Think The Toad

Think The Toad

@thinkthetoad.bsky.social

Solo game developer, illustrator. Worshiper of the Great Horned Toad king. Pixel art, gamedev & illustration streams on weekend: http://twitch.tv/thinkthetoad

160 followers62 following101 posts

I created a system for activating secret objects, where they activate one by one in sequence. If the bonfire is glowing brightly, it means you have objects waiting to be activated. Isn’t it nice to see your achievements this way and read about them? #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

Kauldron needs an opening, and I’m working on it. Here’s a sneak peek. I’m mixing traditional drawing with 3D animation. A lot of work! :( Great Horned King, give me more energy to finish the demo soon! #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

Not everything is kindness in the swamp of Kauldron. Who they are and what they do will be revealed in the demo and resolved in the full game. #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

A misty atmosphere? A nearby waterfall surrounds the whole area, giving it a special feeling. We’ve added some piled-up elements to the mix. What do you think? #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

I’m experimenting with several new elements in Kauldron: glowing lichens, fossils in the large areas of flat color, and an overall yellowish tone with particles. #wip #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

Explore simply to discover the world, because it feels like home. Its secrets whisper of the past. Animals roam about, indifferent to your presence. Nature in Kauldron is both welcoming and mysterious. #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

The pumpkins introduce the game's first simple puzzles. They don't get too complicated in the demo, but they'll become much more thrilling later on. #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

Previously, special items only had an outline, but I wanted something that made it clear they were really special. So I created these particles that orbit around them while leaving a trailing effect. #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

The highest point on the map is also one of the emotional peaks of the story, filled with tenderness. The skeletons have their own lore to uncover. Their stories have been written with care & players who take the time to explore will appreciate the details. #ドット絵 #indiegamedev #indiedev #pixelart

A classic. I added these placeholder light beams to test the lighting, and they turned out fantastic. Kauldron is still making steady progress—slowly but surely. Follow me, and you'll be able to try the demo soon!! #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

I tried making insects with a particle system and OMG! Looks like they're all heading toward a specific place... only they know where Developing Kauldron, I keep coming up with visual details. A lot of work but they add MAGIC #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

Showing a bit more of the illustrations for the Kauldron cinematic. Protagonist and guide, face to face. An exciting moment :) #indiegamedev #indiedev #gamedev #fantasy #NatureIsBeautiful

Keeping up with the illustrations for the Kauldron cinematic. The game features pixel art but the intro is going to be 3D; I swear it fits right in... trust me, please. Are you into that worn-out, vintage vibe? #indiegamedev #indiedev #gamedev #fantasy #nature

I'm preparing the cinematic for my videogame Kauldron, and because of that I've been drawing like crazy. I tried to work with a color palette similar to the game's and make them look like old drawings. What do you think? A little sneak peek. #indiegamedev #indiedev #gamedev #fantasy #spirit

Think The Toad reposted

Hace poco empecé un nuevo trabajo como dependiente en una tienda de mi ciudad. Por si alguien necesita leer esto:

I'm trying to find a composition I like for my game. There are still things I don't like and, besides that, I think I should add water so it looks more like a swamp and less like a forest. #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

Human artists, use only one piece to convince people to follow you ᕙ⁠(⁠ ⁠ ⁠•⁠ ⁠‿⁠ ⁠•⁠ ⁠ ⁠)⁠ᕗ

Polinovodno@polinovodno.bsky.social

Human artists, use only one piece to convince people to follow you ᕙ⁠(⁠ ⁠ ⁠•⁠ ⁠‿⁠ ⁠•⁠ ⁠ ⁠)⁠ᕗ

A shy hermit crab that hides like a mole and, after a few seconds, reappears. A new mechanic added to play around with. Notice the asynchronous blinking of its eyes… doesn’t that make it adorable? #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

Maybe those who know me and still don’t follow it should follow this account. It only offers quality and good vibes. #pixelart #pixelartist

Polinovodno@polinovodno.bsky.social

#pixelart #ドット絵 #aseprite A new Polino appeared! What do you think? ^^

A #gamedev needs a #CreativeSanctuary to think, draw, and read in peace. What does your special room or corner at home say about you? For me, having a touch of nature is essential. #GameDevLife #InteriorDesign #CozyHome #CozyCreativeSpace

This wind from the depths of the earth, which is currently blocked, can be very useful to you. This way, I present a challenge for the player. #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

What used to be just a simple rock you could drag around is now a curious nut hanging from its stem, throw it and use it wisely in Kauldron! #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

Look at the waterfall, several particle systems (among other things) work together to create the falling water effect. The #pixelart purists will say it’s cheating... I don’t know, I was just passing by. (Making Kauldron) #ドット絵 #indiegamedev #indiedev #gamedev

Although the game is in #pixelart, the main menu unfolds in "traditional" art. Subtle particles and gentle character animations bring it to life. WIP, yet it already breathes mystery and adventure. Don’t you feel it? #DarkFantasy #IndieAesthetics #SwampCore #IndieDev #gamedev

And what becomes of the secret objects you uncover on your journey? They awaken within the cabin, a place that serves as a living, visual archive of your discoveries. #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

Collecting an item should feel like a magical moment, so the animation needs to be uplifting and rewarding. In this case, we tried with a huge mushroom. (Sorry that the message isn’t translated into English, it’s just a test.) #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

Continuing with the animations. This time, the cauldron detects that you are carrying a skeleton, glows, and shudders when you drop it next to it. #ドット絵 #indiegamedev #indiedev #pixelart #gamedev #unity3d

We already have a great animation to celebrate the achievement of rescuing a skeleton. We also have a particle system for the points where they tell you their particular story. (Sorry for the mix of languages) #kauldronGame #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

Apparently the ASCI arrows do not work in the Text Mesh, so for now I've left the signs as they are. The map will be extensive, so they will be very useful. #ドット絵 #indiegamedev #indiedev #pixelart #gamedev #unity3d

Do you know that I am developing my own exploration video game (alone)? It's called #Kauldron and I'm opening live on #twitch showing the development. You'll also see the progress here. Follow me! #ドット絵 #indiegamedev #indiedev #pixelart #gamedev

I'm working hard on the waterfall. I've used several particle systems and a simple animation for the glows. #wip. When I finish it, I'll upload a couple of videos. #ドット絵 #indiegamedev #indiedev #pixelart #gamedev