Smitty

Smitty

@smittygames.bsky.social

Indie Dev 🎮 Special Forces Vet 🪖 Developing 'STEEL COMMAND' RTS! 🖥️🖱️ Wishlist Steel Command: https://store.steampowered.com/app/4390280/Steel_Command/?utm_source=bluesky&utm_content=bio Discord: https://discord.gg/UpQ5atrdak X: https://x.com/Smitty_Games

150 followers13 following288 posts

Smitty reposted

Making a game with @smittygames.bsky.social has been such an incredible journey! Making Steel Command has been such a rewarding experience and is a great source of pride for the both of us. We’re on an incredible journey and I genuinely can’t wait to play the game we are making!

Perspective VS Isometric RTS 🎥 Isometric has a distinct charm to it, but also makes me feel disoriented, while perspective makes me feel like I have more control. Both look great IMO #RTS #IndieGame #IndieDev #Godot

Shader PART 2 void fragment() { vec2 p = UV - vec2(0.5); float dist = length(p) * 2.0; float glow = 1.0 - clamp(dist, 0.0, 1.0); glow = pow(glow, softness); ALBEDO = light_color.rgb; EMISSION = light_color.rgb * intensity * glow; ALPHA = glow * light_color.a; }

Shader PART 1 Shader: shader_type spatial; render_mode unshaded, blend_add, depth_draw_never, cull_disabled; uniform vec4 light_color : source_color = vec4(1.0, 0.45, 0.08, 1.0); uniform float intensity : hint_range(0.0, 5.0) = 1.0; uniform float softness : hint_range(0.1, 8.0) = 2.5;

RTS Soundtrack 🎶 The artist for STEEL COMMAND has been straight COOKIN. Here is a snippet of one of the 'explore' 'tracks. This is probably my favorite piece by him so far. #RTS #IndieGame #SteelCommand

Indie Dev Origin Story I'm trying to open myself up to the community a bit more and allow people to see the person behind the game. I hope you enjoy! Ask anything in the comments 🙂 Steel Command designer/3D artist: @syphotic.bsky.social #IndieGames #RTS #IndieDev #GameDev

I can't wait to share more soon, but the multiplayer network (deterministic lockstep) is working with the new navigation system. (flowfields + avoidance) #IndieDev #GameDev #Godot #RTS

I actually REALLY like Godot's UI system. However, it does seem incredibly verbose. I find myself having to add SO many panel/margin containers to get things spaced out exactly how I want. Any Godotians out there with some UI tips? #IndieDev #Godot #GameDev

People say our game is too much like Command & Conquer. Are they wrong? 🤔 I personally don't find anything wrong with drawing a lot of inspiration from beloved childhood games. #RTS #SteelCommand #IndieGame #CommandAndConquer

Navmesh visualization using the new Flowfield vs using the old Navigation Mesh from Godots built in libraries. I'm liking this a lot better! #RTS #SteelCommand #ShowMeSunday #IndieGame #Godot

Without VS. With Dithering. Not a huge difference, but I do prefer the shadow dithering for our specific style. #RTS #IndieGame #SteelCommand

Custom pathfinding solution is coming along nicely 🗺️ You toggle the navigation visibility, which will really help map creators validate where units can/cannot go #RTS #IndieDev #GameDev #SteelCommand

Here is (currently) the most powerful unit in Steel Command, the B-F-T. I'm sure you may be able to guess where the inspiration came from... The machine gun acts as a completely independent weapon system than the main cannons. What do you guys think? #RTS #RTSGame #IndieGame #SteelCommand

RTS Pathfinding 🧭 It's not perfect, but it's a great start! I was able to create a Flowfield pathfinding + avoidance prototype. Next step will be integrating it into Steel Command. #RTS #RTSGame #IndieGame #Godot #IndieDev #GameDev

RTS Community Maps 🗺️ Another day, another playtest. I'm blown away at the creativity from the playtesters! They did things I never even thought of, and made really good use of the modeling tool 🛠️ #RTS #RTSGame #IndieGame

Deterministic Lockstep Over a Local Network 🔒🚶‍♂️‍➡️ This may not look like much, but I'm incredibility excited about this. Deterministic lockstep seems to be the standard for RTS multiplayer architecture, and I was able to get it a small prototype working over my local network. #gamedev #indiedev #rts

🗺️ RTS Pathfinding Secret 🧭 The more experience I get in game dev, the more I'm convinced that half of it (at least) is all about tricks, illusions and optimizations. #GameDev #IndieDev #RTS #RTSGame

‼ STEEL COMMAND Playtest is LIVE‼️ This playtest is focused on the map editor tool. This is an open playtest, so you can download & play it now straight from the Steam page (link in comments) #RTS #IndieGame #RTSGame

Steel Command RTS playtest begins tomorrow! 🖥️🖱️ Map Editor Playtest 7/7 - 7/28 This playtest is focused on using the map editor, featuring the 'Creation Cube' tool. If you'd like to give it a test spin, join the discord (link in bio). We'd love your feedback. #RTS #RTSGame #IndieGame

Wow. Adding simple camera shake when units fire adds SO MUCH JUICE 🧃. This is some low hanging fruit that gives the battles much more intensity. #RTS #RTSGame #IndieGame #Gamedev