AFTER WAY TOO LONG OF A WAIT, SKETCHES ARE OPEN AGAIN!
I'm gonna be taking as many as I can just like last time since I do need the dosh. The only caveat is that I'm not doing sequences this time around since that took a lot out of me.
I'll keep this open for a couple of days. DM if interested.
If people have any sort of way of getting in touch or contact, please keep an eye out for my friend; I'm worried about them and concerned they might do something rash that they can't come back from
New Color Palette I made for #BBCF!
-Jubilee (X-Men/Marvel Rivals Design) Color Palette for Kokonoe.
Available to download now on my BlazBlue Custom Color Palettes Guide: steamcommunity.com/sharedfiles/...
A patron commission for @wamoss.bsky.social, with Sena from Xenoblade Chronicles 3 getting squeezed, stretched, and slung into a wall by a high level monster. Hopefully her allies can deal with the fight without her to peel her splatted self off.
Really love how inconsistent my beats are charging now.
Sometimes I'll have enough to get me through two days.
And other times it doesn't even last an hour.
A color upgrade comm for anon who wanted me to color in @joravenjo.bsky.social's Android 21 comm!
A first for me tbh, but now you can see the pink fatass in ✨techno-color✨!
Genuine problem I have with playing CF all these years is that the Top 3's resource management is basically non-existent for them in comparison to the rest of the cast.
A lot of characters in CF who have to manage their resources or risk losing them for overextending.
The game rewards them way too well while leaving too little room for any counterplay.
Carl despite him putting you in the unblockable blender if he catches you, at least has a tangible downside if he overuses the doll in neutral unlike the top 3.
Genuine problem I have with playing CF all these years is that the Top 3's resource management is basically non-existent for them in comparison to the rest of the cast.
A lot of characters in CF who have to manage their resources or risk losing them for overextending.
She also gains stocks in normal mode like crazy, you get two stocks for landing a special on hit, while you get one on block. Basically one combo will give her all 8 stocks for her to run her mix until you die.
There's also her Overdrive which just gives her GA stocks for free overtime.
There's a reason why her popping OD at round start is so good. Not only does it give her resources for free, but it also puts her closer to getting Active Flow as well as getting her burst back sooner.
If we do get a 3.0 update for CF, I want them to nerf their resource management.
Genuine problem I have with playing CF all these years is that the Top 3's resource management is basically non-existent for them in comparison to the rest of the cast.
A lot of characters in CF who have to manage their resources or risk losing them for overextending.
Izayoi & Rachel also do not have this problem either.
At most for Rachel, she loses out on her instant overheads and she won't be able to blow herself back to neutral with wind. But she gets wind stocks back so fast that all it takes is on block string and she's already back to making herself safe.
Izayoi is still a solid character without stocks and she's not really punished for expending all of them while in Gain Arts mode. She doesn't even need them to go into GA mode, just for her EX specials and special follow ups.
She's still a solid character even in normal mode.
Genuine problem I have with playing CF all these years is that the Top 3's resource management is basically non-existent for them in comparison to the rest of the cast.
A lot of characters in CF who have to manage their resources or risk losing them for overextending.
Like the actual problem of running out of Barrier in CF is Danger State which leaves you open to air unblockable moves and Crush Triggers, while also applying a 1.5x damage modifier on you which STACKS WITH ACTIVE FLOW AND COUNTER HITS.
As well as being unable to block while she's using her Drive.
But because she's got the best movement in the game, even if she runs out of Barrier in neutral, it will literally not matter.
Super jump>Float leaves her in such a high spot that only a few characters can actually catch her. She can still use her Drive to zone people until her Barrier comes back.
Genuine problem I have with playing CF all these years is that the Top 3's resource management is basically non-existent for them in comparison to the rest of the cast.
A lot of characters in CF who have to manage their resources or risk losing them for overextending.
Hell characters like Valk and Relius have tells of when they're gonna go for a throw if you somehow block their shit long enough.
Relius either has to safely desummon Ignis or go for a throw (or risk it with Duo Bios for the mix). That leaves him open and allows you to take your turn back.
None of the Top 3 have this problem whatsoever.
Izanami's movement and Drive allows her to just disengage entirely if she has no barrier left once ribcage runs out, and her combos last so long that by the time she gets to run her oki she's practically close to having it back.
Genuine problem I have with playing CF all these years is that the Top 3's resource management is basically non-existent for them in comparison to the rest of the cast.
A lot of characters in CF who have to manage their resources or risk losing them for overextending.
Tager clearly wants to apply magnetism to you at all times so he can run his grappler mix, but has to build up meter for Spark Bolt every time he wants to use it.
Bang has to juggle using his nails in neutral and combos as they are a finite resource while also trying to unlock all 4 of his seals.