uniQ

uniQ

@uniq.scorched.report

either playing team scorched or working on scorched.report until it comes around again

27 followers45 following28 posts

uniQ reposted

The Kernel I've also been asked a few times, but I'm 99% sure that this map does not reuse any geometry from the cut Mars pyramidion, but I'm still really happy we finally get this kind of architecture in the game! #destiny2art #b3d

The most annoying part about #destiny2 's pvp mode rotation is probably the unpredictability. Every Tuesday is a gamble of whether you even want to play this week.

ashburn@ashenwake.scorched.report

I know I’m probably talking to a brick wall but Where is Team Scorched? All other Alternative playlists have come back at least twice this season and Team Scorched is in the gutter. I’m getting sick and tired of these shitty alternative playlists being pushed with no one playing them when (1)

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The raw render with volumes looked closer to this. I'd probably try more effects in Blender, but the resource usage and render time explodes when combining the map, volume scatters and all those guardians. Or perhaps I could also render at sensible resolutions.

So I decided to export the render as EXR together with the mist pass and do the fog and some other stuff in PS. PS didn't like 32-bit images at 16k (or rather I didn't want to endure waiting forever), so I settled on 8k. Did the final color adjustments in darktable, because I much prefer filmic.

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Creating the guardians has gotten a lot faster since I tried it last time. Charm and the related tools have gotten so much more powerful. The armor pieces and materials used to take me probably 5x longer.

Since I was asked, a bit more about the details: Instead of shadow catchers I recreated the Disjunction map in Blender with a lot of materials from Gerb's Sundered Doctrine. Want to eventually release that one for other people to use as well, the skybox, volumes and terrain are still meh though...

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