Dawid "Sugared" Szarek

Dawid "Sugared" Szarek

@sugared.dev

That one [Feline] Game Developer. ๐Ÿˆโ€โฌ›๐Ÿˆ Website: https://sugared.dev/ Solakrats: https://solakrats.sugared.dev 3 Shots Left: https://s.team/a/2902400/ Mr. Pubblety Meows: https://s.team/a/3625080/ Pigmenty - TBA

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Freaky-ass zoomin' pumpkin we all hate and love in our too-slow hearts. I was ever so kindly asked [by force] to post this by a dear friend of mine. #gamedev #indiegame

#Solakrats, Devlog 106: The freezing place got some horizon visual improvements, like very long and distant and long icicles, or those are icebergs, idk. Oh yeah, it's all coming together coldly~ #gamedev #indiegame

#Solakrats, Devlog 104: Spruced up the spawn floor a little to give it more of its own identity, setting it apart from the other wooden floors throughout the Expeditions with a touch of extra flavour and softness. Will make it even more scrumptious later on~ #gamedev #indiegame

#Solakrats, Devlog 103: Coming back from the dead, here's another look at past improvements! Our silly fellas now have a more advanced animation tree, making them feel less lifeless. For some reason tho, they tend to do cutesy cat dances a whole looott now~ #gamedev #indiegame

#Solakrats, Devlog 102: With happiness, I declare that I am officially no longer the face of the project. Now the microphone goes to my humble and handsome mascot!! Hopefully, it'll represent it well with pride and great silliness, like I did~ #gamedev #indiegame

#Solakrats, Devlog 101: There are plenty of new things I havenโ€™t shown yet that made their appearance in the Steam Page Launch Trailer, so I figured itโ€™s finally time to reveal them, bit by bit!~ Letโ€™s start small; Polish Localization has been implemented! #gamedev #indiegame

#Solakrats, Devlog 100: Well, itโ€™s happening. To celebrate the 100th Devlog, Solakrats, at last, HAS A STEAM PAGE!!~ Thank you to everyone whoโ€™s stuck around, kept up with my feline silliness, and supported me along the way, even in the simplest of ways. <3 #gamedev #indiegame

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#Solakrats, Devlog 100: Well, itโ€™s happening. To celebrate the 100th Devlog, Solakrats, at last, HAS A STEAM PAGE!!~ Thank you to everyone whoโ€™s stuck around, kept up with my feline silliness, and supported me along the way, even in the simplest of ways. <3 #gamedev #indiegame

#Solakrats, Devlog 98: In the next episode of โ€œI Did It By Absolute Mare Accident, And Now Itโ€™s Here To Stayโ€! While working on the sequence, I miscalculated my save file, and the intro got transported into a different world segment, and, well, I love it~ #gamedev #indiegame

#Solakrats, Devlog 97: I cooked up a new Disclaimer and Intro! The intro itself turned out pretty nice and simple, if I do say so myself~ The disclaimer... well, that thing might actually give you nightmares, creepypasta vibes, huh....? The red is cool, tho! #gamedev #indiegame

#Solakrats, Devlog 96: My fellas felt a bit lifeless in some areas when it comes to their body language, so I'm starting to revamp their behavio-- ...Buddy.....? You don't have to fake it, you're cool, we're cool! ...... My man, wake up, p-please-- #gamedev #indiegame

#Solakrats, Devlog 95: While developing the last feature shown, I accidentally miscalculated big time, and the player was falling straight toward certain doom. Maybe I'll turn it into a 0.01472% chance event someday, huh-- you know, 'cause it's funni. #gamedev #indiegame

#Solakrats, Devlog 94: There are ssooo many things Iโ€™ve been itching to cram into the soon-ish Showcase build, like this weird-cool transition! But then I realised how much hard polish itโ€™d need, andโ€ฆ yeahhh, into the โ€œLaterโ„ขโ€ pile it goes-- Siiighhh..... #gamedev #indiegame

#Solakrats, Devlog 92: I had a craving for a sweet dessert, but I was in need of some blueberry jam.. Lucky for me, my little cat fellas are made of that, sweet! So all I needed to do was implement a quick and convenient gore system, and the baking was done~ #gamedev #indiegame

#Solakrats, Devlog 91: Wellโ€ฆ.. it happened. RIP. I changed Stamina's UI and logic. Yes, me. I touched the forbidden that HAVENโ€™T BEEN TOUCHED since the very first devlog!! At least the first impression testers now know what wronged them, ssighhhh.... :[ #gamedev #indiegame

#Solakrats, Devlog 90: Had a shenanigan moment and got completely luked by it, so I made a quick level-design choice and went, โ€œOh well.โ€. Guess Iโ€™ll sink a few more minutes into it tonight and make those statues look even nicer placed~ Big Stone Brothers. #gamedev #indiegame

#Solakrats, Devlog 89: Today, I had like 5 completely different, very failed, VERY SERIOUS attempts at imitating the checkpoint mark... But then I made this cutesy little ticket! And everything clicked into place- As always, the answer is silliness! Always~ #gamedev #indiegame

#Solakrats, Devlog 86: So, Iโ€™m designing how to make it clear enough that youโ€™ve reached the Checkpoints. And, wellโ€ฆ why not add NO SPOILERS FOG while we're at it..? Fog and Font are still very much soft WIPs, but hey, theyโ€™re starting to get the job done~ #gamedev #indiegame

#Solakrats, Devlog 79: After a looonng development break, I had to rewrite the entire Terrain Generation system to accommodate a new, more creative batch of open terrains. With that out of the way... hereโ€™s the first test draft of one of them! Kinda chilly~ #gamedev #indiegame

And with that.......... GMTK Game Jam is over. AND WITH THAT.......... MY HAND IS AT LAST FREEEEEEEEEEEEEEE!!!--- *flops dramatically onto the floor* Huge shoutouts to @itspolycube.bsky.social for putting up with all of my feline shenanigans!!~ #gamedev #indiedev #indiegame

PolyCube ๐Ÿฆ†@polycube.dev

after 4 days the gmtk game is done - shoutout to @sugared.dev for helping me make it also to @abycore.bsky.social for making this banger of a soundtrack in under an hour #gamedev #indiegame

Okay, it was funny at first, but... could I please have my hand back, @itspolycube.bsky.social.....? I'm about to drive a car in the middle of the dark night, so tired, and while crashing hard technically would be very silly, I'd prefer to keep my silliness part non-fatal.

PolyCube ๐Ÿฆ†@polycube.dev

gmtk day 2 with @sugared.dev dev - making a glorified aim trainer lol #gamedev #indiegame

No hands were harmed in the making of this game. ... Except mine. The great @itspolycube.bsky.social claimed one of my hands as tribute for his own mysterious purposes. A small price to pay, really. If sacrificing a hand keeps the game gods happy, who am I to argue...?

PolyCube ๐Ÿฆ†@polycube.dev

doing gmtk with @sugared.dev - day 1 complete. white knuckle if it was good #gamedev #indiegame

#Solakrats, Devlog 56: The innocent speedrunning playtesters kept getting obliterated by the invisible death zone, and I was troubled about how to fix it. Then, in my darkest hour, I was blessed by a feline spirit and bestowed its wisdom upon me. #gamedev #indiedev #indiegame