timtrashgoblin.bsky.social

timtrashgoblin.bsky.social

@timtrashgoblin.bsky.social

9 followers29 following28 posts

timtrashgoblin.bsky.social reposted

AI gamedev discourse is so weird to me "Forced disclosure ruins sales" Then consumers consider it bad. "It's a couple noisy outliers" Then your bottom line shouldn't be impacted? "You have to use it or you'll be left behind" You admitted using it hurts your bottom line tho :/ Cult behavior.

timtrashgoblin.bsky.social reposted

I continue to be skeptical of all forms of noodle-driven shader programming - Blueprint, shader graphs, etc. I think it IS useful to have a subset of HLSL for "artists" to use, and I think it's extremely useful to put that in an interactive tool.

timtrashgoblin.bsky.social reposted

people going "claude will make software engineers redundant" probably don't understand that there's coding that involves things that aren't web tech and databases

claude is literally wrong basically every time I ask a programming question. the pattern for me and claude is 1. hey claude how do you do this 2. claude says something wrong 3. I say that's so fucking wrong because of X 4. claude says "ah yeah you're right that's so fucking wrong because of X"

timtrashgoblin.bsky.social reposted

still proud of this one: enikofox.com/posts/softwa... instead of spending a ton of time writing complex algorithms to try and cull unseen/underground chunks in my block game, i just implemented a relatively simple software rendered occlusion culler and it worked great

enikofox.comSoftware occlusion culling in Block GameMy GPU is the integrated Radeon Vega 8 that comes with my AMD Ryzen 7 5700G CPU. I tell you this so you know that my workstation is not a graphical computing powerhouse. It is, in fact, quite weak. To...

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