing out lightning rework in my game Grenade has a modifier on it so it has a chance to emit lightning The word "Signs" conducts electricity because it is made of metal #gamedev #indiedev #sandbox #roguelite

I hear folks like cool lighting videos Here is a cool lighting video It is from my multiplayer roguelite, Signs of Danger, and you have permission to 1/2 #gamedev #indiedev #graphics

Made players have a better flashlight for dark levels Uses same ray extension acceleration structure as the radiance cascades isotropic lighting but in a separate draw / tracing per flashlight Looks way better than the old impl (1/2) #indiedev #gamedev #graphics

This older impl wrote spotlight lighting to each of 4 directions of radiance cascades lighting input That performed better but the light's cone grew to 180 degrees when aiming diagonally I think the reduced perf tradeoff in the new impl is worth it with only a couple of players in game anyway (2/2

If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person! real soldiers aren't afraid of bright pastel colours

So my #noita -like is 100% deterministic (for multiplayer netcode) Hacked up time travel as a debug tool - so awesome being able to replay backwards w/ full debug info and explore alternative timelines! New thought: how about a "rewind 5 secs when you die" perk #indiedev #gamedev #roguelite

Reworked character controller on my #noita -like to run directly against the falling sand pixels No kinematic bodies for movement -> 20% speed up! Looking forward to spamming a bucket load of enemies now #indiedev #gamedev #roguelite

Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics 60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc. It's actually surprisingly fun? (captured in slo-mo-dbg build) #gamedev #indiedev #fallingsand #roguelite

Graphics programming is such a weird beast Even when you stuff it up you get cool results Here the radiance cascades lighting for my #noita -like suddenly gained a disco mode, but only at certain screen resolutions #gamedev #indiedev #shaders

Accidentally got a parallax terrain effect for my #noita -like Except it's in front of terrain instead of behind it Definitely file under "shader accidents not worth keeping" #gamedev #indiedev #shaders

My equiv of #noita 's wandcrafting is coming along I directly show the relationships of what Signs can trigger other Signs, which is hopefully clearer to players than Noita's wand draw rules. Force directed tree was too springy so trying out Reinhold-Tillford trees! #gamedev #indiedev #roguelite

Prototyping a new take on my equiv of #noita 's wandcrafting. Instead of a linearish wand with insanely complicated draw rules for spells, maybe I just directly show the relationships of what Signs can trigger other Signs? This tree is a bit too springy though! #gamedev #indiedev #roguelite

Slow Rush reposted

Signs of Danger by @slow-rush.bsky.social is an online & couch co-op physics-sandbox roguelite where game-breaking synergies, deadly chain reactions, and accidental friendly fire are all guaranteed! Watch the announcement trailer:

youtu.beSigns of Danger | Announcement Trailer | Frosty Mini 2025Featured in Frosty Mini 2025! Watch the full showcase here: Steam: TBA Find more games made in Australia and Aotearoa New Zealand on our Steam event page here:…

Big announcement coming up soon! Tune in to watch live :)

Frosty Games 🍦@frostygamesfest.com

The Frosty Mini showcase of games made in Australia and Aotearoa NZ is happening NEXT WEEK! ☀️🍦 Here's some handy timezone info to help you tune in: 🇦🇺 8am AEDT and 5am AWST (10 Dec) 🇳🇿 10am NZDT (10 Dec) 🇯🇵 6am JST (10 Dec) 🇺🇸 1pm PT and 4pm ET (9 Dec) 🇬🇧 9pm GMT (9 Dec)

What if Noita and Helldivers had a baby? #PitchYaGame * Online and Couch Co-Op multiplayer for 1-4 players * Falling sand physics chaos * Solo developer (mostly), custom engine written in Rust No Steam page yet - follow at slowrush.dev

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