Alex Taylor

Alex Taylor

@thatalextaylor.bsky.social

Wishlist Ghost Can Skate on Steam: https://store.steampowered.com/app/4216040/Ghost_Can_Skate/ πŸ‘»πŸ›Ή All the way from Tasmania, Australia. I make games and music for fun. I make finance systems for work.

61 followers79 following73 posts

I hit a wishlist milestone today. It's small and a long time coming, but it's exciting. Thanks everyone! Wishlist Ghost Can Skate on Steam! #indiegame #gamedev #paxaus #むンディーゲーム

I've been a little quiet, but big things have happened. Ghost Can Skate has apples to collect, snails to race, giant crystal caves to discover, Steam integration, and a level editor! #gamedev #indiegames #madewithunity

Fun demo. I haven't played a lot of card battlers, but the demo ate 40 minutes of my time before I even blinked. I'd only picked it up to see what they were doing with the monochromatic graphics. Simple, but it works for me.

nopopo@nopopofun.bsky.social

announcing my new new game: Castle v Castle!!! a strategic 1v1 castle battler that has you build up your castle and reduce your opponent to rubble, brick by brick! DEMO OUT NOW!!! with funding from Slay the Spire dev @caseyyano.bsky.social via Outersloth (Among Us) and Future Friend support!

I haven't done so much on Ghost Can Skate lately. Picking it up again, I've implemented something I've been planning for ages - loop the loop! It needs some magic to make the collisions work correctly so you don't crash into the ramp on the way up and come out the correct side. #gamedev #indiegame

Let's make it EXPLOOOOOOODE!!!1!1 I'm trying some different level end styles. The ring of fire is feeling pretty good right now. Are the mountains in the background adding or detracting? I think they want more detail, but that might distract from the action. #gamedev #indiegame #unity

Playing with some ground decorations to give a better sense of movement. Another one that might be too much for the minimalist style of the game. I like the slight parallax though. More experimentation required. #indiegame #gamedev

TIL a unity SpriteShape can support higher subdivision levels than the built-in Low (4), Medium (8), and High (16) detail settings. You have to do it via scripting though. The things you find when you go looking... #unity #gamedev

I've broken the line of minimalism. I've been adding more and more effects to Ghost Can Skate, but these flourishing trails are starting to look distracting. I'll tweak it a little more before I get rid of it. #gamedev #unity #indiegames

TIL the edge collider Unity generates for a sprite shape doesn't get completely regenerated every time the shape changes and keeps parameters like the edge radius. Also learned I can use edge radius to not have infinitely thin colliders. Very handy for my skate ramps! #unity #gamedev

Can a skateboarding ghost make a community stronger? Ghost Can Skate is a game I'm working on where you cruise around town helping people. It's a long way off a release, but I'm really happy with how it's shaping up.

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