Theseus Games: Dev From City 17

Theseus Games: Dev From City 17

@theseusgames.bsky.social

- Game dev stories from City 17. - Literally live in IRL City 17. FML. (Sofia, BG) - Wishlist Milgram: http://s.team/a/2719670

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No GenAI. No quick dopamine hits. No finding needless. This is genuinely one of the most disturbing visuals I've created for my atmospheric psychological horror/moral dilemma simulator. How do you rate it? #gamedev #wishlistwednesday

I challenged myself to work on my game every single day this month! Day 27: - re-recorded some lines; - cleaned up some UI, for example now when you look at a interactable object the interaction prompt smoothly fades in; #noai #gamedev #indiedev #ue5 #milgram

I challenged myself to work on my game every single day this month! Day 25: - small detail that probably no player will directly notice, but added this nice rounded frame to each door in all testing areas, makes a huge difference; #noai #gamedev #indiedev #ue5 #milgram

I challenged myself to work on my game every single day this month! Day 22: - added this secret vent in the demo, so players can do some exploring; - fixes some bugs found during play testing the new version of the demo (releases Oct 1st) #gamedev #indiedev #ue5 #milgram

I challenged myself to work on my game every single day this month! Day 20: - added a secret recording, voiced by one your favorite vtubers (will be announced soon); - improved the efficiency of loading and unloading parts of the map; #noai #gamedev #indiedev #ue5 #milgram

๐Ÿ“ก Indie game announcement! Our demo currently holds 100% Positive Reviews on Steam. Since its release we have added tons of new content, fixes and game mechanics. We will re-release it as Demo 2.0! Here is everything you can to expect from us in October 2026: #gamedev

I challenged myself to work on my game every single day this month! Day 17: - putting finishing touches on Demo 2.0 before playtesting it; - tried to give certain areas more cinematic lighting (look at the reflections in her eyes); #noai #gamedev #indiedev #ue5 #milgram

Working on games and working with voice actors is so much fun, I can't imagine getting any kind of pleasure from typing prompts 100 times to get something broken, ugly and barely playable. I'm making The Milgram Experiment without Gen AI. Like and RT. #gamedev #indiedev

I challenged myself to work on my game every single day this month! Day 14: - created Grimmi's in-game character with her help (that took 20 minutes out of 2 hours of yapping for everything else but the game ๐Ÿ˜); #noai #gamedev #indiedev #ue5 #milgram #horrorgame

I challenged myself to work on my game every single day this month! Day 12: - added these sleek screens that display Subject information; - overall decided to rest more today, but even an hour of work was good work and it adds up over time; #gamedev #indiedev #ue5 #milgram

Day 11: - Completed all of Grimmi's items. My favorite is this little plush toy described in-game as: "A plush toy with a recording device that allows children to record cute lines. The Subject appears to have used it as a makeshift therapy journal." #gamedev #indiedev #noai

I challenged myself to work on my game every single day this month! Day 10: - started work on the items from Grimmi's case (I will share some recordings soon, because she did amazing); - worked on the script and polishing some assets; #gamedev #indiedev #ue5 #milgram

I challenged myself to work on my game every single day this month! Day 9: - continue to fix the demo for re-release; - added clothing to some subjects, to see if it looks better; - had a lovely recording sessions with the talented holylemongod11; #NoAI #gamedev #indiedev #horrorgame