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Finally starting to get integrated into Unity. The procedural audio is a nice upgrade IMO. This is for Perfect Games UVC (Universal Vehicle Controller) #madewithunity #gamedev youtu.be/igoU7mj-nHM
Ash McConnell
@slowtoast.com
Proud Dad / Indie Game Developer / Coder (Angular atm). Motorsport fan. Lover of all things tech / clean energy / EV bore Old Racing Sim: http://slowtoast.com Car Engine Sound Generation: https://audio.siroccoracing.com
124 followers188 following162 posts
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Finally starting to get integrated into Unity. The procedural audio is a nice upgrade IMO. This is for Perfect Games UVC (Universal Vehicle Controller) #madewithunity #gamedev youtu.be/igoU7mj-nHM
More progress on my racing sim (ORC). More crowds and more realistic track-side cameras, much to do, but progress! #screenshotsaturaday #simracing #gamedev youtu.be/rbTzhH3Ltbw
Adding some crowds to Online Racing Championship for a bit more atmosphere. Those grandstands were looking a bit dull 😂. I turned off the engine sound so you can hear it properly. youtu.be/AHuJTtmIqbk #gamedev #simracing
A quick look at my replay system in ORC (Online Racing Championship) youtu.be/4TXQ10MQoGc #screenshotsaturday #gamedev #simracing
I have been resurrecting my old racing sim ( ORC - onlineracingchampionship.com ). I gave up on it about 10 years ago - due to burnout, but I've been carefully porting over to Godot from Ogre3d and it is alive again! Today I saw the embryo of network play! youtube.com/shorts/MHUGm...
This doesn't look like much, but it made me really happy seeing my old project driving again. I used claude and friends to convert it between a really old (like 10 years ago) version of Ogre to modern Godot. www.youtube.com/watch?v=qlZh...
It's live - a web demo of the racing engine sound generator I've been working on. It synthesises audio from scratch, no samples, all Physically Based Audio, in real time. Sign up for launch discount audio.siroccoracing.com/ #gamedev #sounddesign #proceduralaudio
Some nice zen white noise for you as you work, you're welcome! www.youtube.com/watch?v=vLJR...
I've added a shiny new interface to Procedural Race Engine Sound Generator, here is a run through the GUI and sounds for a random set of cars #gamedev #indiedev #unity #screenshotsaturday youtube.com/shorts/ocHXH...
A little experiment I've been playing with this week on procedurally generated race car sounds. #gamedev #indiedev #madewithunity #buildinpublic youtu.be/BZ_A2lUvf-A
Quite excited / scared to submit my first Unity asset to the store. A bit more proofreading of the documentation before I push the button. A bit more fiddling with the website too racetiming.slowtoast.com #madewithunity #buildinpublic #gamedev #indiedev
I've made a short video to show how easy it is to my Sirocco Race Timing Unity Asset to an existing racing game. I'm hoping to release soon, DM me if you'd like to try the pre-release. #gamedev #indiedev #madewithunity #buildinpublic youtu.be/mivCf6NgMHI
An extra feature for my Race Timing System (I really need to name this thing 😂): Delta Bar! Shows the difference between your current lap and your best lap in real-time ⏲︎ 🏎️ #gamedev #indiedev #madewithunity #buildinpublic youtu.be/zRF7L5K-sXc
Having more fun coding my Race timing unity Asset. If you would like to try it out, drop me a DM. If there are any features you'd like let me know 😊 On to delta lap indicator next! Here's the full video: - youtu.be/YVXWgyB0S7Q