SoaringMoon

SoaringMoon

@soaringmoon.bsky.social

Worldbuilder | Author | Game Dev Cosmic Construct Developer https://store.steampowered.com/app/3471640/Cosmic_Construct/

304 followers0 following575 posts

Currently in the process of making a form fillable PDF character sheet for Orros, which will be available for free on a separate DriveThruRPG store page. #indiegame #gamedev #wip #ttrpg #rpg

Coming along on the Templates update for Orros 1.2. Not quite sure if I'll have it finished by the 2nd of November, but if not then, it won't be much longer. The Templates chapter is complicated rulewise, but provides GMs a lot more tools. #indiegame #ttrpg #gamedev #screenshotsaturday #wip

It has not felt like 5 days since my latest update. XD Sorry about that. I'll try to keep on that a little more. Devlog for week 91 is now up on Steam. Info about the upcoming update for the Orros Superhero #ttrpg. store.steampowered.com/news/app/347... #indiegame #blog #gamedev #wip

store.steampowered.comCosmic Construct - [Devlog] October 2026 - Week 2 - Steam NewsThis will be the 91st week devlog. It's going to be a short one because the list of what I worked on wasn't very long. It was just Orros 1.2. To follow my personal projects and the game's progress you...

I showed off what "real AI art" looks like not long ago. This image is what happens when you give Gemini a large amount of resources, but no model to generate an image with. It's entirely in vector graphics. Basically, it is an AI "drawing manually"... the hard way. #art #AI #wipwednesday #wip

Working on a nice little CYOA image set project. ^--^; Have no idea when it will be finished, all I know is that it'll be fun. Look forward to that. #indiegame #wipwednesday #gamedev #wip

Made a 4k render of a board for in-world congame for Keygemin called Belit. I'll use this to create a video I think at some time later of the gameplay. #indiegame #gamedev #wipwednesday #gameart #blender

So sorry, been playing all of the new releases. AHHH! That and catching up on Orros 1.2. Anyhow, I wanted to ask a question. Does anyone play solo TTRPGs? Considering developing one (not right this moment). What do you guys value in a good solo TTRPG? #indiegame #gamedev #wip #poll

The 87th week #devlog is now up on Steam. I've been playing games (Valheim, Aniimo, and a couple games under NDA). So, I haven't been working on projects. Instead, some side project screenshots on in there for your entertainment. store.steampowered.com/news/app/347... #blog #dev #indegame #wip

store.steampowered.comCosmic Construct - [Devlog] September 2026 - Week 2 - Steam NewsWelcome to devlog 87. Sorry this one is a few days late, I've been addicted to a few games. As these things go, it seems that all of the games I want to play get released at the same time. Because I'v...

Just finished up Orbweaver, my one-page TTRPG entry for Game Jam 3000. The theme was "unusual resolution mechanics". #indiegame #wipwednesday #ttrpg #gamedev #gameart

Sorry for the lack of an update, been working on a game jam for the Rules As Written TTRPG community, as well as preparing content for Orros 1.2 My game for the jam, whose theme is unconventional resolution mechanics, is Orbweaver, a TTRPG played with marbles. #wip #ttrpg #indiegame #indiedev

Working on new interstitials for the Story chapter of Orros 1.1, still trying to have it ready sometime tomorrow. Not too much more to get done. #indiegame #ttrpg #gamedev #gameart #rpg #dev

Story chapter writing for Orros 1.1 is complete. The update isn't finished as I need to add content requested for the Appendix to better explain how combat rolls are made. Total book size id 200+ pages now. Should be done by the 1st Sep, and updated. #indiegame #gamedev #ttrpg #rpg #wip

The final part 6 of my MMO Design write-up is on Medium. medium.com/@SoaringMoon... I didn't post part 5 yesterday due to the devlog. Part 5 is also there. medium.com/@SoaringMoon... A new part posted every day this week. #indiedev #gamedev #design #mmorpg #rpg #medium #blog

medium.comConvenience Killed the Virtual World — The Lost Art of MMO Friction — Part 6: Achievements Suck &…This is final part of a multipart write-up on MMO design. It’s quite long, sorry about that. Almost over.

Part 4 of my series of write-ups on MMO design is now up. Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 4: Progression Limits Suck medium.com/@SoaringMoon... A new part posted every day this week. #indiedev #gamedev #design #mmorpg #rpg #medium #blog

medium.comConvenience Killed the Virtual World — The Lost Art of MMO Friction — Part 4: Progression Limits…This is Part 4 of a multipart write-up on MMO design. Might be a good idea to read the prior parts:

Part 3 of my series on MMO design is now up. Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 3: Stacked Items Suck, Binding Sucks, & Lame Loot Sucks medium.com/@SoaringMoon... A new part posted every day this week. #indiedev #gamedev #design #mmorpg #rpg #medium #blog

medium.comConvenience Killed the Virtual World — The Lost Art of MMO Friction — Part 3: Stacked Items Suck…This is Part 3 of this write-up on MMO design. If you didn’t read the previous parts, you might want to do that:

Part 2 of my write-up on MMO design is now up. Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 2: Datamining Sucks & Trash Drops Suck medium.com/@SoaringMoon... A new part posted every day this week. #indiedev #gamedev #design #mmorpg #rpg #medium #blog

medium.comConvenience Killed the Virtual World — The Lost Art of MMO Friction — Part 2: Datamining Sucks &…This is Part 2 of my write-up on MMO design. You will want to read the previous parts if you are new to this series:

Part 1 of my series of MMO design articles is now up. Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 1: Preface & Fast Travel Sucks medium.com/@SoaringMoon... A new part posted at least once a day this week. #indiedev #gamedev #design #mmorpg #rpg #medium #blog

medium.comConvenience Killed the Virtual World — The Lost Art of MMO Friction — Part 1: Preface & Fast Travel…Convenience designed away both player community and game journey.

Still working on that massive Medium article I mentioned before. It's turned into a lot more writing that I would have thought, but I'm passionate about the subject so what can you do. It'll be a fun read, there'll be a bunch of images in there. #indiegame #indiedev #wip #screenshotsaturday

Been a couple days, but I've been playing Fatal Bullet. XD Writing a rather large article for Medium, which I hope to have out in a couple days. It's gonna be MMO and live service game design related, something I've been meaning to write for a while. It'll be great, real game's journalism.

Apparently, it's been a while since I've updated MiKTeX. Let's see how much of my book this screws up. XD Anyhow, spending 30 minutes in the middle of writing content for the Story chapter, because some of it isn't rendering due to 3 Japanese characters. #indiegame #indiedev #wip #ttrpg #rpg

I'm have decided to remove Orros from sale on @itch.io. Significant payment delays are being reported by many creators. It is causing worries that itch might not be financially solvent. I have gifted purchasers a copy on @drivethrurpg.com, so that can retain free updates. #indiegame #indiedev

Fully implemented the Index, turned out to be a little more difficult than just adding the labels, but it's working. #ttrpg #indiegame #gamedev #wip #screenshotsaturday

Working on the 1.1 update for Orros. Seems like adding an Index is easier than I thought it was going to be. So, I'll do my best to implement it with the update. #indiegame #ttrpg #gamedev #rpg #screenshotsaturday

Been doing a lot of prep work getting Orros #TTRPG ready for release. I added a last minute appendix chapter. Slated for release on @drivethrurpg.com in about 7 hours. Launch price is 14.99 USD, and will increase to 19.99 USD after a few updates. #indiegame #indiedev #gamedev #RPG #indieTTRPG

The Orros book is now in a ready to release state. All interstitial art is finished. Ready for release on the 19th on both DriveThruRPG and Itch. #indiettrpg #ttrpg #rpg #wip #screenshotsaturday #gamedev

Been working on the interstitial art for the Orros superhero-themed #TTRPG rulebook. Each chapter needs some art to make sure the book looks like a quality product and fits the game's aesthetic. Release on July 19th on @drivethrurpg.com at $14.99. #indiedev #gamedev #gameart #wip #ttrpg #rpg