Tabletop Game Designers Association

Tabletop Game Designers Association

@ttgda.bsky.social

Official account of the Tabletop Game Designers Association. More information at ttgda.org

1.6K followers6 following161 posts

Importantly, people have to pay to play the games online without any of that going to the publishers or designers. They just stole someone's work and are charging for it. None of that money is going to the designers or publishers.

Today TTGDA released what we believe is our most important effort so far - our Licensing Contract Rubric. This is an objective scoring metric that can be used to partially evaluate the quality of a contract. We applied it to a huge swath of the industry, and this chart shows how they scored. 🧵 🎲✂️

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75% of publishers retain the rights to a game’s name after the publication agreement concludes. A third of publishers deny designers the right to audit their books, and 10% include non-standard deductions to revenue before royalties are calculated.

Today TTGDA released what we believe is our most important effort so far - our Licensing Contract Rubric. This is an objective scoring metric that can be used to partially evaluate the quality of a contract. We applied it to a huge swath of the industry, and this chart shows how they scored. 🧵 🎲✂️

Some Key Findings: Only two-thirds of publishers offer a baseline advance above the TTGDA-recommended minimum of $1,000, while 20% offer no advance at all. 40% of publishers retain the right to create expansions without consulting the original game’s designer.

'Some Assembly Required' is a flatpack furniture-building experience that will actually make you feel smart is a game designed by TTGDA member @leighperrott.bsky.social and published by @allplay.bsky.social that's currently funding through Thursday May 14. www.kickstarter.com/projects/boa...

kickstarter.comRiver Valley JewelcraftBack the spiritual successors to River Valley Glassworks and Things in Rings. And: a flatpack furniture-themed tile placement game

Tabletop Game Designers Association reposted

RIP Reinhold Wittig, one of the big gaming pioneers in Germany has sadly passed away. In the 80s he was THE small indie-publisher, who established the "tube cames", i.e. games in a cube here. Also his artwork of games like Müller&Co is one of the best until today.

Hilk@hilk.bsky.social

My friend and mentor, gaming giant Reinhold Wittig, passed away yesterday. I have written a somewhat personal obituary (in German) which you can find here: wp.me/pekkzY-1Ed

ALERT: Mattel has been pushing game designers to submit pitches using their My Mattel Ideas portal, even if designers are in discussions with Mattel people directly. The portal forces you to commit to a royalty cap of 1.5% plus a 10% deduction to net sales - effectively 1.35%.

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Third year in a row GAMA has snubbed designers with their "Excellence in Game Design" award. 🎲✂️

Shame on GAMA for once again not including designers in their "Excellence in Game Design" award announcement. Last year they promised that this would be corrected in 2026, but again designers are not given the recognition they deserve. The omission is no longer an oversight. It is a GAMA policy.

Shame on GAMA for once again not including designers in their "Excellence in Game Design" award announcement. Last year they promised that this would be corrected in 2026, but again designers are not given the recognition they deserve. The omission is no longer an oversight. It is a GAMA policy.

Disappointing that the listing of the @originsgamefair.bsky.social Awards finalists (for "Excellence in Game Design") does not mention the game designers. We requested that they include that last year, but the omission continues. www.originsawards.net/news/announc...

Hex Factor by TTGDA member Frederick Weller is a fast-paced abstract game for 1-4 players where you claim territory by solving puzzles where the pieces have a mind of their own. 1 minute to learn and 10 minutes to play. It's currently funding through 3/17. www.kickstarter.com/projects/sne...

kickstarter.comHEX FACTOR: THE ADDICTIVE, REAL-TIME PUZZLE GAMERace to claim territory by being the first to solve puzzles in an easy-to-learn, real-time, abstract strategy game.