Tom Brien
Tom Brien
@tombrien.bsky.social
Hello I'm Tom! a co-founder at game publisher tinyBuild. I helped sign a lot of our games, and now I'm a developer again! Working on a game where you must give medicine to 100 wild animals.
122 followers138 following330 posts
Tom Brien reposted
Tom Brien reposted
From the intro animated by Yoshiki Imazu for "Toyotomi Brothers!" new live-action drama (episode 1). yoshikiimazuanimation.tumblr.com
Tom Brien reposted
I've made a decent implementation of a Teleport To Quarantine now, and I have a lot to say about it: (thread 1/6)
I've got a bit of a design issue: Players are telling me they want to CATCH the animals. I get the compulsion: collecting stuff on a map and filling your base is satisfying. I prototyped it... 1/3
I've made a decent implementation of a Teleport To Quarantine now, and I have a lot to say about it: (thread 1/6)
I've got a bit of a design issue: Players are telling me they want to CATCH the animals. I get the compulsion: collecting stuff on a map and filling your base is satisfying. I prototyped it... 1/3
I've made a decent implementation of a Teleport To Quarantine now, and I have a lot to say about it: (thread 1/6)
I've got a bit of a design issue: Players are telling me they want to CATCH the animals. I get the compulsion: collecting stuff on a map and filling your base is satisfying. I prototyped it... 1/3
I've made a decent implementation of a Teleport To Quarantine now, and I have a lot to say about it: (thread 1/6)
I've got a bit of a design issue: Players are telling me they want to CATCH the animals. I get the compulsion: collecting stuff on a map and filling your base is satisfying. I prototyped it... 1/3
I've made a decent implementation of a Teleport To Quarantine now, and I have a lot to say about it: (thread 1/6)
I've got a bit of a design issue: Players are telling me they want to CATCH the animals. I get the compulsion: collecting stuff on a map and filling your base is satisfying. I prototyped it... 1/3
Update on the rain: It's almost done! #gameart #indiegames #devlog #gamedev
I have camera depth, world position and noise, so figured I could render some kind of screen-space rain in 3D. Turns out it's really difficult to figure out. I guess I'll just use particles like a regular guy😢 #devlog #indiegames #gameart #gamedev