typh - norah
typh - norah
@typhy.bsky.social
31, she/her, likes odd music and games. bsc in geophysics. former qa and design at cyan inc. a true generalist at flesh and blood tcg, equally bad at every hero
276 followers414 following979 posts
i will say, i am not a market researcher and i don't really have a great grasp of the market dynamics. but if someone at LSS DOES have a good grasp of it, i would LOVE to see a dev talk or like a writeup about their findings in the market for making boxes more "exciting" to open, value or otherwise
there is def a problem here, but idk, making rares rarer doesn't really feel like a reasonable answer. the majority of rares will still be sub $1, there's just now gonna be a few that are worth $5 because they're actually good. i feel like i would rather they add more bling to up overall pull rates?
typh - norah reposted
i really like surf maps in the source engine, but i keep running into "beginner" maps that throw something very difficult at you without any explanation. even the map explicitly designed to tell you what to do throws a difficult jump without telling you what to do at the start :( where's the t0 maps
it's fun how initial d's pacing for their races is pretty slow, but it feels so fast. the road that akina is based on only takes ~15 minutes to drive casually, but the anime stretches an individual high-speed race over two or three 23m episodes pretty regularly. and yet they feel so perfectly paced!