Spolchen

Spolchen

@spolchen.bsky.social

Sometimes I'm here when I need a break from that other site

34 followers68 following174 posts

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The Game Jam Project is Finished! Itchio page in the replies. Over the next couple of days, I'll fix various bugs and add levels to the game in my free time. #godot #indiegame

Patch 2 is out now, Fixed various bugs and added some "tutorial" type levels. The next step is to add Gravity and Spike Blocks.

Spolchen@spolchen.bsky.social

The Game Jam Project is Finished! Itchio page in the replies. Over the next couple of days, I'll fix various bugs and add levels to the game in my free time. #godot #indiegame

The Game Jam Project is Finished! Itchio page in the replies. Over the next couple of days, I'll fix various bugs and add levels to the game in my free time. #godot #indiegame

Got a bit sick over the last 2 days, Anyway, I did make the enemy AI a bunch better, the only thing left is to fix that weird dash bug (Literally no clue why it does it, it's literally the player's dash 1 to 1). #Godot #Gamedev

Spolchen@spolchen.bsky.social

A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev

A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev

Spolchen@spolchen.bsky.social

A lot of stuff has to be done differently, tbh. Aiming is done by moving a reticle with two buttons. But that makes aiming kind of hard, so I had to add aim assist. meaning I now need to rewrite the enemy AI a bit 🙃 #godot #gamedev

A lot of stuff has to be done differently, tbh. Aiming is done by moving a reticle with two buttons. But that makes aiming kind of hard, so I had to add aim assist. meaning I now need to rewrite the enemy AI a bit 🙃 #godot #gamedev

Rui Silva@ruisilvagamedesign.bsky.social

Yeah that's interesting. I like to have the same idea that a kid could handle the game's controls. The people who have tested it, are they avid game players? I wonder if it's because they're used to fast-paced mechanics and the like.

Any clue how I should structure the local play controls? I fear this will be the type of thing that will require me to play a bunch of flash games lol #gamedev #godot

Interesting how you can easily make a tower OP with smart module choice, no idea how I will reduce lag tho if you somehow manage to get 10 scatter modules lol #gamedev #godot

How annoying are the sound effects? You can mute them in the settings, and some need volume adjusting, but yk, I would like to know if some need to be replaced entirely. #gamedev #godot

Working on the UI is such a headache ngl, like there are so many little things I need to keep in mind, and sometimes stuff like in the vid, has wonky detection. #gamedev #godot

ngl I might keep the old art assets, "Fat Slime Gimp with a bomb inside" might be absurd enough to fit in a game called "intergalactic Gun Show" #gamedev

The Game is entering the final stretch, all systems work now, the last thing to do is make various sprite work, rework vfx, clean up audio, and make the soundtrack. Also a little enemy people have dubbed the "Foreskin nugget" #gamedev

No new updates on features today and tomorrow, maybe I'll spend the evening fixing bugs, adjusting values, and reworking some of the sounds.

HUD elements implemented, The next step is reworking the inventory system and remaking the gun visuals. #gamedev #indiegame #GameMaker

Spolchen@spolchen.bsky.social

Fixed various bugs across different gun parts and made all compatible with each other. The next step is to implement the visuals I made. #gamedev #indiegame #gamemaker

Fixed various bugs across different gun parts and made all compatible with each other. The next step is to implement the visuals I made. #gamedev #indiegame #gamemaker

Still very ugly and janky, but it is taking shape, man this is soooo much manual work... #gamedev #indiegame #gamemaker

Spolchen@spolchen.bsky.social

Steady Progress, All player systems are working, besides windup kinda wonky lol. Now I can kinda start working on the visuals and tweak stats. #gamedev #indiegame #gamemaker

Steady Progress, All player systems are working, besides windup kinda wonky lol. Now I can kinda start working on the visuals and tweak stats. #gamedev #indiegame #gamemaker

Spolchen@spolchen.bsky.social

Gun Jetpack #gamedev #indiegames #gamemaker

Reworking an old prototype, fully reworked bullet system, has no fancy gimmicks yet, I'll add the weapon-building function next. #gamedev #GameMaker

I joined a game jam, and I honestly couldn't be bothered to make a proper level editor. So I decided to little drawings to generate the levels. #GameMaker

Still not sure what artstyle to do tbh, i kind of want it to look like those cereal box games you had in the early 2000s lol #gamedev #indiedev #GameMaker

Spolchen@spolchen.bsky.social

If you are bad at sprite work, just compensate with some programming thingamajig. #gamedev #indiedev #GameMaker

If you are bad at sprite work, just compensate with some programming thingamajig. #gamedev #indiedev #GameMaker

Spolchen@spolchen.bsky.social

Doesn't sit right with me to leave it unfinished Took a bit of time, but the word puzzle bit is mechanically finished, next step is to give it some proper visuals. I also decided to add QOL features now, because, honestly, it would be annoying to add them later lol. #gamedev #indiedev #GameMaker