πŸ”ž Ayuna Tomoki Art πŸ³οΈβ€βš§οΈ

πŸ”ž Ayuna Tomoki Art πŸ³οΈβ€βš§οΈ

@tomoayuart.bsky.social

πŸ”ž Self-taught artist. Learning to draw. 40 She/Her Trans Rights = Human Rights. Support my work!πŸ’–β€΅οΈ Boosty πŸ‘‰ https://boosty.to/tomoayuart Cara πŸ‘‰ https://cara.app/tomoayuart

183 followers404 following374 posts

I figured it out! The model was made for a custom Blender build called Goo Engine. Its material used nodes for a bright outline effect, but in the standard version of Blender they caused extreme overexposure.

Any Blender users among my followers? I have a couple of questions. For example, why does this model (not my own) look so blown out in Viewport Shading: Rendered in Blender 5.2? I'm following a YouTube tutorial, and it looks completely normal there, but mine ends up like this.