Tabletop Arts Fund

Tabletop Arts Fund

@tabletopartsfund.org

Celebrating outstanding independent TTRPG and actual play creators through professional development, networking opportunities, and charitable grants. Learn more at https://www.tabletopartsfund.org. Reach out via email at contact@tabletopartsfund.org.

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The moment has arrived! After more than fifty hours of viewing and countless more of much-contested deliberation, our judges have made their choices. Congratulations to this year's selections for the Tabletop Arts Fund Actual Play Grants!

Hello, morning crew! In case you missed it last night, be sure to check out this year's slate of grant selections -- and add six outstanding actual plays to your "must watch" list. C'mon. We know you'll need something to do over the holidays.

Tabletop Arts Fund@tabletopartsfund.org

The moment has arrived! After more than fifty hours of viewing and countless more of much-contested deliberation, our judges have made their choices. Congratulations to this year's selections for the Tabletop Arts Fund Actual Play Grants!

Vaesen: The Withering Wick is combines Ten Candles tragedy with Vaesen investigation, following a cast of supernaturally touched seekers as ancient warding flames fail and the dead begin to cross back into the world. Avaliable via BossJellyBean at www.twitch.tv/bossjellybean.

Tabletop Arts Fund@tabletopartsfund.org

The moment has arrived! After more than fifty hours of viewing and countless more of much-contested deliberation, our judges have made their choices. Congratulations to this year's selections for the Tabletop Arts Fund Actual Play Grants!

The Young is a coming-of-age horror actual play in which a strange sickness spreads through Nokomis County, Michigan, in the summer of ‘95 - the year Camp Whippoorwill closed for good. Listen for yourself at www.theyounghorror.com.

Tabletop Arts Fund@tabletopartsfund.org

The moment has arrived! After more than fifty hours of viewing and countless more of much-contested deliberation, our judges have made their choices. Congratulations to this year's selections for the Tabletop Arts Fund Actual Play Grants!

City of Jerry follows an unlikely band of Immunity Agents who unite to protect their beloved Jerry on his 21st birthday. As Jerry faces more than just Mono, the Agents battle inner demons and an insidious threat that could tear the city apart. Find this and other adventures at www.drimbus.com.

drimbus.comDungeons & Drimbus
Tabletop Arts Fund@tabletopartsfund.org

The moment has arrived! After more than fifty hours of viewing and countless more of much-contested deliberation, our judges have made their choices. Congratulations to this year's selections for the Tabletop Arts Fund Actual Play Grants!

Godkiller: Qismat is a multilingual actual play telling the story of four different godkillers, coming together to stop the death of their galaxy. Available via YouTube at Pantsless Tables: www.youtube.com/channel/UCHF...

Tabletop Arts Fund@tabletopartsfund.org

The moment has arrived! After more than fifty hours of viewing and countless more of much-contested deliberation, our judges have made their choices. Congratulations to this year's selections for the Tabletop Arts Fund Actual Play Grants!

Game Master Monday offers a panoply of one-shot adventures, with a rotating cast of performers highlighting a new, indie TTRPG in every episode. Join the adventure at linktr.ee/gamemastermo....

Tabletop Arts Fund@tabletopartsfund.org

The moment has arrived! After more than fifty hours of viewing and countless more of much-contested deliberation, our judges have made their choices. Congratulations to this year's selections for the Tabletop Arts Fund Actual Play Grants!

An homage to VHS horror, Solemn Vale: Homegrown follows a group of football players as they uncover the terrible truth behind the disappearance of of their siblings. Enjoy Solemn Vale and the rest of the Last Line Rewind anthology at bio.site/lastlinepod.

Tabletop Arts Fund@tabletopartsfund.org

The moment has arrived! After more than fifty hours of viewing and countless more of much-contested deliberation, our judges have made their choices. Congratulations to this year's selections for the Tabletop Arts Fund Actual Play Grants!

Just getting home from work, huh? Or waking up from that really great post-lunch nap? What a perfect time to make sure you or your favorite show have submitted for the actual play grants! The deadline is roughly seven hours away -- make some time after dinner to make sure you get it in!

Only three days left! Plenty of time for you to find that perfect moment in your actual play, and put it in front of our judges. Don't have a show? Bother the person who makes your favorite AP, and make sure they apply!

Tabletop Arts Fund@tabletopartsfund.org

Previous winners have received more than 100 nominations and three dozen awards at festivals on four continents. Now it's your turn! The Tabletop Arts Fund is proud to announce our 2026 Actual Play Grants. 📅 Submissions close October 31, 2025. 👉 Apply now: apply.tabletoparts.fund/ActualPlay2026

Love to see our grant winners pulling in the nominations! Good luck to everyone!

NZ Web Fest@nzwebfest.co.nz

All this month, we’ll be pumping out posts to celebrate our awards finalists. First out of the traps … the nominees for Best Host in our two Actual Play/TTRPG Podcast categories. Good luck to all of them! See all our nominees at nzwebfest.co.nz/finalists-2025 😁🤞💡🤞😁

Don't stop here! Swing by our feed to learn more about each of this year's selections, the designers, and select commentary from our judges on what makes these games special.

Tabletop Arts Fund@tabletopartsfund.org

The 2025 Tabletop Arts Fund TTRPG Grant Winners! We Wander Through Radiant Lights - @percypropa.bsky.social Source of Dreams - Sekayi Edwards Runecycle - @hiskih.fi Legend of the Hidden Folk - @lucienneimpala.bsky.social Why We Fight - @laurieblake.bsky.social #TTRPG #IndieTTRPG #TTRPGCommunity

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"The tone balances sincerity and joy in a way I found compelling, and the design nudges players to bring vulnerability to the table without demanding trauma as spectacle. It does more with emotional stakes than some prestige games do with 300 pages of rules.”

Comments From Our Judges: "This is the kind of debut game I wish I had made: unflinching but hopeful, clear in voice, and not trying to please everyone. The ‘Personality and Hardship’ discoveries are exactly the kind of low-prep, high-payoff mechanics I love."

"The Situation Builder is a narrative scaffolding tool of real quality—it offers enough structure to resist floundering, while being flexible enough to support emergent stories. I think this could work exceptionally well in mixed-media or asynchronous play."

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"Let’s be honest: most ‘play yourself’ games either collapse under their own sincerity or drift into shallow novelty. This one doesn’t. It earns the conceit by backing it with real narrative and mechanical stakes. Asking "When do you stop being human, and does it matter?" is quietly haunting."

Comments From Our Judges: "The act of transmuting personal memories into in-world magic—and having that come at a cost—is both thematically resonant and mechanically consequential. It's a rare thing for a game to attempt emotional fluency without ever becoming clinical or preachy."

"I'm impressed by how this game understands tone at a granular level. It allows crazy goblin fun and profound tenderness to coexist without breaking immersion. That tonal elasticity is an underappreciated skill, and I think this game nails it."

Runecycle by @hiskih.fi blends OSR minimalism with modern narrative design, casting the player as the wielder of a Rune. This fragment of creation can defy fate -- use it to explore Monumnents in search of a way to break the cycle in this fast, melancholic journey inspired by GRIS and Neva.

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"What struck me is how the system design reflects the cosmology. The death mechanic is dramaturgically powerful, turning reincarnation into something personal, mythic, and mechanical all at once. It's one of the rare games where the death rules feel emotional."

Runecycle by @hiskih.fi blends OSR minimalism with modern narrative design, casting the player as the wielder of a Rune. This fragment of creation can defy fate -- use it to explore Monumnents in search of a way to break the cycle in this fast, melancholic journey inspired by GRIS and Neva.

Comments From Our Judges: "Unlike many trad-fantasy heartbreakers, it actually makes magic feel magical—loose where it should be, tight where it counts. It models what modern heroic fantasy can look like when it trusts its players to build meaning, not just character builds."

"The structure gives GMs room to breathe and players license to be poetic, without losing coherence. There's something profoundly hopeful about its vision of death, magic, and memory . . . and that feels vital right now."

Source of Dreams by Sekayi Edwards is a divinatory storytelling TTRPG that blends introspection with reflective practice. Players journey across an allegorical hex map, using narrative prompts rooted in psychology and personal growth to explore the path toward a meaningful life goal.

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Source of Dreams by Sekayi Edwards is a divinatory storytelling TTRPG that blends introspection with reflective practice. Players journey across an allegorical hex map, using narrative prompts rooted in psychology and personal growth to explore the path toward a meaningful life goal.

Comments From Our Judges: "The designer has a clearly articulated philosophy of play that challenges players to bring intention, not just imagination. I see deep potential here, well outside traditional TTRPG audiences."

"What stands out is how it honors the whole person. In most games, ‘relationships’ or ‘balance’ are flavor. Here, they’re mechanics. That re-centers the conversation: what if a game wasn’t about becoming more powerful, but more whole?"