ProcStack

ProcStack

@trancor.bsky.social

Over the years I've worked on films, games, commercials, immersive installations, and more. So, I post about that stuff. procstack.github.io

23 followers20 following37 posts

Finally getting my plushie patterns organized! 15 patterns in the last 12 months. I didn't think I'd get this far... so I'm switching from vinyl to paper patterns moving forward. The vinyl lasts multiple plushies at least, but is still wasteful. New Rob The Bunny in the works!

Hey, I'll take it! My SEO was in the low 60's Best Prac wasn't the best My site is a single-page app, dynamically loaded content, I wrote a pre-deploy script to render static pages of all the dynamic content & ld+json Plus that's running 3d scenes with animation & particles #webdev #seo #threejs

Sweet, the game jam voting came in! Currents Of War got first for best use of Story/World/Characters for the theme "You are not the main character" woo! Out of 31 games It was a pretty tight competition for art and music. Vote count seems low tho #gamejam #igclinicjam25 #gamedev #collabjam

First pass at art & a system written up to handle background changes for my `Game Over` screen! It's a state-based visibility toggle of scene objects. It's getting late, but for a first `cram-stuff-together` pass, I'll take it! ui needs help tho... #indiegame #gamedev #currentsofwar

Been working on some ambiance Made a system in Houdini to export two textures- -One maps to the U/X of the Mask image (The red & yellow texture) -The other is V/Y of the Mask + Alpha I then made a shader read a section of that U range to draw in the mask, I guess `light gobo`? #indiegame #gamedev

I wanted to share some of the technology I developed for Currents of War. I set up a puppet rig in After Effects to animate characters, Ripping off their limbs, animated all at once. Wrote a state machine for the heroes + shader to handle indexing into the data texture #gamejam #gamedev #indiegame

The game jam has wrapped up! Tons of great games were submitted, its been fun playing these group projects! Giving a team of creatives a month to develop a game was a recipe for something good!! Currents of War took 15 days to make and we are happy with it, so far #igclinicjam25 #gamejam #gamedev

Trying out a hair style in game that may have been inspired by marvel rivals. Make sure you check your sprites on a dark and light background to catch those edge pixels, And clean up your scene if someone else might see it! #igclinicjam25 #gamejam #gamedev

Been working on Indie Game Clinic's collab game jam It's a month long group jam, so it gives more time to focus on the art when you have a team! #igclinicjam25 #gamejam #gamedev

Diggin' through old work for my .portfolioday post, wanted to share this too. A throwback to 2019 with my first mix of C++ using #OpenFrameworks with #GLSL shaders. There's always something new to learn out there! #ofw

I'll jump onto this #portfolioday thing I mostly post plushies & website tech to blue sky, but been using Houdini for 18 years now, here's the type of stuff I make for fun-

My 2024 plushies! I started making plushies June last year, and built a creation pipeline for myself; The 3d-model-to-pattern tool I made in Houdini does some heavy lifting for me! I'm happy with my progress!

My rabbit druid, stoking the flames... A vid from my portfolio website running Three.js + pxlNav Now that I got #pxlnav more packaged up, I can get my store's mini games made a little easier! I figure, I'm making my plushies in 3d anyway, why not use them in web too? #webdev #threejs #javascript

Last few months I've been wrapping up a "game" framework for #threejs I call #pxlNav Portfolio site (WIP) procstack.github.io Turning Maya, Blender, etc. into a level editor; in-browser shader editor, animation state machine, and more. I'm using it for my plushie website & mini-games #webdev #3d

Frank is looking dapper in black'n'white! Got hold of'a bunch of Minky scraps, so tried making Frank in some stretchy minky. Stretchy minky definitely has a learning curve. Gonna try non-stretch next! #sewing #plushies #minky

Patrick the Pelagic Stingray v1 feeling pretty good so far to me! Pat is the character you play as in the water mini-game I'm making for my 3d plushie website. (Launching soon) A "runner" style mini-game inspired by Robot Unicorn Attack and Aladdin's carpet levels on SNES.

A little behind the scenes of my plushie making process. I created a tool in Houdini to turn any 3d model into sewing pattern I can then print or CNC my materials. Daryll the Rubber Duckie Plushie, my new coding rubber duckie #plushie #houdini

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