Tech Art Corner

Tech Art Corner

@techartcorner.bsky.social

Doing my best to make artists life easier. Spending 2 hours on automating 2 minute tasks and I like it. Unreal Engine 5 Python Automation Course: https://www.udemy.com/course/unreal-engine-5-python-automation/?referralCode=1F4964E40236307A3 #GameDev #UE5

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Just added more controls to #Blender remote viewport control. User can toggle view modes, change web UI orientation, slightly adjust the zoom and of course hide the UI completely. #cgi #techart #gamedev #gamedevelopment #blender3d

I think I've got an MVP! This plugin let's you control the Blender viewport through browser. You can use mouse & keyboard on PC or finger drag on your mobile. No application required. Should I make it a proper releasable tool? #Blender #Blender3d #gamedev #techart #indiedev #gamedevelopment

I saw some tool that let's you control the Blender viewport through a smartphone app and I wondered how hard it would be to recreate it. Got a simple browser-based proof of concept. Maybe I'll develop it further. #Blender #Blender3d #gamedev #gamedevelopment #indiedev #techart #cgi #vfx

For me, Blueprints are go to way approach when I want to ship and iterate fast. Want to learn? I know a guy who can help. 𝘞𝘦𝘭𝘭, 𝘰𝘧 𝘤𝘰𝘶𝘳𝘴𝘦 𝘐 𝘬𝘯𝘰𝘸 𝘩𝘪𝘮. 𝘏𝘦'𝘴 𝘮𝘦. ~𝘖𝘣𝘪 𝘞𝘢𝘯 𝘒𝘦𝘯𝘰𝘣𝘪 Course below: www.udemy.com/course/unrea... #gamedev #gamedevelopment #indiedev #blueprints #unrealengine

My favourite talks on #gamedevelopment: today's talk is on various stuff but one of key takeaways is what are soft/hard references and how they impact game performance. #gamedev #UnrealEngine #UE5 #indiedev

If you are at the beginning of your gamedev career but I 𝐢𝐧𝐜𝐥𝐮𝐝𝐞𝐝 𝐚 𝐬𝐡𝐨𝐫𝐭 𝐥𝐢𝐬𝐭 𝐨𝐟 𝐜𝐨𝐨𝐥 𝐜𝐨𝐧𝐟𝐞𝐫𝐞𝐧𝐜𝐞 𝐭𝐚𝐥𝐤𝐬 𝐚𝐧𝐝 𝐭𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬 that your may find helpful. medium.com/@TechArtCorn... #gamedevelopment #gamedev #indiedev #unrealengine

medium.comGamedev conference talks are underrated. (watchlist included)When you are new to game development, it’s hard to find good content on what are the problems in big productions, in-depth summaries on how…

There's a small Unreal library for filtering assets - EditorFilterLibrary. It ain't much but it's always nice to get such utils. Python snippets in the article: medium.com/p/59ac8234b395 #Blueprints #gamedevelopment #UE #UE5 #gamedev #UnrealEngine #indiedev

medium.comFiltering asset and actor lists with Unreal EditorFilterLibrary (Python)There’s no need to write your own utils for filtering assets or actors by class, name, tag or selection. You can use a built in library.

Not enough people know you don't have to write your own script to batch rename assets in #UnrealEngine. You can use Advanced Renamer that has been a built in plugin for around a year now. It's a repost but come on, this tool is a gem. #Blueprints #gamedevelopment #UE #UE5 #gamedev #indiedev