Pinned
Spolchen
Spolchen
@spolchen.bsky.social
Sometimes I'm here when I need a break from that other site
34 followers68 following174 posts
Little Toy I made to practice C #gamdev spolchen.itch.io/plant-alchemy
Patch 2 is out now, Fixed various bugs and added some "tutorial" type levels. The next step is to add Gravity and Spike Blocks.
The Game Jam Project is Finished! Itchio page in the replies. Over the next couple of days, I'll fix various bugs and add levels to the game in my free time. #godot #indiegame
Got a bit sick over the last 2 days, Anyway, I did make the enemy AI a bunch better, the only thing left is to fix that weird dash bug (Literally no clue why it does it, it's literally the player's dash 1 to 1). #Godot #Gamedev
A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev
A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev
A lot of stuff has to be done differently, tbh. Aiming is done by moving a reticle with two buttons. But that makes aiming kind of hard, so I had to add aim assist. meaning I now need to rewrite the enemy AI a bit 🙃 #godot #gamedev
A lot of stuff has to be done differently, tbh. Aiming is done by moving a reticle with two buttons. But that makes aiming kind of hard, so I had to add aim assist. meaning I now need to rewrite the enemy AI a bit 🙃 #godot #gamedev
Yeah that's interesting. I like to have the same idea that a kid could handle the game's controls. The people who have tested it, are they avid game players? I wonder if it's because they're used to fast-paced mechanics and the like.
HUD elements implemented, The next step is reworking the inventory system and remaking the gun visuals. #gamedev #indiegame #GameMaker
Fixed various bugs across different gun parts and made all compatible with each other. The next step is to implement the visuals I made. #gamedev #indiegame #gamemaker
If you are bad at sprite work, just compensate with some programming thingamajig. #gamedev #indiedev #GameMaker
Doesn't sit right with me to leave it unfinished Took a bit of time, but the word puzzle bit is mechanically finished, next step is to give it some proper visuals. I also decided to add QOL features now, because, honestly, it would be annoying to add them later lol. #gamedev #indiedev #GameMaker