A podcast about adaptive media & filtering 90% of your life experiences through tabletop role-playing games.
π Hosted by @posatahchips.gaygothvibes.online & @jessfrom.online
πΌ Logo by @crislv.bsky.social
πΆ Theme song by @nickyflowers.com
ANNOUNCING: This Should Be A Game! π²
A new podcast ποΈ about that moment where you're watching something & go...this should be a game! On it, hosts @posatahchips.gaygothvibes.online & @jessfrom.online work with guests to design games based a movie πΌ
Releasing Monday 3/16, our 1st episode will be...
yall did watch the trailer right because holy shit caleb's performance + shannon's editing + michael's models & design + hte visuals from kodasea AND b. dutton AND ben tobitt AND ben mansky .................................................... magic. in real life
Quick update: @posatahchips.gaygothvibes.online's internet went out for a few days, so recordings had to be cancelled, and rescheduling around crowdfunder duties is going to be a trial. It'll likely be a couple extra weeks before any new episodes! But that means extra time to submit the mailbag πΌ
Our next double-feature: ROLLIN' WITH IT πΌ
The mechanical mailbag is open from now until the end of October!! Watch our upcoming movies & submit a related TTRPG idea (a thematic dice mechanic, overall elevator pitch, module, table...) & we might discuss it on the pod!
π forms.gle/n3eBBJbT6HeQ...
With the release of the final episode of this series, submissions to the second #TSBGJam are now open!! Make something inspired by IN THE MOUTH OF MADNESS, THE THING, the conversations we had about them on the show, or something related. You have until November 19th!
omg i just figured out these popsackles have jokes... scrambling to recover all my sticks... now pitch me a ttrpg that uses them & possibly also the act of eating a popsicle
With the release of the final episode of this series, submissions to the second #TSBGJam are now open!! Make something inspired by IN THE MOUTH OF MADNESS, THE THING, the conversations we had about them on the show, or something related. You have until November 19th!
More beautiful box set proofs!
Plus, you only have about two weeks left to upgrade to the Acknowledgement tier-- get your name in the book and donate FIFTY community copies to be made available for free when the game releases! More info in the latest update:
π www.kickstarter.com/projects/gal...
Meanwhile, proofs continue to roll in for the box set components, like these TRAIT CARDS, designed by @oieuoshi.bsky.social-- which will be so fun to build NPCs with at the table-- and their tuck box, designed by @satelitesnaturales.bsky.social!
talking about games with seraphina is one of the loveliest joys to be found on this earth & we end on a pretty great discussion of what it even meansss to do gamey adaptation at all!!!!!
YOU DONT TRUST ANYBODY.
YOU WANT TO SURVIVE.
YOU WANT EVERYONE TO TRUST YOU.
YOU WANT TO ESCAPE.
YOU DONT WANT YOUR ENEMY TO ESCAPE.
YOU ONLY REVEAL YOUR VIOLENT NATURE WHEN PUSHED TO YOUR LIMIT.
with @seraphina.diceexploder.com π§
Satah and Jess were wonderful hosts, and I deeply adored the excuse to spend two hours going βwouldnβt it be cool ifβ over and over.
this bit hit me like lightning rewatching the movie, and Iβm delighted it stuck with them as well. What makes us not Things? Listen to us try and figure that out!
YOU DONT TRUST ANYBODY.
YOU WANT TO SURVIVE.
YOU WANT EVERYONE TO TRUST YOU.
YOU WANT TO ESCAPE.
YOU DONT WANT YOUR ENEMY TO ESCAPE.
YOU ONLY REVEAL YOUR VIOLENT NATURE WHEN PUSHED TO YOUR LIMIT.
with @seraphina.diceexploder.com π§
Our next double-feature: ROLLIN' WITH IT πΌ
The mechanical mailbag is open from now until the end of October!! Watch our upcoming movies & submit a related TTRPG idea (a thematic dice mechanic, overall elevator pitch, module, table...) & we might discuss it on the pod!
π forms.gle/n3eBBJbT6HeQ...
YOU DONT TRUST ANYBODY.
YOU WANT TO SURVIVE.
YOU WANT EVERYONE TO TRUST YOU.
YOU WANT TO ESCAPE.
YOU DONT WANT YOUR ENEMY TO ESCAPE.
YOU ONLY REVEAL YOUR VIOLENT NATURE WHEN PUSHED TO YOUR LIMIT.
with @seraphina.diceexploder.com π§
i can't remember if it's this episode or the next one, but i know it's definitely one of the ones in this series that stood out to me as something i LOVE about this show from a design standpoint: very open & careful consideration about what a GM role brings to a game & what we'd be asking of them
Our next double-feature: ROLLIN' WITH IT πΌ
The mechanical mailbag is open from now until the end of October!! Watch our upcoming movies & submit a related TTRPG idea (a thematic dice mechanic, overall elevator pitch, module, table...) & we might discuss it on the pod!
π forms.gle/n3eBBJbT6HeQ...
While responding to listener submissions about turning IN THE MOUTH OF MADNESS into a TTRPG, we discuss its Mountain Dew brand tie-in, reading comprehension questions but scary, & creating a game that wants to make you want to stop playing ππ
I love this podcast so very much and I am getting an extra boost of happiness from the conversation around the pitch I sent in! I've had a lot of thoughts about bookmark games thanks to @exeunt.press.
While responding to listener submissions about turning IN THE MOUTH OF MADNESS into a TTRPG, we discuss its Mountain Dew brand tie-in, reading comprehension questions but scary, & creating a game that wants to make you want to stop playing ππ
@posatahchips.gaygothvibes.online & i truly go off the deep end at the end of the episode. what if there was a game that was designed to make you feel bad and didnβt stop until it got bad enough that you stopped playing. would that be fun. does anyone want that. it was such a fun design space lol.
While responding to listener submissions about turning IN THE MOUTH OF MADNESS into a TTRPG, we discuss its Mountain Dew brand tie-in, reading comprehension questions but scary, & creating a game that wants to make you want to stop playing ππ
While responding to listener submissions about turning IN THE MOUTH OF MADNESS into a TTRPG, we discuss its Mountain Dew brand tie-in, reading comprehension questions but scary, & creating a game that wants to make you want to stop playing ππ
ππ As an editor, what's the ethical imperative if your client's work starts ending the world?
John Carpenter's Halloweenless Hallowe'en begins by talking with @kendomakesfilms.bsky.social about turning IN THE MOUTH OF MADNESS into a TTRPG!
While responding to listener submissions about turning IN THE MOUTH OF MADNESS into a TTRPG, we discuss its Mountain Dew brand tie-in, reading comprehension questions but scary, & creating a game that wants to make you want to stop playing ππ
ππ As an editor, what's the ethical imperative if your client's work starts ending the world?
John Carpenter's Halloweenless Hallowe'en begins by talking with @kendomakesfilms.bsky.social about turning IN THE MOUTH OF MADNESS into a TTRPG!
This will overlap with the submission period for the second #TSBGJam & I gotta say that IN THE MOUTH OF MADNESS is particularly ripe for a peak jam efficiency crossover entry π΅οΈββοΈ
A new double feature also means a new #TSBGJam! Submissions open at the end of the series, but you can start working on your entry any time. Our first episode on IN THE MOUTH OF MADNESS already went in multiple incredible directions, so I can't wait to see what people get up to for this one.
it's MY turn. come listen to us continue to convert a good movie into an excellent ttrpg, and marvel how with uncanny precision i intuit exactly what was discussed in the first episode despite not having heard it
i love this movie, i love that we accidentally brought kendo into a weird metafiction horror because of what tales yet told has been exploring, i love how the entire direction of this episode suddenly changed bc of a single comment from kendo, POD GOOD, GOOD POD
ππ As an editor, what's the ethical imperative if your client's work starts ending the world?
John Carpenter's Halloweenless Hallowe'en begins by talking with @kendomakesfilms.bsky.social about turning IN THE MOUTH OF MADNESS into a TTRPG!
plus this!! i've been idly thinking about the eldritch solo self care larp i'm going to be making for this series' game jam for weeks. heavily looking forward to the weirdness everyone else gets up to
A new double feature also means a new #TSBGJam! Submissions open at the end of the series, but you can start working on your entry any time. Our first episode on IN THE MOUTH OF MADNESS already went in multiple incredible directions, so I can't wait to see what people get up to for this one.
ππ As an editor, what's the ethical imperative if your client's work starts ending the world?
John Carpenter's Halloweenless Hallowe'en begins by talking with @kendomakesfilms.bsky.social about turning IN THE MOUTH OF MADNESS into a TTRPG!
A new double feature also means a new #TSBGJam! Submissions open at the end of the series, but you can start working on your entry any time. Our first episode on IN THE MOUTH OF MADNESS already went in multiple incredible directions, so I can't wait to see what people get up to for this one.
ππ₯Άπ On Monday, we're back from our summer break with JOHN CARPENTER'S HALLOWEENLESS HALLOWE'EN-- talking about turning some of his non-Myers horror flicks into TTRPGs with @kendomakesfilms.bsky.social, @weregazelle.bsky.social, @adisasterqueer.bsky.social, and @seraphimseraphina.bsky.social!
The first-ever This Should Be a Game! Jam begins in two weeks and runs for a month-- make a TTRPG or supplement inspired by any of the movies we've covered so far, or by the conversations we've had about them on the pod!! #TSBGJam
just under the wire for the #TSBGJam: grounded is a solo journaling game about obligation, keeping up appearances, and the weight of loving someone as a person when so many people love her as an icon π
Excited to announce my newest game for @thisshouldbeaga.meβs #TSBGJam!
Time Loop Game is a solo journaling game about constants and change, repetition and novelty, words and meaning, and who you are over time.
Link below, plus a quick thread!
quinnm.itch.io/time-loop-game