stan

stan

@stanoddly.itch.io

Indie Game Developer

16 followers38 following46 posts

A Survival Crisis Z meets Hotline Miami experiment that shows how modern effects can make even placeholder pixel art sprites come alive. Left - unlit Right - lit with radiance cascades #pixelart #graphicsprogramming #indiegamedev #radiancecascades

Pixel art in 3d with lighting experiment. 1. Smooth with a hard cut-off 2. Smooth with dithered edges 3. Bands 3. Bands with dithered edges IMHO number 1 looks the best. #gamedev #indiedev #pixelart

There are several effects: tilt-shift (blur), a gradient on the zombies so they stay visible when they overlap, dithering on the ground, and an old-film look (flicker, grain, darkened corners). The video is a seamless loop. Visuals inspired by the game O EMPIRE! WARD OFF THY ROT.

Behold, the very first boomer shooter meets Minecraft experiment screenshot. (We do all have to start somewhere, don't we?) #gamedev

A simple screenspace fragment shader to make a fake, subtle CRT/VHS effect made my pixel art game experiment somehow cool. #gamedev

Screenshot 1 contains some weird ground lines. It's due to shading and z fighting. My camera has a perspective projection with a very narrow FoV and my zfar - znear was 2000. Shading exposed the problem. Screenshot 2 has no artifacts, zfar - znear is 100 now. #learning #gamedev

An experiment inspired by Minecraft and Don't Starve. Heavy work in progress. Programmer art + bought asset. No engine used, it's pure .NET + SDL3. #gamedev #sdl

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