Splitsie

Splitsie

@splitsie.bsky.social

Designer, builder, teacher and sometimes exploder of overly complex machines

342 followers38 following136 posts

I gave Sneaky Sounds a tune-up over the weekend - cryo tubes are no longer deafening - vehicle 'speed' sounds are now much quieter - thruster sounds that were quieter in vanilla since Prosperity are now matched or even quieter in Sneaky Sounds again LMK if you notice anything weird with the soundsπŸ‘‚

Something new is in the works and will be arriving in the next couple of weeks - featuring the Terraforming mod by Admiral Cheeseburger! 🌳🌦️ Oh and I'm still planning for the next season of Wrong Way to begin later this year too πŸ˜‰

Recently I've been amused by the number of people not sure if I'm Splitsie or Flipsie, hadn't expected someone to be thinking I was capac though...

I am glad Keen tried to make the warning come in early enough that it's actually useful, but to not change the level at which the suit refills from the bottle to prevent warning spam is bizarre. Even moreso when their reply to the bug post is to say that this is 'working as intended'.

Ever wondered why everything in Space Engineers is built on stilts? This is what the vanilla spawner accepts as 'flat' enough for a building πŸ€”πŸ˜‚ Scrapyard 2 continues to make progress though πŸ™‚

It is so cool seeing the stuff people are sending in for the 'Scrapyard Build Challenge'. These builds are going to up the variety enormously! This week's theme was small-ish vehicles and we've got tow trucks, mowers, ice cream vans, sports cars, kei trucks and things I don't even have names for πŸ˜‚

I'm building a Scrapyard 2! One of the things I'm working on is incorporating the economy into the way that scrapyard works (replacing the vanilla setup with my own more restricted one). Do you think I should let the stations sell the top tier tools? Or let them only have the mid tier ones?

I'm pretty sure nothing will go wrong starting survival with an updated Jaloppy... A new solo, edited series will be starting as soon as I can get it recorded and edited with the new SE update :)

One of my favourite moments from our current Stationeers series, where Capac learns a very important lesson about controlling fuel inputs (or so I thought)

Would you find it useful if I tried to remember to post here whenever I go live or put up a video? If so, let me know. Oh, also, I'm about to play some Dyson Sphere Program and later some Occupy Mars over on Twitch, you can use the fancy 'live' link thing that bsky lets me do :) Can't link becaus

I've been pondering many things about Space Engineers 2, including how the 'backpack building' feels. I put my thoughts into a video, then made a thumbnail and apparently that thumbnail made some people think of this promotional image from the 2020 british grand prix... youtu.be/lRJAPzRRSdU

My next big plan for a Scrapyard series involves low lying toxic fog lakes. I tried out a few planets but none really had what I was looking for so I've been making my own. This is my WIP heightmap that's been made slowly using photoshop and compositing bits of real heightmaps of the Blue Mountains

Having troubles finding mushrooms on Pertam? You're not alone. Digi did some awesome work and found that they're appearing at a rate that's a tiny fraction of what they're supposed to. Here's the feedback post to upvote to get Keen to take a proper look at it support.keenswh.com/spaceenginee...

support.keenswh.comPertam has practically no mushroomsI started looking into this after a few people mentioned they cannot find mushrooms on Pertam even though it's supposed to, PhysicalModelCollections.sbc: