{ths}

{ths}

@ths.nu

{ths} Thomas Schostok. Artist. Designer. Type Designer. www.ths.nu/links https://www.cape-arcona.com

79 followers64 following92 posts

Devlog: "EXPLORER". Approaching and landing on a planet. You can set a waypoinz with a click on the planet from the orbit and start the autopilot.

Seems there is a bug in the video? 🤷‍♂️ update:

Devlog: "EXPLORER". Approaching and landing on a planet. You can set a waypoinz with a click on the planet from the orbit and start the autopilot.

There is an anti-collision feature in the autopilot that avoids collision with mountains and the ground. The ship then climbs and subsequently tries to return to its original altitude. For the Han Solos of this world, this safety feature can also be turned off. 😉

Another new feature (not in the video): mountains now have shadows according to the position of the sun. And as you can see here, there is lightning on the surface of this planet. Bad weather is everywhere. #gamedev #spacesim #indiedev #spacegame #thsExplorer

Devlog: "EXPLORER". Purple Mountain's. I wanted a rough, stylish landscape in the style of Virus/Zarch on the Amiga. #gamedev #spacesim #indiedev #spacegame #thsExplorer

Neither the technical minimalism of Elite 2: Frontier with its tacked-on mountains, nor the efforts toward more realistic landscape for Three.js, all of which cost a lot of FPS.I’m willing to accept that the landscape’s triangles obviously “pop” due to tessellation, it’s part of the ’90s style.

I’m not 100% satisfied yet, but I’m still working on it. One absolute rule: I must be able to fly from space to the planet’s surface without any wait time or cutscenes.

Devlog: "EXPLORER". My rule was to have Amiga/Atari ST flat shading all the time, but I just adore those sun light effects together with flat shading asteroids. Also, I love the gray sun in Elite C64 wire frame mode. What do you think? #gamedev #spacesim #indiedev #spacegame #thsExplorer

Devlog: "EXPLORER". Mining of small icy asteroids in the asteroid belt of the planet BIONDO. I urgently need hydrogen to convert into fuel so I can leave the system.😁 #gamedev #spacesim #indiedev #spacegame #thsExplorer

Devlog: "EXPLORER". I've always dreamed of landing on an asteroid in my spaceship. 😊 #gamedev #spacesim #indiedev #spacegame #thsExplorer

WIP: "EXPLORER". Good old (flat) asteroid. 😊 #gamedev #spacesim #indiedev #spacegame #thsExplorer

WIP: "EXPLORER". Flying through an asteroid field (23650 asteroids). 60 FPS. #gamedev #spacesim #indiedev #spacegame #thsExplorer

WIP game: "EXPLORER" inspired by 90s game "Elite 2: Frontier" + C64 Elite. Exploration only, no trading. Graphics are 90s style. 256-color Flat shading, Wireframe with filled shapes and 16-color shading like it was back then on Amiga and Atari ST. #gamedev #spacesim #indiedev #spacegame #thsExplorer

It's a matter close to my heart. I loved C64 Elite as a kid. The manual mentioned something about a "Generation Ship," which I had hoped to encounter. These mysteries sparked my imagination. Unfortunately, it wasn't there. Mysteries like that are a big part of my game.

I'm not working on a clone! Combat and action aren't the main focus, and many aspects are completely different from the originals. The only similarity is the ASP spaceship model, which was my favorite model in the original.😌

Proprinter (9-pin, 1985) setting conversion with my upcoming app {ths} DotMatrixPrinter. Converts images and videos. Available soon for Mac.

{ths} Dot Matrix Printer - A simulation of 1980s impact printer. Converts your images into realistic dot matrix prints. Always wanted a dot matrix printer back in this days but couldn't afford one. So I build a Mac app for that. More coming soon...

[ths) COPY SHOP: upcoming Mac app. Example: 5 generations of a copy. Just copy the copy 5 times. In color and b/w. A photocopier that lives on your mac. COMING SOON.

{ths} COPY SHOP: Working on a Mac app that simulates a Photocopier. NOT A FILTER OR ANY TEXTURES. Real randomness and failures. Not another Photoshop action. Can copy in b/w and color. 👅 Still missing the smell of a photocopy.

Help me fund my newest project: FISCH KIOSK: A Visual Diary of Sorts, created together with Aaron L. Beebe. It’s a 192-page book of long-distance collaboration—design, photography, and collage. Please back the project and snag some originals along with the book! www.kickstarter.com/projects/191...

kickstarter.comFisch Kiosk: A Visual Diary of SortsFisch Kiosk is a 192-page record of long-distance collaboration—where design, photography, and Gluebooks meet across 3,292 miles.

"Shake hands with" is a printed version of an original "Gluebook" full with analog collage. I worked on this project together with Aaron L. Beebe as part of a bigger book project, that will soon be announced...

Installed Freehand 11 (MX) on Mac OS9 Emulation today to open a 23 years old design document from 29. Nov 2002. Still have my original serial number. It's the first sketch of my font CA SpyRoyal still one of my best selling font at Cape Arcona Type Foundry 😀

CA Blitzkrieg Pop - released 2005, remastered version coming soon⚡️ This is a 'Serif-Sans-Serif' typeface. Its roots are somewhere between the punk rock era and something Raygunesque. Was nice to remastered an old font of mine. #typography #typeface Comes with a new light style + italics & more

"Girlschool - Les amateurs" Based on a Cyanotype. Created for an upcoming book. #collageart #cyanotype