Emily
Emily
@sumac.bsky.social
Who left all this garbage out here? This is perfectly good trash. Hiking fan & solo game dev. Nothing I post uses any AI Check out the devlog for my upcoming game, Poisoned Gravity! https://sumac.neocities.org/
237 followers183 following792 posts
Turns out this slaps! Gotta trim some of the cruft off the sound, but it's great at picking up outdoor ambience, the sound of trains going by at night, footsteps, fridge doors closing, whatever. It's a little more work to make my own sounds, but it feels better than combing through sound libraries
got a university surplus Tascam for like, nothing today. Excited to make my own game audio now, the test recordings I've done are better quality than a lot of the free audio libraries! I wonder how it does with stuff like nighttime desert ambience, or forest ambience.
flying the rat maps at half mast today His maps were so much fun, he was the first game dev of any kind I learned the handle of as a kid.
Richard B. Gray - LEVELORD 11/15/1957 - 10/12/2026 Just heard the news that an old friend of mine has passed on. Richard Gray - aka Levelord has departed the planet. I know he's dealt with cancer on and off for awhile now, a word that I cannot stand. Word comes from his wife Olga.
For non-gamedev people - if you're modeling by hand, you have to really be fucking up for basic objects to come in far above 20k polygons. You can maaaaybe get to like 200k for a complex mesh, if you're working on high-end assets, but even when I go all-out I struggle to blow past 10k triangles.
Emily reposted
Emily reposted
Emily reposted
Emily reposted
Finally! These tracks get their Bandcamp release! Newly remastered and including a never-heard-before intro track. Let me know what you think! silveralicorn.bandcamp.com/album/only-r...
Emily reposted
Emily reposted
Emily reposted
Emily reposted
Right now the texel density is too high for Poisoned Gravity, but here's my guy! Made him about a year ago for a more-realistic game where you can talk to him and feed him pizza just like IRL In poisoned gravity there's a whole colony of these guys, stowaways on a decade-long journey #rat #lowpoly
I have a fully rigged and animated rat model (and a mouse) that I made for my other game, and i'm planning to make central to my space game, Poisoned Gravity so maybe I should just go ahead and retexture it this weekend to match the style of the new game so I can have a little rat to post
Emily reposted