The HellBox

The HellBox

@thehellbox.bsky.social

Developing a racing game in Rust. DEMO IS OUT!!! https://the-hellbox.itch.io/beatercore beaterCore is on Steam! https://store.steampowered.com/app/3711050/BeaterCore/

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beaterCore Demo just launched on Steam! store.steampowered.com/app/3711050/... beaterCore is an arcade racing game for those who prefer cheap rusty beaters over specialized sport cars. Buy, repair, restore, and race your dream project car I hope this launch goes well for me xD #gamedev #indiedev

store.steampowered.comBeaterCore on SteambeaterCore is an arcade racing game for those who prefer cheap rusty beaters over specialized sport cars. Buy, repair, restore, and race your dream project car

I think I've finally settled on the release day for beaterCore August 13, 2026! No real promises, I still have a lot of work to do. But if everything goes well, expect the game to be released on this date #gamedev #indiedev

New swamp map is basically a huge stress test of opponents AI and vehicle physics. Tons of changes were made just from it! And it's not even finished yet xD #gamedev #indiedev

Just finished working on technical aspects of night mode for beaterCore! Night campaign events and multiplayer/split-screen night toggle are to follow #gamedev #indiedev

I've made a little tool to help me create dialogs for the game I'm making. #egui is really amazing for creating things like this! Though I did have to make the node connector in a pretty hacky way #gamedev #indiedev

Terrain LODs! Long overdue, they have improved performance on intel integrated graphics from literally unplayable to buttery smooth Paired with render scaling I've implemented just a couple of days ago, beaterCore will soon run on pretty much any old calculator! #gamedev #indiedev

Worked the whole week to get this nice event selection screen ready Smooth animations and plenty of information about upcoming events, it's so much better than the old one #gamedev #indiedev #racinggame

I've implemented dead zone and linearity settings for analog controls. I expected it to be a 15 minute job, took 2 whole days. It's a little rough at the moment, but the feature is released in the latest patch. Go try it out! #gamedev #indiedev

Not really as cool as proper ray-traced audio but obstacles and terrain now modify the sound volume. You can hear how engines get louder as cars get in sight Coming soon into beaterCore! #gamedev #indiedev

Some demo release analytics I got ~400 wishlist additions ~100 came from a reddit post. But I can't recommend that since I got shadow banned after attempting to post there again. ~200 came from announcements in various discord channels The rest seem to be organic #gamedev #indiedev

I hoped for slightly more but 400 isn't a horrible number with limited marketing resources I got. Just gotta hope some youtuber will make my game popular I guess xD

New game mechanics coming to #beaterCore Resting will allow to skip a day if you can't find car/item you want. Current day of the week is now displayed in the hub UI to help with tracking time. Hub UI has been modified to better highlight selected locations on controller #gamedev #indiedev

I just got shadowbanned on reddit for making a second post promoting my game. I was pretty sure I was following all of the guidelines Reddit is god awful lol, doesn't even tell you that you got banned, or the reason

The HellBox reposted

Hey everyone. The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it. They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon. #gamedev

This is one of the biggest maps yet, whole 768x768m, and it's the first to have room for multiple circuit layouts for different racing disciplines. Coming to the demo soon! #gamedev #indiedev

That's the first house asset that I've made for a racing circuit. I'm currently working on creating more time-attack maps into the game. Could be related to the fact that I've just implemented pacenotes... But tsss! That's a secret! #gamedev #indiedev #racinggame

Don't know why but I'm really proud of this handbrake cable model xD New items coming to the game: Brake cable, wheel bearings, and brake hoses. You can guess what can break down now! #lowpoly #gamedev #indiedev

More split-screen screenshots I've repurposed multiplayer lobby UI for it. Compared to multiplayer though, it doesn't use cars from your garage, you're free to choose any car you want, but there's no damage or tuning sadly #gamedev #indiedev #racinggame

I've managed to bring back split screen support. It was rotting away for months now, with ghosts of its existence creeping around the code. Took a couple of hours to get it to render all the new features #gamedev #indiedev