Toman

Toman

@tomanski.bsky.social

Game artist learning to code || FLOSS enthusiast || Proud owner of a cactus 🌵 || https://tomanov.art/

55 followers112 following102 posts

🧵 So .. I'm sitting at home, poking my little model and I suddenly realised - I am at the acceptance phase of the AI. I accept it exists. I accept that it will probably remove my job eventually ... But that's actually ok.

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(Part 3) In fact - I will continue making them and there will be a level of liberation. I am making what I want to play and what I want to show and share with my friends and family. There is no push for marketing or "will that sell"...

(Part 4) There is a little level of serenity in all that stress ... Maybe I will get to be a baker and paint and make games just for the people I love.

🧵 So .. I'm sitting at home, poking my little model and I suddenly realised - I am at the acceptance phase of the AI. I accept it exists. I accept that it will probably remove my job eventually ... But that's actually ok.

(Part 2) Not that I won't miss my job. But my job being taken does not mean that I will stop making my own "artisanal games". Not at all...

A person told me that my code is "AI generated" because an AI detector said so. I decided to check my code and see if it is indeed AI generated. Turns out - I've been doing AI generated code since 2016 I don't know if I should take this as an insult or a praise. . #indiegamedev #godot #godotengine

For the mother!

LightbulbCrew@lightbulbcrew.bsky.social

The Stillae are ready to bring some blood to the @futuregamesshow.bsky.social 🩸 Tune in on March 12 to watch an exclusive trailer from Ex Sanguis at the #FutureGamesShow!

Hey! Take a look at the game we're making! We're pouring all of our love and efforts into it. . #gamedev #indiegamedev

LightbulbCrew@lightbulbcrew.bsky.social

Ex Sanguis' brand new Teaser Trailer just dropped🩸 Ex Sanguis is a strategy game with dynamic & epic turn-based combat in a visually striking world! Join our playtest on Steam: store.steampowered.com/app/3275050/...

Nobody ever listens to me... Unless I say something very stupid and/or totally untrue. Then everybody starts listening and by the time I realize what I've done there is no turning back... Everybody stopped listening again... . #wtf

🧵I work on a laptop with a single screen. So - fullscreen blender, godot, hide taskbar ... saving space. That has negatives - I am like in a casino - no idea what time it is and I often end-up working until the middle of the night. Solution - custom always on top clock app.. . #gamedev #indigamedev

🧵Why don't I just get one that already exists - because they don't work exactly as I want .. and/or are not open source. Making a new one is all fine until a quick project becomes in a full weekend of python development and problems... And instead of making my game I do that ...

In the past month or so I'm struggling to make a little painting addon for blender. It's loosely based on BPainter from @ndee85.bsky.social. What I find to be the hardest part is to work with nodes trough python. Am I the only one who wishes for a code based shaders in eevee? . #b3d

Recently I've been diagnosed autistic. Nobody was surprised but me... But I have a feeling this is a different kind of problem ... Fox context - this entire set-up was made so I can have a 3D-Viewport annotation with arrows and text ... . #b3d #procedural #gamedev #indiegame #geometrynodes

Yeeey!

Future Games Show@futuregamesshow.bsky.social

It's Day 4 of #SteamNextFest and we are DELIGHTED to be joined by the devs at @lightbulbcrew.bsky.social behind upcoming Ex Sanguis on the live stream today from 2pm... Tune in from 12noon: youtube.com/live/V9w1dsw...

I don't know if that counts as procedural since I'm using authored displacement maps and a custom geometry nodes setup that mixes and displaces them... let's call it procedural... . #b3d #procedural #gamedev #indiegame #geometrynodes

I know procedural is all the rage now. But after working in substance designer exclusively for a few weeks... I just felt like making my tiling textures by hand. . Some old school sculpting in blender. #b3d #gamedev #indiegame

Hey! I'm working on that! #gamedev

LightbulbCrew@lightbulbcrew.bsky.social

Become master of the timeline, and let blood repaint this static world! 🩸Try Ex Sanguis demo here: store.steampowered.com/app/3275050/...

🧵(Part 1) About a week ago I started to prototype a new blender add-on and thought it's a good time to finally give AI a try. I gave it a template for an addon (init and a manifest) and asked it to fill it with the proper data I provided. A wild journey I didn't expect started...

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🧵(Part 6) But here is the final though I have. I am not a professional programmer. I've been doing tools for Godot and Blender since 2016, but as a hobby. And the code AI gives me is not how I would write it. Maybe it's better in some regards, but much more complex for my lil brain.

🧵(Part 7) PS. I decided to go and check my actual code trough an AI detector to see if it's easy to catch. The result was 20-70% change depending on the detector. What is funny is that my code from 2019 scores 90% chance of being AI on almost all detectors. Higher than actually AI written code.

🧵(Part 1) About a week ago I started to prototype a new blender add-on and thought it's a good time to finally give AI a try. I gave it a template for an addon (init and a manifest) and asked it to fill it with the proper data I provided. A wild journey I didn't expect started...

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🧵(Part 4) This went for a while. It took me about one hour to fill a basic template I would normally do in minutes. So I just dropped the idea.

🧵(Part 5) Back to today. I decided that I am actually far enough in the prototype to test AI again. This time with internal template stuff. And It sort of worked... The only issue is that sometimes it changes things I strictly tell it not to touch. But if I pay attention it can help...

🧵(Part 1) About a week ago I started to prototype a new blender add-on and thought it's a good time to finally give AI a try. I gave it a template for an addon (init and a manifest) and asked it to fill it with the proper data I provided. A wild journey I didn't expect started...

🧵(Part 2) The idea was correct, but for some reason it decided to replace all quotation marks with a forward slash. Instead of simply fixing it I prompted it again. Told it to replace them. The results were .. surprising: the code suddenly changed to a java script syntax.. Same code wrong format

🧵(Part 3) So I prompted again. This time I explained that this is a python file and we need proper python syntax. And indentation matters. My trusty AI companion quickly gave me an output with python-like syntax. The only issue was that it was all one single line...

#LittleBakery v1.1.0 is on its way! - New curvature mode (post-processing extracted from normals) is almost 2 times faster and looks better. - FXAA in addition to the MSAA anti-aliasing (can be combined). - Detailed info per bake. More to come soon! #b3d #blender3d #gamedev

#LittleBakery 1.1-dev is already in production. Current changes: - Bake Targets renamed to Bake Passes since having "Bake Targets" and Target Meshes was very confusing. - Updated the post-bake menu with some extra stats and info on the time the last batch of bakes took. #b3d #blender3d #blender

I came up with three dilation methods. All written in #python experimenting with smoothing and downsampling for large padding. #blender3d #b3d #gamedev #opensource #LittleBakery

Playing around with different padding methods. Hopefully in the end I will have just 2-3 methods. Balancing speed and quality takes time. #Blender3d #b3d #OpenSource

I really did my best with the UI/UX this time. Will be looking for testers soon. How does "Little Bakery" sounds? #blender3d #b3d #gamedev

A few months ago I decided that I want to start texturing in blender. I've been using it for modelling since 2.4x. I started using it for sculpting with 2.5x. Now it's time for me to start using it for texturing. It's been months in the making... soon it will be online! #Blender #b3d #gamedev