SomeWan

SomeWan

@some-wan.bsky.social

Someone | Prop and Weapons artist Former - Valorant // Fortnite Creative My opinions are not my own please help Portfolio - http://artstation.com/someonesart

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Anyway now that I'm also here in the sky's here's some of my favourite projects I've done in the past! please check them out at my Artstation! I cant wait to share more of what I'm working on with WIP's and mini tutorials and ramblings about 3d and tech art soon :)

SomeWan reposted

Another #swordtember Order of the Astral Hunters All younglings of the Reul Na Maidne cluster dream of one day owning their very own astral sail and the curved blade that is the mark of a hunter. All hunters blades are forged from meteoric iron and the metals found in titan bone. #HumanArtist

I did a really dumb thing and added in faked contact shadows because i wanted nice contact shadows where objects might lay on top of or intersect with the ground or other objects.... heres a before and after!

i did this specifically because i wanted it to be a post process thing not a regular material thing so you dont have to fuck around with orders or parameters things to get it to work

redid the entire shader and now its looking even better with more defined paintstrokes and not just blobs it actually fucking looks great now im so happy LETS GO

So I've added view distance based increments so the closer you are for smaller things you can still have things grid aligned. and a TOPOGRAPHICAL HEAT MAP LETS GO!!!

distracted moment, refactored my procedural grid material to work in world units (meters) so now its PERFECTLY aligned and scaled to 1 meter with half meter and 10cm increments

playing i have no mouth and i must scream again for the 5th time because its heavily inspiring my game, holy shit it always fucks me up tbh also interesting how different it is from the short story but its still edited and voiced by the author

i decided to make my own procedural grid material because im an idiot and wanted to do it myself because i couldnt find a default one i liked.... it has taken 2 days.... why am i like this

Ok so now we have custom shadow colors and attenuation! Also have it integrated properly with bounce lighting so soft boxes will work in your render setups too! Remember this is all faked lighting hehe

ok so i finally figured out what to call my hand painted render pipeline/environment HP Inkjet Pro 8120e All-in-One Printer and if i ever make a commercial one for licensing HP Officejet Pro 8120e All-in-One Printer

Got some good updates on my hand painted/stylised render environment for y'all this is a before and after in a fully lit environment with my custom lighting shader on and off, it also lets you control dynamic specular highlights and light direction with ease!

here's the wireframe for it btw its actually a lot more simple than you would think. if you know how things sub divide and how the bevel modifier works then you can get good looking stuff like this very fast

If i were to release my hand painted and stylised friendly unreal engine 5 render setup for myself full of lighting and material and post process features along with blueprints for swapping out assets would you guys be interested in having that accessible and available?

Its only been a week or so since i started doing my gymnastics and karate flexibility exercises and i can already reach past my toes with no issue. tbh if you've never been able to touch your toes before if you do elephant walks as a warm up before hand you will be surprised :P

i've been watching a lot of dubbed anime recently so i can work at the same time and still know whats going on and... I KEEP HEARING WHIS'S VOICE ACTOR IN LITERALLY EVERYTHING HES EVERYWHERE AND I CANT UNHEAR HIM AS WHIS EVEN WHEN HES DOING A DIFFERENT VOICE AND IT ALWAYS CATCHES ME OFF GUARD

I was going to make a new years resolution to try and get back to more personal projects instead of just wallowing in my unemployment but why wait till the new year tbh. Fuck it it's time to get back on my feet now