Ash McConnell

Ash McConnell

@slowtoast.com

Proud Dad / Indie Game Developer / Coder (Angular atm). Motorsport fan. Lover of all things tech / clean energy / EV bore Old Racing Sim: http://slowtoast.com Car Engine Sound Generation: https://audio.siroccoracing.com

124 followers188 following162 posts

Sometimes it's hard to see your project has improved. I was getting quite frustrated then looked back at the original video vs the latest one #gamedev #indiedev #racing Before:

It's live - a web demo of the racing engine sound generator I've been working on. It synthesises audio from scratch, no samples, all Physically Based Audio, in real time. Sign up for launch discount audio.siroccoracing.com/ #gamedev #sounddesign #proceduralaudio

A few more layers added, and the Toro Rosso V10 screamer sounds pretty decent IMO. This is all procedural, no samples at all. #gameaudio #gamedev #indiedev #SoundDesign

EARPHONES ON: Procedural Race Engines: A little selection of classic IndyCar engines. #gamedev #indiedev #SoundDesign #ProceduralAudio #GameAudio

Procedural Race Engine Sound Generator - McLaren F1 MP4/5 1989 My first real memories of F1 was the battle between Senna and Prost. I absolutely love the scream of the V10 😍 #gamedev #indiedev #screenshotsaturday #SoundDesign #ProceduralAudio

Ferrari 330 P4 V12 Le Mans 1967 - Sirocco Engine Sound Synthesiser. These cars were absolute beasts, such an untamed roar 😍#GameAudio #ScreenshotSaturday #GameDev

One of my favourite ever cars and one of my earliest motorsport memories. Steve Soper and Andy Rouse battling in the Ford Sierra RS500 in the BTCC 😍 (yes I'm old!) Generated using my Sirocco Racing Audio system. #GameAudio #GameDev #IndieDev

Attempt 2: I've added a shiny new interface to Procedural Race Engine Sound Generator, here is a run through the GUI and sounds for a random set of cars #gamedev #indiedev #unity #screenshotsaturday

Escort Mk2 Rally (and Quattro S1 E2) Procedural Sound Engine Generator Love both of these cars, feels like I'm getting close! #gamedev #indiedev #rally

Ferrari F40 Procedural Sounds from my procedural racing engine simulator. One of my favourite cars when I was growing up. Such a monster! #indiedev #gamedev #racing #cars

Added some Rally Classics to my procedural engine sound generator. The popping / banging and screeching of Rally Classics: 205 T16, Audi Quattro S1 E2, Ford RS200, Lancia Delta, Lancia Stratos and MG Metro 6R4 #gamedev #indiedev #rally #procedural #buildinpublic

I've added the legendary Shelby Cobra 427 as one of the presets for my procedural sound generator. Such an amazing roar! 🔥. Is it wrong that I love it in the background while coding? #gamedev #indiedev #buildinpublic #procedural #whitenoise

Adding more and more layers to the procedural engine sound simulator. This time it's a NASCAR Cup car. #gamedev #indiedev #buildinpublic #nascar

Adding more and more layers to the engine sound simulator. I'm not sure where I'm going with it, but it's getting there 😁. Maybe combine it with my rally stage generator to make a rally game. This time it's a Ferrari 360 🏎️ 😍 #gamedev #indiedev #buildinpublic

One of my favourite engine sounds of all time, 1989 McLaren F1 MP4/5! Still a lot more to do, but it's heading in the right direction! I'm getting a bit carried away with this procedural engine experiment 😂 🏎️ #gamedev #indiedev #sound #procedural

Procedurally Generated Rally Car Sounds! I've been working on trying to make the sounds more realistic. I've added some turbo flutter, which chirps after the throttle is lifted. You hear it most from classic group B cars like the Quattro. #gamedev #indiedev #madewithunity

Some nice progress with my Unity Procedural Generated Rally Stage. I've added some pace notes that are included as part of the generation. Up next, more trackside stuff! Markers / Logs / Gates, etc. #gamedev #indiedev #madewithunity #buildinpublic

Working on making the tree spacing / clumps / density a bit more natural. I've also added stone clumps and some larger objects that appear once or twice. Hoping to add more variation soon, gates, bales, bridges, rivers, etc #gamedev #indiedev #madewithunity #buildinpublic

Having fun with my Procedural Rally Stage Generator. Today I added slightly banked corners and a fly through camera. It's starting to come together 😊 #gamedev #indiedev #madewithunity #buildinpublic

More procedural rally track generation shenanigans 😂. Some gentle trees swaying in the wind 😁. Also I've added automatic colour variation so the trees don't look so uniform #gamedev #indiedev #madewithunity #buildinpublic

Whoop! Subtle bumps as well as big jumps in the procedural Rally Stage generator thingy. The frequency and size can be adjusted. Much more to do, but looks like it could work 😁 #gamedev #indiedev #madewithunity #buildinpublic

A few updates to the procedural rally stage. More trees GPU instancing autogenerated jumps, fog, better culling and a few fixes here and there. It's been fun fiddling with it. Not sure whether to make it an asset or a game. #gamedev #indiedev #madewithunity #buildinpublic

More progress on my Rally Track Generator 😊. It's feeling more Rally-like. Thanks for the cartoon style car from RCC design and the lovely trees from kenney.nl . I've always wanted to play with procedural stuff! #gamedev #indiedev #madewithunity #buildinpublic

It's getting better! Still way off usable, but good progress from nothing a few days ago. Here is my Rally Track Generator. #gamedev #indiedev #madewithunity #buildinpublic

Progress on my procedural Rally Stage generator. It is now defining the width of the track and placing trees / rocks etc on the side of the track in a semi-realistic pattern. Fun to play with, can't wait until it can place 3d trees etc 😊 #gamedev #indiedev #madewithunity

It doesn't look like much, but I'm very pleased with my randomly generated "rally stage" 😄 #gamedev #indiedev #madewithunity #buildinpublic

Finally submitted my first Unity Asset (My race timing system). May the Unity Reviewing Gods have mercy! gamedev #indiedev #madewithunity #buildinpublic

Quite excited / scared to submit my first Unity asset to the store. A bit more proofreading of the documentation before I push the button. A bit more fiddling with the website too racetiming.slowtoast.com #madewithunity #buildinpublic #gamedev #indiedev

Getting website and documentation ready for my Race Timing Unity Asset. Let me know if you'd like to give it a try, or you have any specific requirements. #gamedev #indiedev #madewithunity #buildinpublic

I've made a short video to show how easy it is to my Sirocco Race Timing Unity Asset to an existing racing game. I'm hoping to release soon, DM me if you'd like to try the pre-release. #gamedev #indiedev #madewithunity #buildinpublic youtu.be/mivCf6NgMHI

youtu.beZERO to HERO: Complete Race Timing in Unity in 4 Minutes 🏎️💨Building a racing game but stuck on the timing logic? In this video, I take a Unity project with no timing system at all and fully integrate the RaceTiming f...

I've finally got around to naming my race timing unity asset. I think this is the logo I'm going for, I'm just not sure on the font. What do you think, any preference? #gamedev #indiedev #madewithunity #buildinpublic

Two HUD elements in one day for the Race Timing Unity Asset. Latest: Lap Position Bar - shows all drivers on track with their race positions displayed directly on each dot. #gamedev #indiedev #madewithunity #buildinpublic

Adding a delta bar to my Race Timing Asset for Unity today. I find it really useful in iRacing and RF2, so definitely something I want to support 😊. Let me know if you are making a racing game - is there anything I'm missing? #gamedev #indiedev #madewithunity #buildinpublic