Just got the sketch phase done of an example of a vendor interaction screen for Tails of Empyria using the blacksmith Mikono’s workshop!
#conceptart#gamedev#rpg#roguelike#fantasy#furry#furryart#merfolk#merfur#ui#tailsofempyria#traditionalart
I will probably be turning this into pixel art in the coming days!
#conceptart#gamedev#indiedev#rpg#roguelike#fantasy#furry#furryart#merfolk#merfur#kemono#mysterydungeon#tailsofempyria#sketch#traditionalart#ui#videogame
Just got the sketch phase done of an example of a vendor interaction screen for Tails of Empyria using the blacksmith Mikono’s workshop!
#conceptart#gamedev#rpg#roguelike#fantasy#furry#furryart#merfolk#merfur#ui#tailsofempyria#traditionalart
Ok, I finished the first entry in verse 1 of my game’s lore book! I illuminated it and everything. #gamedev#indiedev#writing#lore#handrwiting#illuminated#storywritng#book#rpg#mysterydungeon#rpgdev#tailsofempyria
Did some concept art of the main character of my game, tails of empyria!
#traditionalart#art#furry#furryart#merfolk#merfur#characterart#conceptart#game#gameart#gamedev#indiedev#rpg#tailsofempyria
Ok, finished this character concept Art for tails of Empyria! This time of one of verse 1’s antagonists! #digitalart#furry#furryart#merfolk#mermaid#merfur#characterdesign#conceptart#gameart#gamedev#indiedev#rpg#tailsofempyria
Working on concept Art for Tails of Empyria rn!
#wip#digitalart#furry#furryart#merfolk#mermaid#merfur#characterdesign#conceptart#gameart#rpg#gamedev#indiedev#tailsofempyria
Ok, the sketch is finished! Probably gonna digitize and color it tomorrow.
#characterart#sketch#traditionalart#characterart#characterdesign#conceptart#gameart#gamedev#indiedev#fantasy#rpg#videogame#tailsofempyria
Working on concept art for the main villain of verse 1 of tails of empyria. Halfway done with this sketch!
#wip#characterart#sketch#traditionalart#characterdesign#conceptart#gameart#gamedev#indiedev#rpg#tailsofempyria
It. Is. Done. I probably have carpal tunnel now but it was worth it. #traditionalart#conceptart#gameart#environmentart#gamedev#indiedev#rpg#roguelike#underwater#tailsofempyria
I just finished inking this. Probably gonna finish it tomorrow. It’s a 1st person view of the first dungeon in my game!
#wip#traditionalart#conceptart#gameart#environmentart#gamedev#indiedev#rpg#roguelike#tailsofempyria
I just finished inking this. Probably gonna finish it tomorrow. It’s a 1st person view of the first dungeon in my game!
#wip#traditionalart#conceptart#gameart#environmentart#gamedev#indiedev#rpg#roguelike#tailsofempyria
I just finished a big phase of some more concept art for Tails of Empyria! This time it’s a ref of a semi-important character! I will digitize and color this over the week!
#wip#furry#furryart#merfolk#merfur#characterdesign#conceptart#gameart#gamedev#indiedev#TailsofEmpyria
Ok, this concept art of the first dungeon of my game is going great! I am going to finish this up with a digital version when I get the chance!
#wip#sketch#conceptart#gameart#setting#environmentart#gamedev#indiedev#rpg#tailsofempyria#roguelite
Ok, this concept art of the first dungeon of my game is going great! I am going to finish this up with a digital version when I get the chance!
#wip#sketch#conceptart#gameart#setting#environmentart#gamedev#indiedev#rpg#tailsofempyria#roguelite
This is going to be a first person view of the first dungeon in my game. It’s going great so far!
#wip#sketch#conceptart#gameart#rpg#setting#traditionalart#drawing#gamedev#indiedev#tailsofempyria
I’m testing out a pipeline of taking a colored pencil sketch, taking a picture and vectorizing it in something like affinity, and converting that to pixel art with something like pixelover to maybe use for static assets in my game. It’s looking promising! #gamedev#indiedev#gameart#vectorart
Might use this in marketing materials of as a model for the main menu or something when I get to that point this is too good not to use
#traditonalart#gameart#gamedev#indiedev#indiegame#videogame#rpg#tailsofempyria#awesome#art#coloredpencil
Working on learning my animation software I’m using for my game’s cutscenes. It’s going great!
#furry#furryart#animation#gamedev#indiedev#cute#cuteart#callipeg
If anyone here on Bluesky has any resources about making pixel art fonts or adding them to Godot, hit me up. I want to make a font for my game.
#godot#godotdev#gamedev#indiedev#pixelart#fonts
Got a wireless game controller on Amazon today. It’s gonna help me out with coding controller support for Tails of Empyria! I’m sure I’ll use it for other things too.
#gamedev#indiedev#tailsofempyria#coding#controllersupport#videogames
If anyone here on Bluesky has any resources about making pixel art fonts or adding them to Godot, hit me up. I want to make a font for my game.
#godot#godotdev#gamedev#indiedev#pixelart#fonts
I’m gonna primarily be working on the code for my game today. Don’t expect any art today. Maybe tomorrow though!
#gamedev#indiedev#solodev#rpg#pmd#roguelike#godotdev#coding#programming
I’m working on concept art of another character from my game. It is going really well! Her name is Sura.
#wip#sketch#conceptart#characterart#gameart#gamedev#indiedev#tailsofempyria#merfolk#mermaid#furry#furryart#furrygame#merfur
And here is the final dagger! Gonna go back to doing furry and merfolk art for a bit now that it’s done.
#pixelart#conceptart#weapon#dagger#gameart#gamedev#solodev#indiedev#rpg#roguelike#TailsofEmpyria
Ok, finished T3, it came out really well! Only T1 left!
#pixelart#conceptart#weaponart#weapon#dagger#katar#gameart#gamedev#indiedev#solodev#rpg#roguelike#tailsofempyria
Finished another dagger concept last night. Gonna do T3 next then T1!
#pixelart#conceptart#gameart#weaponart#weapon#dagger#rpg#Gamedev#indiedev#solodev#tailsofempyria
Here’s another one! The T stands for Tier. Each weapon type has 5 tiers, with tier 5 being the best and tier 1 being the worst. I want to make each tier have a different aesthetic!
#pixelart#conceptart#gameart#weapon#dagger#rpg#tailsofepmyria#gamedev#indiedev#solodev
And here's the finished version of this first one! I might add some animation to these later but not right now.
#pixelart#conceptart#gameart#gamedev#solodev#indiedev#rougelike#rpg#weapon#dagger#tailsofempyria
I’m currently taking those dagger concept sketches from and making pixel art of them. The first one is already looking pretty cool!
#pixelart#gamedev#indiedev#solodev#conceptart#weapon#dagger#rpg#roguelike#tailsofempyria
Currently writing the pseudocode for the character class for my game. Basing it off of the system for #pmd. It’s a lot of variables. Haven’t even gotten to the functions yet and I have two whole pages in my notebook filled
#gamedev#indiedev#solodev#coding#godotdev#rpg#programming
Ok, I’m done doing the weapon concepts for today. I did 5 ones for the dagger weapon type. Here’s my top 4. I’m gonna make pixel art of them tomorrow!
#wip#sketch#conceptart#weapon#dagger#gameart#gamedev#indiedev#solodev#tailsofempyria#traditionalart#doodle
This is just the variable It’s like 7 or 8 pages, but the pages are rather small cause it’s not a really large notebook. Have not even begun writing the functions but it’s already looking good!
#gamedev#indiedev#solodev#godotdev#coding#programming#TailsofEmpyria
Currently writing the pseudocode for the character class for my game. Basing it off of the system for #pmd. It’s a lot of variables. Haven’t even gotten to the functions yet and I have two whole pages in my notebook filled
#gamedev#indiedev#solodev#coding#godotdev#rpg#programming
This is just the variable It’s like 7 or 8 pages, but the pages are rather small cause it’s not a really large notebook. Have not even begun writing the functions but it’s already looking good!
#gamedev#indiedev#solodev#godotdev#coding#programming#TailsofEmpyria
Currently writing the pseudocode for the character class for my game. Basing it off of the system for #pmd. It’s a lot of variables. Haven’t even gotten to the functions yet and I have two whole pages in my notebook filled
#gamedev#indiedev#solodev#coding#godotdev#rpg#programming
Currently writing the pseudocode for the character class for my game. Basing it off of the system for #pmd. It’s a lot of variables. Haven’t even gotten to the functions yet and I have two whole pages in my notebook filled
#gamedev#indiedev#solodev#coding#godotdev#rpg#programming
I talked to the developer of the software and we figured out how to easily fix the frame rate issue! This new test to look at transparency with it went really well too! #gamedev#animation#pixelover#software#indiedev#pixelart
The animation test also went well! i will have to do future animation stuff where I import the animation in layer by layer so I can set up the layers in the export to aseprite. and fix a slight issue with the frame rate with certain file formats.
#gamedev#animation#tailsofempyria
Did some testing of a post processing software (not AI) to help take the more standard digital animation I’m doing with the cutscenes and convert it to pixel art more quickly. This is a test of it with one of my mermay pieces that I did a little bit of cleaning up in aseprite afterwards!
#gamedev
The animation test also went well! i will have to do future animation stuff where I import the animation in layer by layer so I can set up the layers in the export to aseprite. and fix a slight issue with the frame rate with certain file formats.
#gamedev#animation#tailsofempyria
Tails of Empyria’s cutscenes are now being made in Callipeg on my android tablet. I am really liking it! This is a *very* anti adobe project so animate would not do. Glad I found Callipeg!
#gamedev#indiedev#animation#digitalanimation#softwrare#Callipeg#2Danimation#tailsofempyria
Good Evening Bluesky! Here at Tails of Empyria, If you are a digital animator, we need your advice. I am looking for an animation software (that Isn’t Adobe) to animate the cutscenes. Ideally free, but if it is paid a one time purchase i have used Krita for animation but I am exploring options.
It’s designed for helping game developers do a similar thing and take more standard digital art assets and help convert them to pixel art assets through shaders and bit crushing and stuff
Did some testing of a post processing software (not AI) to help take the more standard digital animation I’m doing with the cutscenes and convert it to pixel art more quickly. This is a test of it with one of my mermay pieces that I did a little bit of cleaning up in aseprite afterwards!
#gamedev
Nintendo’s games might not be gritty and “realistic” but they inspired future generations of developers, including us included. The games they prefer very much will not
Jesus christ, this is how low you games journos are stooping to get attention? Your not even worth wasting the breath to roast because you are clearly just doing this for attention and to hold onto any shred of relevancy. Nobody should care what you think cus you say this shit for clicks
So the next week for developing Tails of Empyria has 2 main goals and a sub-goal if one of the goals is completed
1. Continue work on on the character sprite template.
2. Locate coding resources and documentation to help with the dungeon generation system.
2a. Start work on that system.
Ok, I got a dedicated animation app for doing the cutscenes. Feels good to use so far!
#gamedev#animation#indiedev#RPG#gameanimation#android#videogames#cutscenes#TailsofEmpyria