ProcStack
ProcStack
@trancor.bsky.social
Over the years I've worked on films, games, commercials, immersive installations, and more. So, I post about that stuff. procstack.github.io
23 followers20 following37 posts
Wanted to share that my #Minecraft shader pack `procPromo` now fully works on Iris for Sodium! Tested in 1.21.6 I'm going for Mojang's promo/key art style, that kinda bubble gum look; with smooth textures, outlines, and sharp shadows. Try it out here- github.com/ProcStack/pr...
If you wanted to try out our game jam submission, give it a go! Let me know what ya think! procstack.itch.io/currentsofwar #igclinicjam25 #gamejam #gamedev
Finally added in mobile controls for pxlNav! You can finally run around on your phone- procstack.github.io/Outlet.htm I have been seeing an issue where the screen loads black sometimes, you'll need to refresh the page, sorry! #pxlNav #threejs
For the last month'ish, I've been revamping this scene in Maya + Houdini with plants & custom shaders for web. You can run around on a computer, No mobile yet... procstack.github.io/Outlet.htm Showing off #pxlNav for #threejs in a more detailed environment. Fun to work on so far! More to come!
For the last month'ish, been revamping this scene in Maya + Houdini for plants & custom shaders for pxlNav. Run around in the scene on a computer- procstack.github.io/Outlet.htm #pxlNav is my interactive framework on #threejs for web to let you run, jump, get items, etc. But no fps for mobile yet.
Last few months I've been wrapping up a "game" framework for #threejs I call #pxlNav Portfolio site (WIP) procstack.github.io Turning Maya, Blender, etc. into a level editor; in-browser shader editor, animation state machine, and more. I'm using it for my plushie website & mini-games #webdev #3d
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