Solasborn

Solasborn

@solasborn.bsky.social

Solo indie dev building Solasborn ⚔️ a 2D side-scrolling action RPG made in Godot. Every weapon, sprite and line of code done by one person. Tons of weapons and attacks. Website: https://solasborn.pages.dev/

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"Here's your badge. Try not to lose it in a goblin." The Foxglove Guild: ranks F to S, guild quests and a rank exam. Coming soon to Steam. Very early build. Which guild quest should come next? #indiedev #gamedev

Before: standing straight, dagger down. Now: low stance, dagger forward, light on his feet. Atha's new moves in Solasborn. Coming soon to Steam. Very early build. Before or now? #indiedev #gamedev

Fix of the week: a lowering platform in Solasborn could push a hero or an enemy right through the floor. An enemy sinking into the ground looked like a clever escape plan. It was a bug. That platform now leaves everyone standing on solid floor. #indiedev #gamedev

Maran casts Fireball three times, with three different moves: staff up, a big swing, a low thrust. Coming soon to Steam. Very early build. Which cast looks best? #indiedev #gamedev

Controller tuning in the test build: buttons now react in 8 ms instead of 25 ms, as fast as the keyboard. Player 2 too. Half a stick push already makes you run, so kids don't have to shove the stick to the edge. Small stick drift does nothing. #indiedev #gamedev

Spell combos are in (prototype). Fireball + Spark = Overload. Fire in Updraft = a fire column. Wind Wall + Fireball = a wall of fire. Coming soon to Steam. Very early build. Which combo should I add next? #indiedev #gamedev

Goblins now have something to do when you're not around. In the test build they sit around a campfire chatting, stand guard, or sleep. You can sneak up on the sleepers. Once one spots you, a "!" pops up and he calls his friends. #indiedev #gamedev

Co-op detail I love: when the mage's Spark hits the rogue, he raises his dagger and catches the lightning instead of getting knocked back. For 30 seconds, every dagger hit then sends a small bolt jumping to a nearby enemy. #indiedev #couchcoop

New water in Solasborn: little waves, a foam edge, moving light patterns under the surface and a reflection on top. Jump in and you get a splash and rings. On land, soft light rays fall through the trees and the torches flicker warm. #indiedev #gamedev

More forest detail and a new roll animation are in! Solasborn keeps getting better one tweak at a time. #indiegame #indiedev #gamedev

Gave Solasborn's levels and buildings a big rework—the old ones looked rough. Also reduced floating objects for more consistent level design. Still need to rig many more characters, but steady progress! Try the old version: https://solasborn.pages.dev/ #gamedev #indiedev #indiegame

Solasborn is live in your browser – no download, just play! Free, and I'd love your feedback as a solo dev. (Phone play exists but... maybe don't 😅) #indiegame #gamedev

Solo dev here making Solasborn, a 2D side-scroller with soulslike combat, multiple weapons, and pets that evolve. I'd love your feedback! Comment 'try' and I'll send you a build. #gamedev #indiedev #indiegame

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