Solkitte

Solkitte

@solkitte.bsky.social

Solo Dev | Digital Ghost Cat | Vexatious Goth Arthoe | Horror Fiend 日本好き | Game and Devlog on Steam: https://store.steampowered.com/app/1032830/Eldervale/

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A remake/continuation of the 2019 game Eldervale has been in the making for 6 years - twice as long as it's original development. The remake is a brand new game built from the ground up but it will be a free update for all owners on Steam. #horrorgame #indiedev #trailertuesday

EPILEPSY WARNING! Audio waveform moves the bars and intensifies a light source. Basic 2D images rotate in the background, each char having their own page. Flipping through them is achieved by hammering on my keyboard in spite cuz no one reads the sheets. #R3M3DY #IndieGameDev

For those sickos who read. I thought a lot about class design and balance. During the game, you play each of them solo or in a team of 2-4. It will obviously change a lot but still, WDYT?? #gamedesign #gamedevs

My first game: Misanthrope Katarakta(2010, RPGMakerVX) Featuring: text in Hungarian, unlicensed music, active-time battles, materia system from FFVII, platforming, cats... 2hr game made over a year at 16 only my classmates played. Can't make this stuff up 😂 #gamedevelopment

R3M3DY main menu animation loop. I thought about having wide-appeal, chill music. Anyway, what do you think of the visuals? It's always symbolism with me (a swirling void of digital chains hooking us to our doom running on code and rituals). #gamedev #indiedev #gamedesign

R3M3DY main menu animation loop. I thought about having wide-appeal, chill music. Anyway, what do you think of the visuals? It's always symbolism with me (a swirling void of digital chains hooking us to our doom running on code and rituals). #gamedev #indiedev #gamedesign

It's just the camera sitting still in a rotating and bending tube with the UI rendered on top, done in Unity. Logo animation etc are their own loops.

Trying to get into publishing videos and shorts on YT for my games regularly because it's so fun making them. Getting to feeds and algos im the worst at tho so its mostly throwing rocks at the sea. It is still cool, only downside the pebbles taking years to craft😂

Well, took the day off to cuddle with village cats 300km away (for research) but scheduled a video to publish auto. Update: A short version for the Eldervale trailer up, had the genius idea to also say: "like, follow and wishlist" for the first time in my 23rd video🧠 evolving

In 2016 I went to a job interview for a local game dev company. They had an office, dozens of macbooks and 6-8 employees. Gave me the task to make an online FPS for mobile in 48 hours. No sleep and managed to get a virtual joystick and online working - They haven't replied since.

Moral of the story is not - all companies bad. Some just rush to make profit so hard they end up burning tons more money because they don't let their dev teams build up expertise. Respect your devs and take chances instead of the lowest common denominator plsffs.

In 2016 I went to a job interview for a local game dev company. They had an office, dozens of macbooks and 6-8 employees. Gave me the task to make an online FPS for mobile in 48 hours. No sleep and managed to get a virtual joystick and online working - They haven't replied since.

At the interview, I showed them a playable for the space shooter I was working on at the time. They didn't believe I made it. The company later went under without ever publishing a game. Crushed by rejection, I stopped working on the space shooter and started making Eldervale.

The devlog for this will be legendary cursed... 2023: Music visualizer and instrument animator based on MIDI and mocap. 2024: Rhythm-based runner game with levels procedurally generated from audio. 2025: Turn-based RPG. 2026: Whatever this is... #R3M3DY

Solkitte@solkitte.bsky.social

My unannounced project about befriending/investigating a quirky music band by entering their subconscious and hanging out day after day in sleazy bar. It's gonna get weird. Inspirations: Persona, Alice Madness Returns, Psychonauts, Lollipop Chainsaw. #gamedev #indiegame

#pitchyagame to players and publishers (Day 322) R3M3DY = Alternative ARPG/Visual Novel The DNA of Persona — but about adult punk musicians The style of Gorillaz — but for Metal, Rock, Jazz, EDM++ The social satire of Cyberpunk — if everyone was Johnny Silverhand. #indiedev

For those regularly liking my posts, even the whiny ones: You are so kind, it really means a lot... it's the reason I can stay motivated to be active here. Thank you and wish you the best!

They used to tease me in high school, well, who is laughing now?? They are probably, I'm not a preppy fker to laugh😂 Fellow indie devs, reply with your game on Steam Next Fest or otherwise! I will be glad to look at them and say Good Job! No cap #gamedev #solodev #indiedev

In all seriousness, I wish for everyone to find their audience in all this noise. From fresh devs just learning or making their engines to industry vets, from unknowns to big names: if you have that drive to make it, put your soul into it, you will have my biggest respect always.

May your game find an audience if you are a decent dev, you know who you are. Like if your life is a mess crunching for months/years and you are a nervous wreck. #gamedev #IndieDevs

Eldervale 2 has some Bad Witches. Halloween is coming up, but you don't wanna see what these ladies are cookin. Who are the characters on the picture? Most accurate and funniest answer gets a free Steam key each for Eldervale. #indiegame #horrorgames

Any Eldervale lore enthusiasts in the chat xD It's only a 7 year old game that no one played... But it has a good story and rich lore, I swear! You can do it!

"Tsk, outta my way and keep up, you BOZOS." This got twice the views of the actual trailer no idea why.😑 Guess people like funk more than breakbeat.🤔 #R3M3DY #characterdesign #indiedev #vibe

If you have a sniper rifle in a survival horror game, it's impossible to resist doing the dumbest quickscopes (even while recording for a trailer) - Eldervale Remake

Eldervale turns 7 on Oct 20th. November marks a decade since the project was started. Before that, while still in high school, I was unknowingly making the prototype in 2013 titled The Great Below using RPGMaker VX. Despite never publishing it, the grind was always tryhard.

Eldervale turns 7 on Oct 20th. November marks a decade since the project was started. Before that, while still in high school, I was unknowingly making the prototype in 2013 titled The Great Below using RPGMaker VX. Despite never publishing it, the grind was always tryhard.

Ophelia was originally blonde and Samantha had dark hair, it switched up for Eldervale. That's some Lost Highway-type shizz.

The basic flow of R3M3DY's combat: Shooting a projectile costs 1 SP. Spells cost vary based on power or utility. You regenerate SP by melee attacking and getting into the action. The 9 SP cap is easy to count and plan with. #gamedev #gamedesign

Another rule that keeps a nice flow between encounters is having SP slowly decay out of combat until the threshold of 30%. If you enter the next fight soon enough, you can use the momentum from your previous one. However, if you have less than 30%, you get out of combat SP regen.

It really hurts me that even having a game published for 7 years, working ten thousand of hours (no one should) posting about my work for years, I get so little attention that people think I am FAKE because how could someone make all this and still be unknown. Like this. Fuck it.

R3M3DY - "First Transmission" Trailer Anime-inspired comedic horror punk Action RPG Currently in silly Beta but with a lot of potential, working towards a playable demo on Steam. If you find it cool, please press Like so more can see🖤Discord link in bio. #screenshotsaturday #indiegame

Working on a new trailer for #R3M3DY this week and actually having a lot of fun with it 😱 Didn't start out planning anything special - just showcasing some progress. Now it has a 1 minute shorts version and even a slide whistle (that's how you know it's good).

I'm neither a "vibe coder" nor a "real1" who sticks to building it all from nothing I'm a third type with a published game self-taught from scratch in the 2010's, opting to use 3rd-party tools since to match ambition. I respect everyones creative effort on its own merits. WBU?

The gang is waiting on your signal. Enter the collective backstage of our minds and fight psychological concepts with music and good ol' violence. Made new party frames and calendar UI for R3M3DY this past week. Does it convey "Persona-like Action JRPG"? #indiegame #gamedev

It's World Mental Health Day. Let's be on the lookout for anyone suspected of not being well. It is important to feel heard!

The uncut footage of trying to get a usable 3 second shot for your indie game trailer is considerably less glamorous. #screenshotsaturday #horrorgame #indiedev

A location in R3M3DY, called The Last Shot Bar. It is your main hub to make plans, meet friends, get less sober and enter the psychological otherworld via the mysterious backstage. #indiedev #indiegame

Ventured outside today, being a shut-in... Long walk in nature, played ping-pong, looked at ducks and 200-year-old trees, beautiful October weather. Gotta love that normie stuff sometimes❤️

If you read about world events and feel upset with The Man, just blast the sht out of your [Insert your Piggy's name here] training dummy. Idk, it worked for me.

When the enemy is so aggressive you get body-slammed into the wall but accidentally trigger a slide on the angled surface so it's fine. #screenshotsaturday #horrorgames #indiegame

The 9 Games That Shaped Who I Am - aka edgy 90's baby starter kit. In chronological order of when I played them, from age 4 to 28. Kinda all over the place but just being 100% honest.

It's always humbling to see how well fellow indie/alt creators are doing and how they nourish their weird style over years. Here is my 16th year of gamedev, adding Eldervale Remake and R3M3DY to the list for 2025 and 2026. #gamedesign #indiedev #solodev

Def not meant to also link this in the post but forgot bsky.app/profile/solk...

Solkitte@solkitte.bsky.social

15 years ago, on a Saturday off from high school. Felt the motivation to get into something new and just kept at it. No likes, no recognition, no monetary benefits for a decade. Put my time and heart into all of them regardless. Cause games = art. #indiedev #gamedev #solodev