Tuatara

Tuatara

@tuataragames.com

Creative studio. Founded by klemen.bsky.social

1.4K followers11 following232 posts

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Our team is on Bluesky! Looking for talented and creative people to follow? Take a look at our curated list! #gamedev #vfx #realtimevfx

Tuatara Charity Streams are back! Want our artists to review your portfolio? Send your submissions to portfolio(at)tuataravfx(dot)com by November 30! Plenty of fun talks and showcases planned, The event will take place in December, with dates and talk details to be announced #realtimeVFX #gamedev

Distorting UVs is a simple way to introduce variation and add more depth to panning textures. By pushing and pulling the UVs, this shader creates a bulging or pinching effect. #gamedev #realtimeVFX #UnrealEngine #indiegames #VFX

Congrats to the whole team at The Coalition on the launch of Gears of War: E-Day! 🎉 We're super proud of everyone who put in the work on this project and we can't wait to share some breakdowns of what we worked on. Get the game now: www.xbox.com/en-US/games/...

A look at some of the VFX we contributed to Robot in Invincible VS. It was a pleasure collaborating with the talented team at Quarter Up on this project. Check out more Invincible VS work: tuataragames.com/work/Invinci... #InvincibleVS #gamedev #realtimevfx #vfx

Here’s a quick look at how we generated spherical UVs using a simple material setup. Combined with noise , this can be used to create a gas giant or a range of other dynamic spherical effects #gamedev #VFX #realtimeVFX #UnrealEngine

Join us next week at XDS 2026! Meet our client services manager Yann Dory, in Vancouver from September 8 to 11. If you're at the show, We'd love to connect! #XDS2026

A great way to cheaply fake lighting on particles is with a sphere mask in world space. Using a Vector3 instead of an Actor Position node lets you offset the lighting to any desired position in the world #gamedev #VFX #realtimeVFX #UnrealEngine5 #UnrealEngine

Smooth swipes using a simple gradient mask. In this case, a sine wave drives the gradient for continuous motion, creating a full-range sweep that works great for wipes, transitions, and directional reveals... #gamedev #VFX #realtimeVFX #UnrealEngine5 #unrealengine

Using the Quantize node is a simple way to reduce a smooth 0-1 gradient into discrete steps. It's a great technique for achieving stylized toon shading and other stepped effects #realtimeVFX #unrealengine5 #gamedev #VFX #UE5

The Rotator node is a simple way to add a spiral distortion to your texture UVs. Drive it with a sphere mask and a time parameter to precisely control the effect's speed, radius, and falloff #gamedev #VFX #realtimeVFX #UnrealEngine5 #UnrealEngine

Take a look at some of the environment VFX we created in collaboration with Counterplay Games for Godfall #realtimeVFX #VFX #Gamedev #Godfall #Unrealengine

A useful depth-buffer trick: combine depth masking with a bump offset function to project sprites onto geometry and preserve scene depth. Works well for fake lighting, UI indicators, impact effects, and character damage overlays #realtimeVFX #UnrealEngine #gamedev #vfx

Congratulations to GOALS on the release! We're proud to have provided VFX and lighting support for this fast, responsive football game built around pure skill, real competition, and a global community. Learn more: tuataragames.com/work/GOALS #gamedev #realtimevfx #vfx

We're incredibly excited to finally share what our talented team has been working on. We can't wait for you to experience Gears of War: E-Day when it launches on October 6!

XBOX@xbox.com

Welcome to the first night of the Locust invasion. Gears of War: E-Day arrives as an XBOX console exclusive. Play it on Xbox, PC and day one with @XBOXGamePass on October 6: xbx.lv/4dZ6Pg8 | #XBOXShowcase

They’ll never know what hit them 💀 In collaboration with Riot Games, we contributed VFX work to the Bubblegum Deathwish collection in #VALORANT for the Melee, Operator, Sheriff, and Stinger. See more of the work: tuataragames.com/work/valorant #realtimevfx #gamedev

Animate UVs with adjustable wave motion. Control frequency, amplitude, and speed on both X and Y axes to create everything from subtle distortion to complex flowing patterns #realtimeVFX #UnrealEngine #gamedev #VFX

Check out the visual effects for the Underworld Dash in #Fortnite Huge credit to Epic Games for their leadership and creative direction #realtimevfx #VFX