More flowers from the garden #flowerfridayfamily @jennycarnie.bsky.social
Stuart Carnie
Stuart Carnie
@stuartcarnie.bsky.social
InfluxData • Godot • OpenEmu • Swift • Rust • C++ • macOS • iOS • Metal • He / Him • Based in 🇦🇺
1K followers85 following78 posts
Writing a Metal 4 driver for @godotengine.org, and Xcode 26 RC doesn't support profiling Metal 4. Bring on Xcode 26.1!
Nice bump in fog volume performance for Apple GPUs github.com/godotengine/...
I just had Claude write it's own MCP server in Python so that Claude can verify compilation in my @godotengine.org dev environment. Did all this in about 30 minutes from start to finish, having never written an MCP server before. Unreal.
Want to support official builds of visionOS for @godotengine.org, but alas clang was failing to properly recognise visionOS availability (as a derivative of iOS) (github.com/llvm/llvm-pr...). Solution, patch llvm 😎
@godotengine.org is getting first-class embedding support for macOS. The PR has some short clips showing full support: github.com/godotengine/...
Godot editor embedding for macOS @godotengine.org #godot #macos
Added dynamic buffer support to Metal for @godotengine.org, building on Matias' work. Observing an impressive improvement! github.com/godotengine/...
Stuart Carnie reposted
Exciting release! I really enjoy the community and contributed Metal, MetalFX, 2D batching for new renderer and improvements to Apple game controllers.
Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor! #godotengine godotengine.org/article/dev-...
Was recently introduced to atuin.sh and it is awesome.
Next build of Godot 4.4 will support MetalFX Spatial and Temporal scaling on Apple platforms github.com/godotengine/...
Improved game controller support on macOS and iOS for @godotengine.org github.com/godotengine/...
The @godotengine.org Metal renderer now supports Apple4 GPUs (iOS 2017 era) devices with github.com/godotengine/...
MetalFX upscalers for @godotengine.org are close. Very nice performance boost for temporal upscaling over FSR2 for Si github.com/godotengine/...
Helped @mux213.bsky.social get the OpenXR simulator running on macOS using Metal in @godotengine.org
There is a new proposal for adding fixed-sized arrays to Swift github.com/swiftlang/sw...
🪳More Metal improvements for Godot github.com/godotengine/...
PR to add multi-view support to the Metal rendering driver in @godotengine.org github.com/godotengine/...
Currently adding multi-view support for the Metal renderer in @godotengine.org
You are up to date.