Vladimir Sabi

Vladimir Sabi

@subatiq.com

Actively engineering stuff https://linkedin.com/in/subatiq

25 followers40 following27 posts

Just had my first-ever online PvP session in my own game. I lost, but I'm happy. More motivated than ever to keep working on it #gamedev #jailang

Stress testing the game on M1 Pro at 3024x1964 120Hz. No FPS drops, no overheating. Pretty proud of this engine. Now heading towards gameplay polishing #gamedev #jai

Testing a "Nomad Sculpt -> Blender + Substance Painter -> My engine" pipeline to optimise my time as a solo dev. So much fun to see how everything comes together.

Continuing building my game. Jai language enables me to do things so much faster and cleaner than other languages I tried. Even though the engine is built from the ground up, most features are so easy to implement #jailang #wgpu #gamedev

«Nietzsche warned of gazing too long into the abyss. But he didn not warn what happens when the abyss is a Makefile or a 30k line of code Typescript project.»

Overloading engineers to deliver faster is so stupid long-term. Sure, we need to satisfy customers—so let’s burn out our team until nobody’s left to build the quality product they expect. Seen too much of this.

I have this itchy feeling in my brain that all the #localfirst and #decentralized tech fits very well for a team tooling: VCS, issue tracking, knowledge bases, chat and videoconf, etc. Infra is private, lives as long as the team exists, is naturally isolated inside a company network. Seems legit.

I released a game on the #appstore a few years ago—it was so polished that I didn’t expect to patch anything after extensive testing. Well, it got delisted because the last update was *too long ago* 🙃 #gamedev

Making solid progress on my custom engine #rust #wgpu #gamedev Thanks to Rust and extensive GPU profiling, feeling confident about not having crashes mid-session—the worst thing in gaming, if you ask me.

Doing some rendering with #rust and #wgpu. So far I’m really happy with how much I’m learning while building a game without an engine. #gamedev is truly a great source of knowledge to grok as a software engineer and designer. Kudos to Marek Cahyna for the free access to the model

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